Henriquelj
Newcomer
I think there is a setting to disable or ignore mipmapsThis was actually my thought last night while dorking with the original Unreal... It dawned on me most of the texture transparency glitchiness could be plausibly linked to mipmap levels and/or anisotropy. I was trying to think of a way to fully disable all mipmapping "just to see" and was gonna check it out when I get home tonight.