Rumor: MS and Bungie splitting

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Halo was intially developed for the Mac and PC. A lot of dev work had already gone into Halo before MS acquired Bungie.

Halo came with built in buzz built from its inclusion of vehicles, past Bungie success and the odditiy that it might be the first exclusive Mac title that made PC gamers salivate. How many titles have you ever heard Steve Jobs announce at MacWorld?

Half of all gamers who bought a Xbox bought Halo at purchase, it was well recieved from the get go. MS purchase Bungie for the Halo franchise, the potential of the franchise was seen way before its release.

None of this refutes any of my points, Microsoft put alot more money into PD0 and Brute Force, why weren't those received well? How did Microsoft's investment give ALL of Bungie's Xbox/X360 games great reviews?
 
None of this refutes any of my points, Microsoft put alot more money into PD0 and Brute Force, why weren't those received well? How did Microsoft's investment give ALL of Bungie's Xbox/X360 games great reviews?

MS purchased Bungie in June 2000 and Halo was release in November 2001, its a given that a lot of work had been poured into Halo before MS involvement. What do you think Bungie was doing up in Washington from 1997 to 2000 as Oni came from Bungie West in California.

Its a given that you can't simply throw money at a title and make it a smash hit with consumers and reviewer. But is also a given that budget well above even some other high profile titles helps alot.
 
I think you're overestimating the cost of mainting a AAA developer studio.
Context. You don't think Bungie in their current state is a relatively costly endeavor for a studio that by all rights should just be entering the project development phase?
I don't see Sony, Nintendo, EA, Activision, Ubisoft, et al dumping their #1 developers.
I think you'll also find that franchises are fluent between teams and that very few dev houses survive corporate reshuffling as distinct entities.
Bungie started Halo 3 in 2004 when MS essentially dropped Xbox software development. We will see the value of Sony internal studios in 2008 and 2009 if their timeline is similar to Bungie's timeline ;)
Why are you making my points for me? In the current situation MS won't see any additional return from Bungie for years to come. Answer me this: Considering revenue gained from selling Bungie, do you think MS could acquire new IP for less (think Bungie anno 1999/2000) and do you think the Halo franchise have taken on an identity separate from its Bungie origins. IMO, the answers are: Yes and Yes.

Of course there are some issues, but unless you're planning on strapping them down to Halo-related content for the rest of their natural lives; I see no major disadvantages to selling the studio. If you were planning for that (see link in last post) and they were eager to dig right back in, I'd agree wholeheartedly with you, but given the rumors regarding 'developer wear'; that might not be the case. They were bought for a purpose, one which they completed admirably. What now?
 
MS purchased Bungie in June 2000 and Halo was release in November 2001, its a given that a lot of work had been poured into Halo before MS involvement. What do you think Bungie was doing up in Washington from 1997 to 2000 as Oni came from Bungie West in California.

Its a given that you can't simply throw money at a title and make it a smash hit with consumers and reviewer. But is also a given that budget well above even some other high profile titles helps alot.

I don't think Bungie was doing anything in Washington during that time.
 
After Halo 3 I dont ever wanna see Bungie again.

I cant stand that game single player, On Heroic+Legendary, it's stand as far away as you can, and take potshots for hours at faraway dots on your screen, hopefully very slowly eliminating them, then painstakingly moving forward. If you do anything else you'll be killed immediately. That is NOT good game design, it's an exercise in tedium.

Supposedly MTV has an article up, they speculate on Rare or Epic taking over the franchise. Of course, that must be mainstream media not knowing jack, but I would love to see Epic doing it..or even Rare, despite that PD0 kinda sucked, I would still take my chances with them over Bungie.

Question was already asked on another forum, would you have rather seen Halo done with UE3? I have to say a resounding yes. And dont forget UT3 has a lot of scale, for those saying UE3 cannot do Halo's scale. Downgrade that engine a bit to get even more scale..would have been a far more impressive game..
 
Question was already asked on another forum, would you have rather seen Halo done with UE3? I have to say a resounding yes. And dont forget UT3 has a lot of scale, for those saying UE3 cannot do Halo's scale. Downgrade that engine a bit to get even more scale..would have been a far more impressive game..


