Where does it say RSX has more shader power??? It does say that X360 devs are having a hard time getting shader performance currently, but that it will change once they get more familiar with USA.
It was speculated for ages here that RSX has more shader power. This quote pretty much confirms it:
Says developers are having exact opposite problems with the PS3 compared with the 360, where they aren't having no memory bandwidth problems due to the 10BM eDRAM but have shader performance issues compared to the PS3. Saying they are lacking in Shader ALU performance and having stalls due to not having enough "threading resources".
Source of translation
Anyway, XBD also agreed it's the case and he's usually pretty informed on these matters due to his dev connections.