I love this guy, really helpful and clear in how he describes things...was a great help when buying my TV.
Such a shame HDR is broken...would be nice to get something from Rockstar regarding if they will work on a fix, this game is begging for HDR!
Why ? Xbox One X runs this title at 4k already. So with at least twice the GPU power, a lot more CPU power, and maybe more than twice the ram at higher bandwidth, how could they fail to impress ?
Fair enough, i wasn't much on the console scene until now. Never played any Sony exclusives. I think it's impressive for something like catching an object mid stream as a non cutscene. If you can link me something similar that would be cool, I've only seen TLOU2 and felt that was the only other one that is doing the same type of thing.Sure you can, I can't praise it enough. I'm only take issue with your claim of RDR2's animation as "That’s next gen" when Uncharted 4 was doing this, and more, two-and-half-years ago without fixed-animation lengthsy. Some of this dynamic animation reaction to objects was in The Last of Us. That's literally last gen
Because something is new to you, does not make it new.
About HDR, I honestly doubt they managed a highly dynamic open world with TOD and all without a reasonably robust PBR pipeline. I doubt they can get lighting this natural looking without the engine operating with reasonably high dynamic ranges already. Hell, I'd bet GTA V was already somewhat PBRish and HDRish on PS360. I believe, for a game like this, outputting HDR doesn't require that much work on content side. At least not with assets. Maybe it's about carefully ajusted camera settings like exposition and color grading. But their lighting values and materials must certainly have some leeway as it is already, come on.
About HDR, I honestly doubt they managed a highly dynamic open world with TOD and all without a reasonably robust PBR pipeline.
Well hopefully they can patch in real hdr support.
Would you though? They’d have to rework the range for sunlight. One light. Then they’d have to do the same for all different types of light (not each individual light one by one). Sure it’s more work, but I really don’t think it’s as much as you think.
And who was thinking about HDR back in 2011 when development began?
And judging by the looks of RDR2, regardless of how early it's development had started, they seem to have done their homework better than most in that regards.
I think given how late the game was already, they focused on getting the LDR game out, sure. There certainly is work required to get the proper HDR output working right. What I'm saying is I believe they don't need to overhaul all their content and assets for it. Maybe just tweak their color grading and post fx.And yet here we are, looking at the worst HDR implementation in a AAA title to date.
Time will tell.Maybe just tweak their color grading and post fx.
And yet here we are, looking at the worst HDR implementation in a AAA title to date.
Based on the video output of Xbox One X, the output is clearly derived from the SDR image and is not actually rendered with any kind of high dynamic range. Yes, we can hit a max 500 nits, but this is with the HDR calibration ramped up to the max, artificially boosting peak brightness from what is likely a 100 nit source image. The game's recommended 100 setting for LCD screens would see all of our comparison shots on this page present in a completely monochrome manner, signifying an image that is, effectively, an SDR image.