Activision buys Bizarre Creation: Info on current and future projects in here

Discussion in 'Console Industry' started by Farid, Sep 26, 2007.

  1. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    Bizarre have explained the move. Basically they didn't like the hassle of being an independent trying to find a publisher and worrying about that side of things. Being owned by Activision gives them freedom to refocus on game creatoin without worrying about business stuff. Activision were chosen because they let their studios operate with independence, rather than trying to dictate how they operate.
     
  2. AzBat

    AzBat Agent of the Bat
    Legend

    Joined:
    Apr 1, 2002
    Messages:
    7,749
    Likes Received:
    4,847
    Location:
    Alma, AR
    read: we're tired of PGR and want to go multi-platform. ;)

    Tommy McClain
     
  3. dobwal

    Legend

    Joined:
    Oct 26, 2005
    Messages:
    5,955
    Likes Received:
    2,325
    More like MS said: "We don't need a PGR 5 anytime soon."
     
  4. cthellis42

    cthellis42 Hoopy Frood
    Legend

    Joined:
    Jun 15, 2003
    Messages:
    5,890
    Likes Received:
    33
    Location:
    Out of my gourd
    You'd think people could spend 10 seconds checking Wikipedia, at the very least.

    "Naughty Dog is an American video game company founded by Andy Gavin and Jason Rubin in 1986, and based in Santa Monica, California. It has been part of Sony since being acquired in 2001."

    "Both Evolution and BigBig studios where acquired by Sony Computer Entertainment in September, 2007."

    "Insomniac Games is an independent US video game developer founded in 1994 that has released award-winning hits for PlayStation and PlayStation 2 for 12 years."

    ...and such.
     
  5. Cheezdoodles

    Veteran

    Joined:
    May 24, 2006
    Messages:
    3,930
    Likes Received:
    24
    What turn 10 needs is new art directors. I read a interview with the lead designer (in the Forza 2 CE edition) where he said they made the cars extra "shiny" and the colors of the road extra bright to make things stand out more. **** THAT! Give us realistic lightning, if i wanted to play very shiny games, id play gears of war.
     
  6. Acert93

    Acert93 Artist formerly known as Acert93
    Legend

    Joined:
    Dec 9, 2004
    Messages:
    7,782
    Likes Received:
    162
    Location:
    Seattle
    The PGR series has always stood out graphically. Both Turn10 efforts have been spotty (e.g. the overbright with huge aliasing issues as well as filtering issues in FM2). FM games really rock on many levels (AI, physics, online, livry, progressive in areas like damage, etc) but graphics are not one of them imo.

    Turn10 would be better off taking a break from FM (do FM3 on the Xbox 3) and do a WRC game next for the 360. Branch out some. There is no need for PGR5 on the 360, and ANY PGR game on the 360 will have to compete against PGR4.
     
  7. Rangers

    Legend

    Joined:
    Aug 4, 2006
    Messages:
    12,791
    Likes Received:
    1,596
    http://www.360-gamer.com/news.asp?id=1536

    Claims MS basically fired BC from the PGR series before BC sold to Activision.

     
  8. TheChefO

    Banned

    Joined:
    Jul 29, 2005
    Messages:
    4,656
    Likes Received:
    32
    Location:
    Tampa, FL
    I think for certain games, a certain look is desirable to match the experience. If the aim of the developer is to create the most realistic experience possible, realistic graphics are a part of that mix.

    For an arcade type racer, a team may decide that an over the top graphic style with "extra shinny" cars is what would work best, but a psuedo sim, where the engine is tracking every detail down to the pressure exerted on the tire caps per each wheel @ 240 fps, should probably stick to aiming for realism on the visuals.

    Having said that, Joshua nailed it:
    The t10 team has not only lacked from an art direction stand point, but from a technical standpoint as well.
     
  9. TheChefO

    Banned

    Joined:
    Jul 29, 2005
    Messages:
    4,656
    Likes Received:
    32
    Location:
    Tampa, FL
    I suspect there's more to the story than is being reported, but it boils down to MS losing a premier exclusive developer.
     
  10. Silent

    Newcomer

    Joined:
    Mar 16, 2007
    Messages:
    218
    Likes Received:
    0
    Location:
    Belgium
    So what is stoping Activision/Bizarre for making a "sequel" of "Metropolis Street Racer" ? Or does MS also own that IP ?
     
  11. sionyboy

    Newcomer

    Joined:
    Nov 23, 2006
    Messages:
    56
    Likes Received:
    0
    Location:
    Cardiff, UK
    Sega owns the rights to Metropolis Street Racer.

    I hope Bizarre don't get sucked into trying compete with Need for Speed or Juiced on those sorts of levels. If in 2 years I see an advert for a Bizarre game with a bikini-clad model, with a smile as false as her boobs, draped over the bonnet of a car informing the audience that "There are times when being fast is a bonus", I'll cry for 1,000 years.
     
  12. rekator

    Regular

    Joined:
    Dec 21, 2006
    Messages:
    793
    Likes Received:
    30
    Location:
    France
    If I remember well the engines of the PGR3 and FM2 were pretty the same and was based on some Rare technologies… I think it's in the FM2 collector edition's book…
     
  13. ebola

    Newcomer

    Joined:
    Dec 13, 2006
    Messages:
    99
    Likes Received:
    0
    This is not correct.
     
    #93 ebola, Oct 1, 2007
    Last edited by a moderator: Oct 1, 2007
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...