mckmas8808
Legend
I think that Kolgar has it right on the mark. Scooby read his post carefully you could really learn something. Long-lasting titles is not a bad thing.
Yea and if they had something close to playable they would have shown it . Its better than showing cgiRead the post. I said close to playable. Close meaning like 2 or 3 months away. Read the post.
scooby_dooby said:Other than that all I see is the same old stuff, FF, MGS, DMC, GTA, GT...that's the reaosn I sold my Ps2 in the first place, how many Metal gear solid games can you really play?
scooby_dooby said:Except MS game studios uncludes:
- Bioware
- Bizarre
- Bungie
- Epic
- FASA
- Game Republic
- Lionhead
- Mistwalker
- rare
- Q Entertainment
Almost all games coming from any of those developers will be XBOX exclusive.
It's a requirement in your proposed scheme. If MS intends to provide BC for every Xbox game, they're going to have to ship them out on-demand somehow. Did you think MS would just provide new .exe's at launch and then forget about it? I don't really see any support for that.TTP said:Where did I say MS will ship recompiled games?
Because of one article? Nelson was responding to that article and calling it crap. You can't base your whole perception of the thing on one questionable article.Shifty Geezer said:The recompiling statements weren't from there, but other rumours (including MS spokespersons). http://www.gamesindustry.biz/content_page.php?aid=8996
It's apparent that XB360 doesn't have 'straight forward' BC like PS2 did.
Sony did it before, but how? A significant help from the PS1 chip embedded in the Emotion Engine. So unless Sony forgot to mention that there is another chip in PS3 (oops!), they are way behind where they were to provide BC for PS2.But, based on history (what little there is of Sony and MS in the console space!), as Sony have provided improved BC before, I'd say it's a fair assessment that until we have more detailed info on how implemented, there's more chance of you being able to put your old games into PS3 and play them straight out the box with IQ improvements (even just a constant frame rate) then XB360.
Inane_Dork said:Sony did it before, but how? A significant help from the PS1 chip embedded in the Emotion Engine. So unless Sony forgot to mention that there is another chip in PS3 (oops!), they are way behind where they were to provide BC for PS2.
Acert93 said:Inane_Dork said:Sony did it before, but how? A significant help from the PS1 chip embedded in the Emotion Engine. So unless Sony forgot to mention that there is another chip in PS3 (oops!), they are way behind where they were to provide BC for PS2.
The difference being Sony owns the PS2 IPs. MS does not own the Xbox CPU or GPU IPs. That kind of throws a wrinkle into it :?
So unless Sony forgot to mention that there is another chip in PS3 (oops!), they are way behind where they were to provide BC for PS2.
You have got to be kidding me. Sony has already said that BC is not a problem at all. They have already proved themselves here. So lets just stop with this question mark.
Inane_Dork said:It's a requirement in your proposed scheme. If MS intends to provide BC for every Xbox game, they're going to have to ship them out on-demand somehow. Did you think MS would just provide new .exe's at launch and then forget about it? I don't really see any support for that.TTP said:Where did I say MS will ship recompiled games?
“We’re not sure where this came from, and is incorrect. At launch, Xbox 360 will be backward compatible with the top Xbox games. Our goal is to have every Xbox game work on Xbox 360. You will NOT need to purchase a new ‘version’ — your original games will work on Xbox 360.â€
So unless Sony forgot to mention that there is another chip in PS3 (oops!), they are way behind where they were to provide BC for PS2.
I thought it was 12 titles ?typoEDR said:Yeah... gosh darn those 3 titles...
Microsoft Press Briefing
The most important announcement at this event was the demonstration of the Xbox 360, planned for release this holiday season. Company management stated that the Xbox 360 would be backward compatible for “most top selling Xbox gamesâ€, and pledged “support “ for the current generation Xbox “well into 2006â€. Two weeks ago, we noted our concern that the Xbox 360 may not be backward compatible with Xbox software due to a change in graphics processor chipset manufacturers from Nvidia to ATI. In a separate meeting with Microsoft management, we confirmed that the company has agreed to pay a small royalty to Nvidia to allow the Xbox 360’s ATI chipset to emulate the performance of the Nvidia chipset in reading certain Xbox games. For games written in a single layer (management assumes that this is a large percentage of Xbox games), the hardware emulation should perform well.
For games written in multiple layers, a further emulation must be provided. The company intends to create software “patches†(i.e., separate emulation programs) for top-selling Xbox games written in multiple layers, and intends to sell the Xbox 360 with a hard drive that is pre-loaded with these patches. We presume that the majority of Xbox games will be backward compatible, and the company assured us that it intends to add patches should consumer demand warrant such action.
We are less confident about Microsoft’s intentions regarding the current generation Xbox. The company’s pledge of “support†is broad, but we believe that it does not equate to “manufacture†of Xboxes. Rather, we believe that the company has stockpiled a number of Nvidia chipsets, and is prepared to manufacture current generation Xboxes through the end of 2005, and perhaps for a few months beyond. The implications of this are difficult to assess: on the one hand, it is likely that the company will focus all of its marketing efforts on the rollout of the Xbox 360, and phase out the Xbox rapidly, resulting in a rapid ramp in sales of the new hardware; on the other hand, it is possible that Microsoft will be unable to satisfy demand for the 360, and may experience a decline in demand for current generation Xbox software, resulting in lower overall industry sales growth this year. We believe that the latter scenario is likely to occur, and note that it could impact overall industry sales growth by approximately 100 bps in 2005.
One final takeaway: Microsoft did not discuss pricing for the Xbox 360, but assured us in our meeting with management that “neither you nor consumers will be shocked†at the price. This implies to us that the device will be priced below $400, and may possibly be priced at $350. As discussed below, we expect Sony’s entry to be priced higher, potentially providing Microsoft with an additional competitive advantage.