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And why? pretty cheap EDIT really/dirty cheap /EDIT DDR3 running at 1000MHz (2000MHz effective) provides 32GB/s.GPU connected to DDR 3 would be a total fiasco. If You dont want to ramp up cost to much, use 2GB GDDR5 and 2gb of DDR 3 separately, but just DDR 3 would end bad.
An APU with a 6670?
ಠ_ಠ
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PS4 Rumours moved/merged: http://forum.beyond3d.com/showthread.php?t=61745
AMD's architecture does have the curious disadvantage of performing slower in CPU benchmarks when discrete graphics are attached too.
But that leaves one feature that we haven't discussed yet which bring us down in AMD's favour.
That feature is Asymetrical Crossfire – the ability to use both the A8-3870K's graphics and a low power GPU, such as an AMD HD 6670, for a gaming experience that's capable of playing most games at 1080p with medium settings.
That's a hell of a thing in AMD's favour.
Enough that while it's not going to be our chip of choice for a workstation or enthusiast games rig, if you want a small, low cost PC which is capable of occasional games at console quality, it's a steal.
And why? pretty cheap EDIT really/dirty cheap /EDIT DDR3 running at 1000MHz (2000MHz effective) provides 32GB/s.
You have two buses so it is in aggregate bandwidth 64GB/s.
DDR3 can go higher (like say 1333MHz) but I could see MS avoiding the premium of the most wanted memory chips on the market.
Then moving to the rendering I expect (assuming they make such a move) to enforce tile based deferred rendering with CPU assistance for binning, etc.
Nintendo's upcoming Wii U console may generate full HD graphics, but it's not up to the graphics power of the Xbox 360 or the PS3, according to developers familiar with the hardware who spoke on a condition of anonymity to GamesIndustry International.
"No, it's not up to the same level as the PS3 or the 360.," said one developer who's been working with the Wii U. What does that mean? "The graphics are just not as powerful," reiterated the source.
"There aren't as many shaders, it's not as capable. Sure, some things are better, mostly as a result of it being a more modern design. But overall the Wii U just can't quite keep up"
After all the praise XB360's UMA got, there's just no bloody way they'd go separate pools now
Ten to one that vg247 pulled the entire story out of their collective arses.
Reserve a core for kinect? Why? What about games that don't feature Kinect, or only feature voice commands. And reserve a core for the OS? What background OS task could possibly take up an entire modern CPU core?
Cheers
http://www.gamesindustry.biz/articl...ess-powerful-than-ps3-xbox-360-developers-say
I really doubt this because it would need effort even from Nintendo. But it really is looking to be in the 300-500Gflops range based on winks and hints
VG247 has been told that Sony is aiming to release PlayStation 4 before Xbox 720 next Christmas, and that certain developers have been invited to reveal meetings in the US in May and June.
Btw, surprised Farid has not descended with a booming laugh and linking back to his prediction that MS/Sony would consolidate and co-release a console. He could still be right, but minimally it looks like the hardware itself may be consolidating to a much finer range with services being the major difference.
But why stake so much on something that appears, well, not exactly to have lit the world on fire to date?
We have many, many devs saying it's from "more powerful" to "far more powerful" etc compared to PS3/XB360 already, this is quite surely just bollocks "news" (though I have a feeling few people here, too, will believe just because it says Nintendo is making low horsepower console)
After all the praise XB360's UMA got, there's just no bloody way they'd go separate pools now