Well they certainly wouldn't want to do deferred lighting for most of the game then.... You lose a lot of the advantages of that because of Halo 3's outdoor levels (single source of light encompassing the level). It might have been good for the Flood levels, but I thought those looked good as is. *shrug*

Maybe you could elaborate what part of the engine you wanted...
 
I cant stand that game single player, On Heroic+Legendary, it's stand as far away as you can, and take potshots for hours at faraway dots on your screen, hopefully very slowly eliminating them, then painstakingly moving forward. If you do anything else you'll be killed immediately. That is NOT good game design, it's an exercise in tedium.

:???: I don't have much of a problem in being very agressive and upfront in most of the battles, and my stats don't show me as a great player. Only snipers need to be taken at range.

I'm not quite sure why Microsoft should change the direction of a successful series because some people want it to be something it never was.
 
http://www.cnbc.com/id/21133818

From the two people I'm talking to inside Bungie, I'm expecting a new kind of partnership between the two and not a wholesale break-up.

I'm hoping this means Bungie will not be involved in the next Halo. Certainly, if Bungie is tired of Halo and that is the actual reason for this split in the first place, I dont see how Bungie can then turn around and make Halo 4..

And I also hope we see anothe Halo on 360, and in a timely manner, three years.
 
http://www.cnbc.com/id/21133818



I'm hoping this means Bungie will not be involved in the next Halo. Certainly, if Bungie is tired of Halo and that is the actual reason for this split in the first place, I dont see how Bungie can then turn around and make Halo 4..

And I also hope we see anothe Halo on 360, and in a timely manner, three years.

Its possible that MS might defer Halo4 until next generation, which could be four-five years from now. Bungie could start dev on some new 360 IPs, while using a small team to flesh out Halo 4.

A Halo4 on the 360 would show at the EOL of the 360 and like in the case of God of War 3, would show up pretty late on the MS's next gen console. A next gen Halo would definitely dominate the a Xbox3 launch and push sales. While allowing the majority within Bungie to work on other projects.
 
Gears 2 next year and another Halo based game in 2009 would cover the holidays well. Lauch the new console in 2010. Gears 3 in 2011 and another Halo based game in 2012. That's enough time for each time to run it's course and get the public excited about the next title in line.
 
If Microsoft were to make the next Xbox an evolutionary step that takes 100% backward compatibility into account, the studio could develop an uber resolution set of assets that they downscale for a late Xbox 360 release, and then use all that high res stuff as a quasi-budget release for the introduction of the next generation...

It may be a terrible idea, but I'm just blurting it out anyway. :p

I mean, hypothetically speaking, if Bungie had created high res textures and high poly models for Halo 2 and MS got another studio to port the engine in parallel as a launch title on 360... wouldn't that have drawn a bunch of people? They'd have a great, fully compatible Xbox Live title at the start instead of bothering with that ridiculous emulator, it'd be something for graphics whores, and as a budget launch title it'd be easier to convince people to get it. Sure it's a rehash of a year-old game, but well... bleh.

hm... I wonder how much FarCry Instincts sold compared to FarCry Instincts Predator.
 
After Halo 3 I dont ever wanna see Bungie again.

I cant stand that game single player, On Heroic+Legendary, it's stand as far away as you can, and take potshots for hours at faraway dots on your screen, hopefully very slowly eliminating them, then painstakingly moving forward. If you do anything else you'll be killed immediately. That is NOT good game design, it's an exercise in tedium.

Honestly, it sounds like you're just not very good at the game.

On Heroic you should be able to play very agressively, charging in and eliminating groups of enemies using a combination of melee, grenades, weapons and equipment. You never really need to snipe from a distance except when taking out other snipers, or if you're pinned down.

I started the game playing as you described, it was super boring, I was like "All I'm doing is shooting tiny pixels on screen, this sucks" So I decided to try more face to face combat, as soon as I started using the levels more, moving from cover to cover, flanking, retreat, flank other side etc etc the gameplay came into it's own.
 
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