I would miss the force feed-back function, which would be very difficult to do in motion tracking system.london-boy said:...For one, it would rather easily eliminate the need of the driving wheel for racing games (that is, if "motion tracking" were to be used)...
PC-Engine said:I think your arms would get really tired after only a few minutes of holding them up in the air trying to hold a virtual steering wheel.
Vysez said:Jaws said:Didn't know Sony talked about a minority report type interface... is there a link to that article?
Here it is.
Link to Polygonmag
rabidrabbit said:Where's the text part of that patent?
Except that feeling the wheel in your hands is something you normally want from a racing game, so that isn't the best replacement.For one, it would rather easily eliminate the need of the driving wheel for racing games (that is, if "motion tracking" were to be used)...
Fafalada said:Except that feeling the wheel in your hands is something you normally want from a racing game, so that isn't the best replacement.
If it really worked, all you would ever really need would be dummy controllers (maybe with a forcefeedback motor).rabidrabbit said:You wouldn't necessarily have to put those "palm spiders" down. Depending how ergonomic they are, I don't see much difficulty keeping them on while holding a controller. A bit like using the controller with cycling gloves on (you know, those without the fingers). Not as comfortable as without, but useable nonetheless.
They would at the same time function as a soft padding against the controller handles
Fafalada said:Except that feeling the wheel in your hands is something you normally want from a racing game, so that isn't the best replacement.For one, it would rather easily eliminate the need of the driving wheel for racing games (that is, if "motion tracking" were to be used)...
I would see myself pretending to hold a 'virtual gun' for a FPS this way though... Heck feedback could actually simulate trigger pressing on the gun, and tracking could be used to aim, one glove for weapon, while the other glove controls motion etc.
[0037] External input device 100 of FIG. 3 is enabled to provide low latency tactile/haptic feedback to the fingers, thumb and palm of a user's hand through vibrators 120a-120g positioned within the external input device. In one embodiment, the haptic/tactile feedback is provided through a TOUCHENGINE.TM. tactile/haptic interface component consisting of an actuator and controlling unit.Of course, any tactile/haptic interface component, either manufactured especially for the present embodiment, or one that can be engineered from outside supplier hardware and/or software may be used. In another embodiment, each protrusion 112a-112e and central body 116 include at least one vibrator for providing low latency haptic/tactile feedback. Each protrusion is enabled to measure pressure at: (a) the fingertip, (b) calculate the flex of the finger, and (c) stimulate the finger with patterned vibrations. The surface of the protrusion that contacts the user's hand is, in one embodiment, rubberized to give the user a secure and comfortable grip. In yet another embodiment, the number of protrusions can be varied so that, for example, only the thumb and first two fingers are sensed and the user could grip the bottom part of the input device with the remaining two fingers. It should be appreciated that since the hand makes up a large part of expressive ability, it is well suited to communicate information to a computing device. It should be appreciated that the protrusions may be composed of any suitable material that can be deformed and subsequently returned to a natural position once the force causing the deformation is released. As used herein, the terms tactile and haptic are interchangeable as both terms refer to a sense of touch.
Squeak said:And Jaws, actually I think David_South#1 was the first who discovered the patent (on this board at least):
That actually doesn't sound half bad - ship games with plastic kitchen utensils to simulate various "controllers" hohoho.Get a plate from the kitchen! Use that for support
Fafalada said:I would see myself pretending to hold a 'virtual gun' for a FPS this way though... Heck feedback could actually simulate trigger pressing on the gun, and tracking could be used to aim, one glove for weapon, while the other glove controls motion etc.
Or further back still, the Lawnmover Man, again a crappish movie with some interesting ideas in it.Guden Oden said:Everybody keeps mentioning Minority Report, FFS, didn't ANY of you guys watch Johnny Mnemonic??? Ok, so it was a pretty crappy movie (though Dolph Lundgren was awesome. "It's Jesus-time!") Although, Minority Report wasn't too good either I might add. (And isn't it a funny coincidence both movies has a Swedish actor in it? )
VPL data glove?I read about optic fibres that could sense bending,
I'm not convinced that you would be able to maintain a good grip on such a device. And still what about games that call for precise 3d movement?I guess that's what they would use here. If they made the digits of the "palm spiders" (damn, that's a cool concept!) out of molded silicone rubber, they would bend easily without tiring the hand, yet spring back to their original shape immediately as soon as force was not applied.
Squeak said:Or further back still, the Lawnmover Man, again a crappish movie with some interesting ideas in it.
VPL data glove?I read about optic fibres that could sense bending,
I not convinced that you would be able to maintain a good grip on such a device.
And still what about games that call for precise 3d movement.?
Guden Oden said:Squeak said:Or further back still, the Lawnmover Man, again a crappish movie with some interesting ideas in it.
The actor whatsisname who played Jobe was great even though the plot itself was fairly dodgy.