@Grall
Okej well that explains alot. Everyone allways says the PS2 is a complex machine, but i dont know, xbox's P3 and in special the nvidia gpu seem very complex to me, even more so then the PS2 CPU/GPU. Now i know the PS2 was harder to code for
On that, do you guys think the radeon 8500 was the better gpu if compared to the GF3? All i remember is that the nvidia gpus where more popular, but also more expensive if i remember correctly. Never had ATI until 2003/4, then after that only Nvidia again.
Wasnt the 8500 more advanced, but didnt have as good driver support as Nvidia did? Wonder what if MS had gone with the 8500.
I also wonder this, in starting this topic i thought knowing more about nvidia gpus, but now i dont know anymore
So true, i have the exact same opionion as expressed before. The 6th gen was very intresting, didnt know anything about the hardware when the PS2 launched, was just 10 years old by that time, thought PS2's 128 bits meant colour-dept, as in 128bit colours. This cause of the PC's back then you could select 16/24/32 bit modes, quit many people thought PS2 could do 128bit graphics and hyped about it, crazy thinking of that now but i believed it
First game on PS2 was the first SSX and i was impressed by the graphics, still one of my favorite games, like it more then all the other SSX that came after.
By the time i got an xbox and shortly after a gamecube, the next-gen graphics had toned down abit, but all consoles had their own style of games/graphics. For sure the Xbox was on top, followed by GC then PS2 when it came down to graphics/sound. PS2 had the most games and most game -hours went there (after PC).
Yeah some GameCube love here i see
I really liked the console aswell, had mario sunshine and galaxy, and offcourse both metroids. The hardware was really capable of nice graphics when pushed, which didnt happen that often. PS2 seemed the most pushed by really talented teams, some devs can really do magic.
Okej well that explains alot. Everyone allways says the PS2 is a complex machine, but i dont know, xbox's P3 and in special the nvidia gpu seem very complex to me, even more so then the PS2 CPU/GPU. Now i know the PS2 was harder to code for
On that, do you guys think the radeon 8500 was the better gpu if compared to the GF3? All i remember is that the nvidia gpus where more popular, but also more expensive if i remember correctly. Never had ATI until 2003/4, then after that only Nvidia again.
Wasnt the 8500 more advanced, but didnt have as good driver support as Nvidia did? Wonder what if MS had gone with the 8500.
I understand the proprietary nature and purpose of the register combiners, but how are the PS2's "pixel pipes" different in comparison when it comes to architecture?
I also wonder this, in starting this topic i thought knowing more about nvidia gpus, but now i dont know anymore
We've come so far............but I long for the days when I really didn't no poop about the hardware, not because I didn't know poop, but there still was a place and purpose to each console. They each had their own proprietary hardware philosophy.
So true, i have the exact same opionion as expressed before. The 6th gen was very intresting, didnt know anything about the hardware when the PS2 launched, was just 10 years old by that time, thought PS2's 128 bits meant colour-dept, as in 128bit colours. This cause of the PC's back then you could select 16/24/32 bit modes, quit many people thought PS2 could do 128bit graphics and hyped about it, crazy thinking of that now but i believed it
First game on PS2 was the first SSX and i was impressed by the graphics, still one of my favorite games, like it more then all the other SSX that came after.
By the time i got an xbox and shortly after a gamecube, the next-gen graphics had toned down abit, but all consoles had their own style of games/graphics. For sure the Xbox was on top, followed by GC then PS2 when it came down to graphics/sound. PS2 had the most games and most game -hours went there (after PC).
Yeah some GameCube love here i see