PS3 Controller Rumor (Updated)

Shifty Geezer said:
No I don't. I don't think the relationship is strong enough to be noticed. Having four buttons labelled ABCD all in a line will aid prediction of where a button might be
ABCD would work in a clockwise progression just as well ... ABXY is almost as stupid as useing geometric forms, granted.
 
Squeak said:
How anyone can dislike the look of this pad is beyond me
For starters, it's altogether too rounded to match the look of PS3. The console is made up of flat or curved planes, the controller can at best be likened to a banana and at worst to a highly curved, extruded turd.

B: it's coated with fake-silver paint. Anything coated with fake-silver paint that is held in a hand for an extended period of time is going to get scratchy and worn, and worn QUICKLY, and look even more like above mentioned turd in short order.

3 - it's just the same as the GOD DAMN DUAL SHOCK, except it looks like a silver-painted banana with no cord attached to it. There's not a single visible feature difference from the GOD DAMNED DUAL SHOCK, it even has the completely moronic separate-joined-buttons D-pad that was crap when the PS was introduced and is still crap today more than ten years later.

IV: it's just a plain shitty design. Like Jules said, sewer rat might taste like pumpkin pie, and so might this joypad, but I still wouldn't eat the filthy motherfucker.
 
Guden Oden said:
B: it's coated with fake-silver paint. Anything coated with fake-silver paint that is held in a hand for an extended period of time is going to get scratchy and worn, and worn QUICKLY, and look even more like above mentioned turd in short order.

Actually I doubt it will get scratchy, the 'paint' will just wear off over time much like my old logitech cordless mouse which is computer beige underneath.
 
Didn't Kutaragi show off a shiny silver PS3 in a recent television show? If this is the case, I'm led to believe that the PS3's DualShock3 (!) will not be speckled silver if it was designed to match the production PS3.

And yeah, that D-Pad has got to be redesigned. A D-Pad won't influence a console purchase, but it would be good for those often-dreamt high-res anime-like Street Fighter games that I hope will released on the new consoles.
 
typoEDR said:
Didn't Kutaragi show off a shiny silver PS3 in a recent television show? If this is the case, I'm led to believe that the PS3's DualShock3 (!) will not be speckled silver if it was designed to match the production PS3.

And yeah, that D-Pad has got to be redesigned. A D-Pad won't influence a console purchase, but it would be good for those often-dreamt high-res anime-like Street Fighter games that I hope will released on the new consoles.
That d-pad you are talking about is perfect for 2d fighting games but it certaintly pisses me off in 3D fighting games
 
AlphaWolf said:
Actually I doubt it will get scratchy, the 'paint' will just wear off over time much like my old logitech cordless mouse which is computer beige underneath.
I think it will get scratched, because a mouse stays on the desk all the time, while a joypad you pick up, hand around, put down, maybe put other stuff on top of, drop by mistake (or purpose) etc. It'll look like hell after a couple months of heavy use.
 
Guden Oden said:
For starters, it's altogether too rounded to match the look of PS3. The console is made up of flat or curved planes, the controller can at best be likened to a banana and at worst to a highly curved, extruded turd.

B: it's coated with fake-silver paint. Anything coated with fake-silver paint that is held in a hand for an extended period of time is going to get scratchy and worn, and worn QUICKLY, and look even more like above mentioned turd in short order.

3 - it's just the same as the GOD DAMN DUAL SHOCK, except it looks like a silver-painted banana with no cord attached to it. There's not a single visible feature difference from the GOD DAMNED DUAL SHOCK, it even has the completely moronic separate-joined-buttons D-pad that was crap when the PS was introduced and is still crap today more than ten years later.

IV: it's just a plain shitty design. Like Jules said, sewer rat might taste like pumpkin pie, and so might this joypad, but I still wouldn't eat the filthy motherfucker.

None of the other controllers match the shape language of the main console particularly well either.
That's because in this case form should follow function rather strictly.
Remember the original Amiga mouse, the big square one? It matched the angular design of the computer rather well, but it wasn't really a joy either to behold or hold.
Designs of objects the are designed for heavy use, that look impractical, no matter how much they match the surroundings or have otherwise good looking features, will look repulsive.
How would you design a pleasant to use pad out of flat curved planes?

