Try those lists for MS and Nintendo
Going by your arguement, since many 1st party titles don't crack the top 20, Sony should let Polyphony Digital walk?
The above list is an emphatic arguement why Sony would want to keep PD -- and why MS should keep Bungie.
Also, 1st party titles are very important a) at launch and b) to "preach and execute" your gameplan. Imagine how the Wii would be without 1st parties... or how MS would be without games like Halo 2 and PGR2 to establish Live.
Further, 1st party titles are essential when times get tough. 1st party has carried Nintendo; 1st parties are what is making the PS3 compelling and relevant. Imagine a PS4 launch that is day and date -- or a year earlier -- than the Xbox 3. If I am Bioware, Epic, RTS, Capcom, etc why do I pen exclusives on the Xbox 3 when the PS4 will be out and I can make more by being multiplatform. The current 360 strategy works because of market conditions and timing, not because it is a universal win.
A final note: Those lists contain many casual games. Many of those are defacto titles that don't drive initial console sales. Not all 1st party titles are aimed to drive pure sales, but instead to either generate early sales by capturing core audiance "movers" or to broaded the platform. e.g. Kameo was an important 360 launch title because it gave the impression of diversity and appealed to a wider demographic than launching with another shooter.
There is no reason why MS still can't contract with Bungie to do another Halo game. As creative as Bungie might want to be with other projects, even they know who what cash cow is.
You're acting like if your game doesn't make the top 20, it was a waste of money. Sony-published games like God of War and Ratchet & Clank have sold multiple millions of units. I'm sure execs at Sony aren't saying, "What? R&C 3 only sold 2 million instead of 6 million? We need to cut that dead weight ASAP!"
Do we know that though?
People should remember for context that a lot of games considered to be first-party are actually second party. Like Ratchet and Clank, like Project Gotham... in fact the only first-party title of note so far on PS3 has been Warhawk; HS, Motorstorm, Lair, and Resistance were all 2nd party. That said, I do think first parties can play a crucial role, but in MS' case it might be better to go piecemeal on the financing across the independent dev community rather than to lock up part of that community within their walls.
Putting aside the rumor, are you suggesting it is best for MS is disband all 1st party studios and go exclusively piecemeal? Specifically, if this is all an unsubstantiated rumor, are you suggesting in the process of dismantling their 1st parties they should also spin-off Bungie, regardless of the profits and significance the studio has had for their Xbox brand?
Do these conclusions equally apply to Sony?
You don't see Ratchet & Clank and Uncharted as system sellers, but you see Mass Effect as one. I wonder why exactly. Both Uncharted and Mass Effect are new unproven titles, unlike R&C series, and as far as I know BioWare's previous titles (Knights of the Old Republic 1 and 2) weren't that much of a help for the Xbox sales.
...we're going to tell you that it is more complex than simply Bungie leaving Microsoft or Microsoft letting Bungie go.
There will be an official announcement this week, definitely before October 12th...
Putting aside the rumor, are you suggesting it is best for MS is disband all 1st party studios and go exclusively piecemeal? Specifically, if this is all an unsubstantiated rumor, are you suggesting in the process of dismantling their 1st parties they should also spin-off Bungie, regardless of the profits and significance the studio has had for their Xbox brand?
Do these conclusions equally apply to Sony?
No, they may not. Absolutely not. Not going to have happened. Impossible.However, Bungie may have been secretly developing IPs once they knew a seperation was likely.
No, they may not. Absolutely not. Not going to have happened. Impossible.
Please, people: Keep the speculation at least within the realms of the real world, not some dreamland where development studios dictate terms to their corporate overlords or secretly stow away work for the day they will finally break free from the creative shackles they've been bound to...
We're talking about a valuable business asset here, not a fantasy novel.
So the big question to me is....how much did they have to pay MS to buy out the company??
Any guesses?? Without any IP's it may not be as much as we think, I'm gonna guess ~300million...
Long story short, MS needs to really work on their 2nd/3rd party dev relationships.
Having an easy to dev for kit and HW are about the only nice things I hear from devs regarding MS and these two latest (very) big departures clearly tell a tale that isn't complementary.
Sony didn't need R&C to be 1st party. I'm not saying not to fund development of 2nd party titles, just that you don't have to own the devs to do it.
scooby_dooby said:Any guesses?? Without any IP's it may not be as much as we think, I'm gonna guess ~300million...
Sure. MS can't be thought police, but anything they actually *worked* on would belong to MS.but at the very least its a given that concepts on napkins exist within Bungie.
If it was secret, how could it make you more attractive as a buyout prospect? For your anecdote to be relevant it would require both Bungie personnel to engage in disloyal and illegal activities and for MS oversight to be grossly incompetent.I personally work on a 3 person secret R&D project that the higher ups knew nothing about but was done to make us more attractive for a buyout to a way larger company
Pipo - post #69.