Vysez said:Is Dylan Cuthbert involved in the creation of the rubber duck demo, this time again?
Nope.. The duck demo is from SCEA R&D. Dylan is still doing his own thing at Q Games in Japan.
Vysez said:Is Dylan Cuthbert involved in the creation of the rubber duck demo, this time again?
Arnie Pie said:Nope.. The duck demo is from SCEA R&D. Dylan is still doing his own thing at Q Games in Japan.
MasaC said:I thought the Duck Demo was from SCEE?
PC-Engine said:There are many ways to apply physics other than just destructable environments...
seismologist said:PC-Engine said:There are many ways to apply physics other than just destructable environments...
and what would those ways be?
seismologist said:I would look to see all of those incorporated. Basically instead of ducks in the bathtub I want to see DOA fighting characters.
seismologist said:Powderkeg said:one said:Maybe more precise air friction, wind drag and so on? Though I don't know how accurate such simulation is in current games and how this newly gained precision actually translates into in-game reality in next-gen games... (well golf can be an example I guess)
That's been my biggest question in the latest Physics hype. How much more does it really need to progress in most games? Are arcade racers really lacking phyics because of the hardware? Would platformers really improve with physics more advanced than Havok? Would DOA with ragdoll actually make it a fun game?
With the exception of sim-based games, I'm not convinced that major advances in physics would translate into better games.
It's like graphics. Doesn't necessarily make the game better. Just adds realism. DOA with destructable environments might be pretty cool.
Powderkeg said:That's great, but most games are not realistic by design. Most games still follow the arcade formula, which really isn't going to benefit from major physics advancements. Their lack of physics is a design choice not a hardware limitation.
Like photo-realistic graphics, only a few games will actually benefit from physics advances. The vast majority of games won't use these types of features because that's not what the developer wants their games to be. (Photo-realistic, or uber-realistic physics.)
Powderkeg said:Like photo-realistic graphics, only a few games will actually benefit from physics advances. The vast majority of games won't use these types of features because that's not what the developer wants their games to be. (Photo-realistic, or uber-realistic physics.)
osvaldomartins said:
_leech_ said:osvaldomartins said:
Any way to get a hold of those slides?