It is not the first time people nitpick about graphics or gameplay on PS3 or Xbox 360 in this forum. Check all the high profile game threads.
To impose our narrow view of the industry upon Microsofts view of Bungie/Halo 3 and disregarding the response of their fans in general and the overwhelming critical response was my point.
You absolutely cannot comment on Halo 3's place in the industry based on your own personal bias. It is akin to thinking Gran Turismo is "Gran Borismo" (boring) and imposing that view as
Sony's view of the franchise and on the general consumer adoption and critical reception.
You will never make all people happy. Halo 2 had a lot of dissenters, yet it sold amazingly well -- and continued to be played in droves 3 years later.
Even the BEST games get, at best, a 10% consumer adoption. Look at GTA--amazing reviews and astronomical sales. And yet only 1-in-10 PS2 owners picked it up.
Microsoft doesn't care what "some people" say. What they care about is the general reception of the software relative to the larger market.
Like I said, myopia.
Halo Forge sounds interesting, but I think the Halo community is focusing on their SP and MP FPS fix right now. It will come around when enough are exposed to Forge.
As with any editor, its value will be based on user effort and how diverse the tools are. We know the effort will be there, the question is will the tools lend themselves to the gamer's vision.
We will get to see LBP more in its beta form end of the year (You can create new items from raw material and behaviour). It's off topic. So I'll stop here.
To bring that point on topic (PS3 fans are going to be crying bloody murder when LBP is released and people keep comparing it to Forge and deleted posts will follow), this is yet another reason why Bungie is valuable to MS.
Microsoft has been pushing for the social elements of their games to progress and diversify. 1st party software is very important for crafting such a vision, building consumer expectation, and encouraging publishers to follow.
While LBP will most likely be a more robust and focused experience in regards to user generated content, gametypes, etc... it is extremely notable that Microsoft, through Bungie, was able to
a) Throw down the gauntlet, so to speak. Sony hyped it, Microsoft stole the thunder by being first.
b) Package these sort of social-sandbox tools in a Flagship application of massive appeal and adoption.
Taking a popular franchise -- one of the Top 3 in NA -- and packaging such tools first is extremely significant. I would argue MS isn't even the first to do these things--but the first to do so in a meaningful way.
The value of a company who can be progressive and execute on a grand scale, such as Bungie has with the Halo titles, isn't easily put into numbers.
When Microsoft has needed a company to provide a killer app (Halo), justify Live as a kille app (Halo 2), or deliver a timely blockbuster that broadens the social elements of gaming (Halo 3) Microsoft has been able to call on Bungie every time.
The fact Microsoft got their "counter-move" to Sony's LBP before LBP was released and packaged in the industry's biggest title released over the last 3 years is extremely significant. I will bet right now that LBP will be better than Forge, and that LBP will appeal to a totally different sort of user... but Forge will have a bigger industry impact.
Non-Halo (or specifically Halo 3) fans can be critical all they want, and can even be right, but it doesn't mean squat in regards to the impact the title is having on the general perception of Halo, the Xbox, or the strategic value Bungie brings to Microsoft.
My distaste for their core gameplay just doesn't mean anything in the big picture.
Halo is faaar from flawless and i'm a long time fan of the franchise..
Of course it is far from flawless.
Much of the games' critical acclaim currently is due to the hype leading up to it & the satisfaction gained from the experience of concluding the plot that many have enjoyed as a large part of the heart and soul of what made the franchise appeal to them..
Really?
Not every hyped game does well in sales or in critical review. Reading through the reviews I find a lot of specific comments, positive and negative, in regards to what they liked and didn't like about the game. Heck, people here were more than happy to quote specific nitpicks, many objectively valid and others subjectively valid, and most reviews cut through the hype and pointed out there are better looking console games. What
I read in a lot of reviews was they had a polished game, kept the 'tried and true' core the same but extended the game in MP, coop, theater, and forge...
But specifically, based on the popularity of Halo 2 online, I think you view of "them" is too narrow. The success of Halo goes beyond the story. The Beta was extremely popular for a reason, and it wasn't just the story...
The game has many features that appeal differently to various consumers.