Nvidia GeForce RTX 50-series Blackwell reviews

In compute, it also doesn't offer many advances:


llamacpp-nvidia-cuda-mistral-7b-instruct-v03-q8_0-pp5.svgz


The card has about similar flops to 4070 (non-S) and the same MSRP.
So any compute benchmark where it's faster than 4070 "offer advances".

Let me know when linear swept spheres actually matter to an end user.
Sure, IJ is using them for hair rendering in Full RT mode right as I'm writing this.
 
It's absolutely a boring release for those of us who chomp at the bit for exciting product launches
This is the point of my original comment
Sure, IJ is using them for hair rendering in Full RT mode right as I'm writing this.
they're using a feature that isn’t supported on anything prior to a few weeks ago? Doesn’t sound all that important then lol, the game runs fine on Ada and Ampere.
 
they're using a feature that isn’t supported on anything prior to a few weeks ago? Doesn’t sound all that important then lol, the game runs fine on Ada and Ampere.

So instead of being impressed that a brand spanking new feature is already available in a high profile game your take is that new graphics features aren't important? Man the graphics enthusiast scene is bitter AF.
 
Couple of notes from skimming through the reviews:
  1. The results suggest that lower AD104 cards (4070/4070S) were in fact memory bandwidth limited to some degree.
    The bandwidth advantage is true for all Blackwell cards launched thus far but here it actually transforms into consistent wins over the previous cards in this segment - sometimes it's enough to hit 4070TiS level of performance even.
    So this is the first tier where G7 actually makes a difference for average performance I'd say and not just provide some interesting one offs.

  2. This also means that 5070 goes down harder than 4070/4070S when more math is being pushed into it.
    The most obvious cases are with RT - 5070's advantage over 4070 cuts in about half when RT is enabled.
    And it leads to 5070 and 4070S trading places basically where w/o RT 5070 is slightly ahead while w/RT 4070S ends up being slightly faster.
    It's an interesting change of balance which will probably lead to some unexpected results between 5070 and the competition tomorrow.

  3. And again this bandwidth induced difference is interesting when applied to a presumably math heavy UE5 - I would expect the card to suffer there more than on average but the results aren't as uniform as I'd expect. Many UE5 titles seem to be doing just fine and show a similar +20% or so over 4070 as non-RT titles do. This is a bit unexpected but it may be related to how these games are using the engine.
 
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