B: I know what you are talking about, and I will agree if your predictions hold true.
But there is silver plastic and then there is silver plastic. I don't know the exact difference but some silver plastic actually looks a lot better than other kinds. Maybe it's because the pigments are in the plastic rather than painted on.
That, coupled with the shiny finish that has been seen on some of the never shots of KK with his newborn, makes me think silver actually could look very good.
I think KK is absolutely right in his observation the black usually is associated with AV equipment and pure shiny white with household appliances. Making the grey/silver the colour of computers.

3: Ohhh! So because microsoft moved the b/w buttons up to where Sonys pad has had their two sets of shoulder buttons the whole time, suddenly it's a work of fck'n genius?!

I agree about the d-pad, but that is of minor importance, as almost no games except, beatthemups are played best with that (and beatthemups should change to a more modern control method anyway(people really interested in playing them already have an arcade stick anyway)).
Besides that, the right stick and the D-pad should change places, but if the controller is as small as it seems, that again, is of minor importance.

IV: "Just because" has never been an argument of any merit.
I think the design overall shape looks damn good, so that's just my opinion against yours.
 
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Guden Oden said:
it's just the same as the GOD DAMN DUAL SHOCK, except it looks like a silver-painted banana with no cord attached to it. There's not a single visible feature difference from the GOD DAMNED DUAL SHOCK, it even has the completely moronic separate-joined-buttons D-pad that was crap when the PS was introduced and is still crap today more than ten years later.

QFL
[Quoted For Lies]

How can anyone think that the dpad is shitty??? It's perfect my friend... it served 80-90 percent of PS1 games perfectly, and is one of the reasons PS1 became a houshold standard. What's that you say? the d-pad had nothing to do with the PlayStation's success?.... hmmmm... yeah.... I suppose the MAIN CONTROL MECHANISM FOR ALL OF THE GAMES WITHIN THE FIRST THREE YEARS OF THE PLAYSTATION'S LIFE WAS SHITTY.

:rolleyes:
 
MBDF said:
QFL
[Quoted For Lies]

How can anyone think that the dpad is shitty??? It's perfect my friend... it served 80-90 percent of PS1 games perfectly, and is one of the reasons PS1 became a houshold standard. What's that you say? the d-pad had nothing to do with the PlayStation's success?.... hmmmm... yeah.... I suppose the MAIN CONTROL MECHANISM FOR ALL OF THE GAMES WITHIN THE FIRST THREE YEARS OF THE PLAYSTATION'S LIFE WAS SHITTY.

:rolleyes:

IMO opinion it was. It does not offer you the same level of control as the Xbox dpad. Just because it is a dpad doesn't mean it has to offer only 8 directional steps. The Xbox pad had like 48 interpolated values (or was it analog?)
 
I honestly hope they use the same connector as the PS1/2 so I can just use my PS2 controllers. Best design ever imo.
 
pakotlar said:
IMO opinion it was. It does not offer you the same level of control as the Xbox dpad. Just because it is a dpad doesn't mean it has to offer only 8 directional steps. The Xbox pad had like 48 interpolated values (or was it analog?)
Ummm, forgive my ignorance, but isn't that what the stick's for? The D-Pad is for digital 8 direction, and the sticks for analogue, so when you press right you get absolute right and not right-with-a-hint-of-up. I like the old Master system pad the best of any I've used, but rather than call it a control pad we dubbed it a no-control pad as no-one I knew could get the horizontal and vertical accurately without hitting the diagonals accidentally. Though I don't particularly like the D-pad on DS2 for control particularly, it does also provide four buttons beyond movement that are oft used as such, and I think a digital 8 direction is better in that respect than a broad pad.
 
Shifty Geezer said:
Ummm, forgive my ignorance, but isn't that what the stick's for? The D-Pad is for digital 8 direction, and the sticks for analogue, so when you press right you get absolute right and not right-with-a-hint-of-up. I like the old Master system pad the best of any I've used, but rather than call it a control pad we dubbed it a no-control pad as no-one I knew could get the horizontal and vertical accurately without hitting the diagonals accidentally. Though I don't particularly like the D-pad on DS2 for control particularly, it does also provide four buttons beyond movement that are oft used as such, and I think a digital 8 direction is better in that respect than a broad pad.

I dunno... I've allways adored the ps1 and ps2 d-pad.... and this is coming from someone who grew up with a Super Nintendo... it's just such a misconception that it's four seperate buttons... but , it's not just about function, it's about placement, ie, it's in a place that is still usable (I'm looking at you Xbox and Gamecube).... there's just no replacement for fighting games.... using an analog stick is a travesty when playing soul caliber on PS2, and shame will befall your family name...., though I agree with the fact that as games are using them less and less, it's better to have something akin to the PS2 D-pad as opposed to the Xbox.... nay.... the Xbox360's D-pad (shudder), as they can be used as extra buttons if need be, and it well suits that need...

