Red Dead Redemption 2

Discussion in 'Console Gaming' started by Arnold Beckenbauer, Oct 18, 2016.

  1. DSoup

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    It seems like it was a shoe-in at towards the end of development. Isn't this the result you expect when the entirety of the visual creation process isn't targeting HDR presentation throughout? Slapping on HDR at the end feels not dissimilar to adding 3D effects to a movie in post production.
     
    #561 DSoup, Oct 30, 2018
    Last edited: Oct 30, 2018
  2. Xbat

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    Might be a by product of being in development so long?
     
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  3. Sigfried1977

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    Still weird. Infamous has proper HDR support, and that game is from a couple months post the PS4's launch. I doubt RDR2's development goes that far back. And besides, RDR2 isn't exactly the only game that took massively long to develop. God of War's development took an eternity. And let's not forget about Shadow of the Colossus, a game which started development on a last generation system.
     
  4. Malo

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    Maybe their toolsets aren't capable of integrating the required changes without significant interruption for the artists? It's very surprising coming from a company that doesn't rush development, has significant cash flow and is known for pushing the boundaries of visual fidelity.
     
  5. ultragpu

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    I doubt it, when remasters from last gen titles are getting better HDR than the poverty version Rockstar has brought us, you start to think it's got more to do with laziness?
    Funny thing is HDR would add so much more to the visuals yet it's so amateurishly handled.
     
  6. DSoup

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    RDR2 was in development for seven years (2011).

    It's likely Sonys first party studios knew years ago that their creation toolchain for visuals should accommodate HDR because otherwise your HDR hardware has no HDR games. available until years after release.
     
  7. Karamazov

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    100 hours a week of laziness !
     
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  8. Jupiter

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  9. DSoup

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    No. I think it's a shit ton of work to take hundreds of thousands of assets created for a SDR workflow and revisit them all for HDR. Here is The Playground (Forza) and the Coalition (Gears of War) talking about HDR.

    But sure, you can go with 'lazy' if you like. :roll:

    So fucking lazy. :nope:
     
  10. Xbat

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    It is a quandary. I suppose with remasters things like HDR are a priority.
    I suppose it just never made it into Rockstars bubble while they were crunching there butts off to finish Red Dead. It can happen, get so focused you get tunnel vision.

    Dsoup's above post makes more sense.
     
  11. DSoup

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    And with a remaster (not a port) you're revisiting all the visual assets anyway. Red Dead Redemption II was already a year late - the first trailer released in October 2016 had a "Coming Fall 2017" fade out. The game has been especially praised for it's visuals so to consider revisiting every part of that? That's years of work. :yep2:
     
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  12. Scott_Arm

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    Considering you'd have to test an HDR lighting model for all of your assets and assign new luminance ranges for every single light source, it's probably a massive undertaking to do that for a massive game like RDR2 vs some old remaster that has less materials, less lights, less cut scenes, less environmental effects (weather, time of day etc).
     
  13. iroboto

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    Not wanting to turn this into a game versus thread
    Then don't.

    I'm not allowed to praise RDR2?
    The animation sequenced or began while the oats were on the barrel and then adapted to catch object falling in mid-air. That's probably the toughest type of animation setup you can accommodate for.
     
  14. Scott_Arm

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    It is disappointing that they don't have a working HDR implementation. This is exactly the game that would look amazing in HDR, as long as they could maintain their careful attention to viewing contrast.
     
  15. London Geezer

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    Would you though? They’d have to rework the range for sunlight. One light. Then they’d have to do the same for all different types of light (not each individual light one by one). Sure it’s more work, but I really don’t think it’s as much as you think.
     
  16. chris1515

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    this tweet show the impressive improvement between the different Red Dead, it is great but It will be difficult to impress next generation.
     
  17. Scott_Arm

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    It really depends on their content pipeline, their lighting/materials model. Do we even know that they're using a fully physically-based rendering pipeline?

    edit: fingers-crossed, I hope they implement working HDR for people that have HDR sets. Considering how impressive the scale and quality of the game is, laziness doesn't seem like a realistic barrier. It's more likely a technical barrier preventing a "simple" implementation.
     
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  18. Karamazov

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    Why ? Xbox One X runs this title at 4k already. So with at least twice the GPU power, a lot more CPU power, and maybe more than twice the ram at higher bandwidth, how could they fail to impress ?
     
  19. DSoup

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    Sure you can, I can't praise it enough. :yes: I'm only take issue with your claim of RDR2's animation as "That’s next gen" when Uncharted 4 was doing this, and more, two-and-half-years ago without fixed-animation lengthsy. Some of this dynamic animation reaction to objects was in The Last of Us. That's literally last gen :yes:

    Because something is new to you, does not make it new. :nope:
     
    #579 DSoup, Oct 30, 2018
    Last edited: Oct 30, 2018
  20. DrJay24

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    I turned off HDR in the Xbox setting, kind of sad. Broken HDR, broken CB on the pro as I understand it. Come on R*...
     
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