You lost me there. Are you saying that fans should not impose their views on the publishers' visions ?
You're lost because I don't think you are following the thrust of the topic--a split between Microsoft and Bungie.
My original post which you responded to was the myopia of posters who see a correlation of their tastes/opinions/bias about Bungie/Halo with Microsoft's view of Bungie/Halo.
Zed, you, and posters abroad can kevetch about the graphics and quality all you like. Now if a large contingent of the critical press as well as consumers had these opinions -- and it impacted sales and the value of their IP -- then Microsoft would care.
Just invert the Lair situation. Just because some people liked the game doesn't change the response of the press or consumers at large.
Surely Sony is going to look at the general consensus (gamers and press) and its impact on sales above and beyond a single review, your personal review of Lair--so to equate your impression of Factor5/Lair to that of Sony's is irrelevant.
And that is my point. Comments like, "I didn't like Halo 3. Bad graphics and gameplay. Microsoft sees it is overhyped as well and will find someone to make a better Halo 4" is the sort of correlations that have no value, even if they were true.
Maybe I am seeing this more from an analyst position as I don't have a console, but from a business perspective I would be looking at the median and mean reaction. Lets assume Halo 3 is crap. If critics like said crap, consumers buy said crap and tell us they like said crap, then I will continue the crap-train. Why? Because the average and median response to my crapfest is really good.
Seriously, I would be the first person to LAMENT turn based RPG games. Absolutely HATE them--I think they are horrible. Yet I
see the production qualities, I
hear what fans say, and I
see the sales results.
I would be an idiot to suggest that SE should stop making such games because I think they are broken, boring, overhyped, and repetitive with some of the most overdone stories ever.
Sometimes, in threads like this, our opinion really doesn't count for much. Stepping outside our own tastes and looking at the big picture of critical critique and consumer adoption and how the general response is matters much, much more to a company like Microsoft.
Sure. I don't think people are out there to criticize Halo's sales performance. So I'm not sure why you want to compare it to GTA.
Look at Shifty's response. The point of the GTA comparison is to show that from a market perspective even the very best games lag in deep market penetration. There will always be fault with every game in the eyes of not just some but MOST consumers--at least enough fault not to purchase the game.
They are just unhappy with certain aspects of the game in comparison with others, and also their own expectations.
And that makes no difference to this thread.
Is there any specific case where MS should react to what "some people" are saying?
Yeah, if Halo 3 was critically snubbed and sold poorly they would need to impliment some changes.
I don't think you ever
react to "some" people. Take GTA: a lot of people,
millions even, think the game is too violent. Should Rockstar listen to them?
No.
As for the game making process, you never completely listen to SOME fans (and non-fans / non-consumers kevetching) -- and you never always listen to ALL fans. You weigh the criticisms, look at your talents and the direction you want (and can) take the next title, and you go from there. Not every criticism is valid and some aren't addressible with the current technology, budgets, etc.
But this thread isn't about how Halo 3 didn't live up to 85% of the gaming populations expectations. A perfect Halo wouldn't live up to 70% of gaming consumers' tastes and expectations--because perfect to me isn't perfect to you.
Finally, this isn't a thread about picking out said criticisms of fans and non-fans and linking to how, "See! this poster has complaints!" Nitpicking is fine -- if we were discussing, "Halo 3: Best game ever?" The sort of points you raised about fan complaints you have heard on forums just don't matter, though, for the topic of a Bungie/MS split and the value of the Halo franchise to Microsoft.
The rest of your comment spoke about potential impact of Halo 3 on the larger markets. We can easily determine that after one year or so. I don't really want to get into that without playing Halo 3 and Forge. It's off topic anyway.
What is on-topic is the ability for Microsoft to rely on Bungie/Halo to communicate their social gaming message. The value of a game that is going to sell nearly 5M copies in 3 months, and for it to strategically place such a product with such significant market penetration and impact for a single title, is of
extreme value.
Again, you can look forward to half naked women in LBP and how that totally 1-ups Halo 3's social tools (and they very well may), but the on-topic thrust was the value of a title, and developer, who can deliver said tools in a way that delivers the corporate message.
There are a lot of MP3 players that are far better than an iPod, but Apple is able to deliver their message. That was my point about Halo 3/Social Tools.
When LBP hits 5M sales in 3 months I will apologize.