[Colbert Report] seriously people... If you don't like the PS2 D-pad, then pick up something that requires the use of a good D-pad and give it a whirl.... don't worry, there's nothing to be afraid of.... you might even learn a thing or two... *wink*[Colbert Report/]
 
MBDF said:
I dunno... I've allways adored the ps1 and ps2 d-pad.... and this is coming from someone who grew up with a Super Nintendo... it's just such a misconception that it's four seperate buttons... but , it's not just about function, it's about placement, ie, it's in a place that is still usable (I'm looking at you Xbox and Gamecube).... there's just no replacement for fighting games.... using an analog stick is a travesty when playing soul caliber on PS2, and shame will befall your family name...., though I agree with the fact that as games are using them less and less, it's better to have something akin to the PS2 D-pad as opposed to the Xbox.... nay.... the Xbox360's D-pad (shudder), as they can be used as extra buttons if need be, and it well suits that need...

[Colbert Report] seriously people... If you don't like the PS2 D-pad, then pick up something that requires the use of a good D-pad and give it a whirl.... don't worry, there's nothing to be afraid of.... you might even learn a thing or two... *wink*[Colbert Report/]

It's not that the D-Pad is bad, is that it's where the analog should be. Swap them and they are perfect.
 
the controller kinda reminds me of this controller i had a while back for the orginal playstation 1. whats funny is that it was quite comfortable and we (me and my friends) would allways call dibs on who gets to play with it.

the shape is similar but has more edges and lack of analog sticks. ill see if i can find it and get a picture or two of it later.
 
MBDF said:
QFL
[Quoted For Lies]

How can anyone think that the dpad is shitty??? It's perfect my friend... it served 80-90 percent of PS1 games perfectly, and is one of the reasons PS1 became a houshold standard. What's that you say? the d-pad had nothing to do with the PlayStation's success?.... hmmmm... yeah.... I suppose the MAIN CONTROL MECHANISM FOR ALL OF THE GAMES WITHIN THE FIRST THREE YEARS OF THE PLAYSTATION'S LIFE WAS SHITTY.

:rolleyes:
Fact: The d-pad is shitty.
A cross d-pad is okayish (though hard to press diagonals on), but if you can tell me the reasoning behind slicing up the middle I would be very grateful.
And the mechanical feel/quality of the rubber domes, that makes the buttons spring back, is not nearly good enough. It just feels spongy and unresponsive.
 
Guden Oden, is everything OK with you?

We are talking about a controller here, or are we talking about somebody that killed both your parents? RELAX.

Take a couple deep breaths, and maybe go for a walk.

Not sure why you have to use such foul language.

No 3rd party controllers in Sweden?
 
Guden Oden said:
For starters, it's altogether too rounded to match the look of PS3. The console is made up of flat or curved planes...
I don't get that at all. I think it matches perfectly just because it is cureved like the console itself. This alone makes me think it may have a few "angles" that are there purely for marketing (Kodak moment) and be a transitional conceptual design tilted to just make it look part of the new system. Similarly, I think the more angular look of the DualShock 2 matches the PS 2 very well. When you see the controller and the console you can tell they are part of one system.

This proposed controller looks almost exactly loike the current DualShock 2 controller to me, except the shoulders have been rounded down. The one thing I would worry about is that the shape will make it difficult to hold, especially if it gets sweaty. I figure it might be nice to have some angles to press against and pressing in on this thing would push your hands forward on the device (unless there is something I am not seeing that compensates for this).

I like the DualShock 2 and it is the only controller that I know, so seeing how this is mostly similar I am probably biased.
 
MBDF said:
I suppose the MAIN CONTROL MECHANISM FOR ALL OF THE GAMES WITHIN THE FIRST THREE YEARS OF THE PLAYSTATION'S LIFE WAS SHITTY.

:rolleyes:
Your logic (if you can call it that) is flawed. You're using "billions of flies thrive on shit" argumentation, it's not valid my friend.

The D-pad is poorly designed, no way around it. The original PS became a success despite it, not because of it.
 
Guden Oden said:
Your logic (if you can call it that) is flawed. You're using "billions of flies thrive on shit" argumentation, it's not valid my friend.

The D-pad is poorly designed, no way around it. The original PS became a success despite it, not because of it.

So I guess that means that if I like it there must be something wrong with me, right?
 
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