Nvidia GeForce RTX 50-series Blackwell reviews

We need faster CPUs otherwise 3nm GPUs are going to be seriously CPU limited. The 5090 is already putting the 9800X3D to the sword.

 
We need faster CPUs otherwise 3nm GPUs are going to be seriously CPU limited. The 5090 is already putting the 9800X3D to the sword.
There's always few games which will be CPU bound earlier than others, but the fact that 5090's get expected performance gains from OC clearly shows the current high end CPUs aren't holding it back. If it was CPU bound, no OC would change that.
 
That’s only true if a workload is 100% CPU bound which obviously isn’t realistic. When you reduce resolution by over 50% from 4K to 1440p and only gain 5% performance on the 9800X3D you’re almost certainly nowhere close to 100% GPU limited.
Oh obviously you're not 100 % GPU limited either, that wasn't the point. My point was that there will always be instances where GPU x or CPU x shows itself being held back by the other, but it doesn't mean you're being CPU or GPU limited overall (you know, wider scope, more games/apps/youname it)
5090 is by no means CPU limited overall with 9800X3D as you seemed to suggest.
 
5090 is by no means CPU limited overall with 9800X3D as you seemed to suggest.

I didn’t mean to suggest that at all. In the video I linked it’s only a few games that are severely CPU limited. BG3, Warhammer 2 and Spiderman. The fact that any games at all are so badly limited on a 9800X3D is already a red flag for future GPUs. I’m not sure why it has to be every game.

Here’s hoping that 3nm CPUs are a step up.
 
It's easy to create a workload that's completely CPU limited, and it's easy to create a workload that's completely GPU limited. When you put two high-end components together, it would be odd if one always was the limiting factor.

The three games you mention achieve 110-120fps minimum on a 9800X3D, according to the video. I'm not sure how that qualifies as "badly limited".
 
It's easy to create a workload that's completely CPU limited, and it's easy to create a workload that's completely GPU limited. When you put two high-end components together, it would be odd if one always was the limiting factor.

The three games you mention achieve 110-120fps minimum on a 9800X3D, according to the video. I'm not sure how that qualifies as "badly limited".

When performance at 1440p is only 5-10% faster than at 4K then yes that’s extremely limited. Not sure what 120fps has to do with it. I have a 240Hz monitor. Is the definition of CPU limited based on some arbitrary achieved fps?
 
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