Johnny Awesome
Veteran
The dual shock is terrible IMO. Also, someone was smoking crack when they decided to use triangle, square etc... instead of the usual A, B, etc...
Johnny Awesome said:The dual shock is terrible IMO. Also, someone was smoking crack when they decided to use triangle, square etc... instead of the usual A, B, etc...
Shifty Geezer said:I think the symbols an excellent piece of design. The designer used shapes made of 1, 2, 3 and 4 lines, producing identifiers that are culturally neutral, unlike the romano-alphabet of ABXY is arabic numerals. This also provided Sony with a strong 4 character identifying icon that is still culturally neutral and also very versatile.
What's wrong with this choice then? Why is ABXY better when they are functionally the same, and ABXY hasn't the design advantages of the PS symbols?
ERP said:Unfortunately the symbols are not culturally neutral as a Japanese publisher once explained to me the Japanese X means no and to the US audience X means action, so you end up with Japanese games actually requiring different input configurations (although some Japanese games hav shipped with their original mappings more recently).
I don't think these are hard meanings though. In the US X is common for cancel too AFAIK, such is it's used to close a window for example. The only obvious symbols I can think of with definite meanings are the Tape controls, Triangle for play, Circle for record, two lines for pause.ERP said:Unfortunately the symbols are not culturally neutral as a Japanese publisher once explained to me the Japanese X means no and to the US audience X means action, so you end up with Japanese games actually requiring different input configurations (although some Japanese games hav shipped with their original mappings more recently)
It's just that kind of condescending attitude that holds back UI design in general.Xenus said:I'm sorry to say but if you cannot memorize the position of 4 to 8 buttons you probably shouldn't be playing video games.
Again, that's not how gameplay works (though I agree with your sentiments regards Xenus). When you want to perform an action, let's say Shoot in PES, the thought>action process does not go...Squeak said:The arrow or arrow like shape/embossing of the two recent Nintendo pads completely alleviates this problem. Anyone an react immediately to being told to press right arrow or right-curved kidney button.
please tell me those shapes dont confuse you?Johnny Awesome said:The dual shock is terrible IMO. Also, someone was smoking crack when they decided to use triangle, square etc... instead of the usual A, B, etc...
Except, as I've said, playing a game isn't dependant on recognising or placing symbols. But there's no point in me repeating myself so I'll leave it at that.Xenus said:No it's not close minded it is just the way it is. Until we getr a virtual reality type sytem it will rely on memory and reaction times. If you cannot remember what the sysbols are you cannot function well within the game.
Shifty Geezer said:The memory involved is positional, not symbolic. You body learns to associate the shoot button, a movement of the thumb to the left of centre, with the shoot action. Motive memory involves grey matter in the spine, not the brain, avoiding totally the higher functions of pattern recognition. During the learning process there's a need to associate the button positions with actions, for which the symbol recognition might be important before you've had enough experience to train you muscles to associate the symbols directly. After some experience most gamers should be able to move their thumb to Triangle or Circle buttons directly when they intend to without having to think about where those buttons are. Of course different people have different levels of physical aptitude and some will find learning the motion difficult.
Squeak said:It's not the position of the buttons we can't remember, it's the symbols printed/embossed on them that you can't remember in the split-second that is often required in action games.
That's because their locus of attention is the keyboard.Powderkeg said:Honestly, if that is a problem then any person that has trouble remembering 4-6 buttons with symbols will have a lot of trouble working at any job that requires them to type or work any kind of keyboard.
It's sad when people say a 6 button controller scheme is too difficult, yet we have the least intelligent, least educated people working as cashiers in fast food places using 100+ button keyboards and they seem to remember the buttons just fine.