Predict: The Next Generation Console Tech

Discussion in 'Console Technology' started by Acert93, Jun 12, 2006.

Thread Status:
Not open for further replies.
  1. IllusionistK

    Newcomer

    Joined:
    Nov 8, 2011
    Messages:
    54
    Likes Received:
    0
    I'm certain the chip's performance/watt would be higher in a console as well, not just higher over all.

    If we stick with the same 200w TDP, which we have no evidence for, then I expect a better allocation of mm^2.
     
  2. DuckThor Evil

    Legend

    Joined:
    Jul 9, 2004
    Messages:
    5,996
    Likes Received:
    1,062
    Location:
    Finland
    Why? Because consoles are pushed more? Console games usually have capped framerates, but PC ones often don't, especially in tests. I'm not sure if more optimized translates to higher GPU utilization?
     
  3. ultragpu

    Banned

    Joined:
    Apr 21, 2004
    Messages:
    6,242
    Likes Received:
    2,306
    Location:
    Australia
    If it takes a nextgen console to be 1.5x bigger in size than a PS3 or 360 in order to match the ideal TDP limit then I'm happily all for it. Can this be a last ditch effort?
     
  4. Rangers

    Legend

    Joined:
    Aug 4, 2006
    Messages:
    12,791
    Likes Received:
    1,596
    Gamasutra article about what some prominent developers want in next gen. http://gamasutra.com/view/feature/167557/what_game_devs_want_from_nextgen_.php

    The major themes

    -a lot of power (Crytek, Epic, Dice etc keep pounding this theme)
    -More connectivity/social integration
    -More ability to do micro transactions, freemium, less bureaucracy, instant updates etc

    These all seem to make a ton of sense to me. Nothing I can argue with.
     
  5. ultragpu

    Banned

    Joined:
    Apr 21, 2004
    Messages:
    6,242
    Likes Received:
    2,306
    Location:
    Australia
    The Crytek Guy noted GPGPU being the next graphics renaissance is quite interesting. However if nextgen consoles are using AMD gpus then it sounds like that would cause some headaches with OpenCL. Apparently CUDA is far more widely spread and easy to code. Maybe things are better with 6000 or 7000 series?
     
  6. jlippo

    Veteran

    Joined:
    Oct 7, 2004
    Messages:
    1,744
    Likes Received:
    1,090
    Location:
    Finland
    Perhaps we could see 'closer to metal' coding of GPGPU?
    Should be quite interesting to allow very low level access as well as standard way trough CL.
     
  7. Rangers

    Legend

    Joined:
    Aug 4, 2006
    Messages:
    12,791
    Likes Received:
    1,596
    I cant even imagine how good Crysis 4 will look on a true next gen box :shock:

    The crytek guy's response was very carefully worded:

    The fact he felt it necessary to include the disclaimer is practical proof they are already working with next gen (as if we didn't know). And it also pretty much means they already told MS and Sony the 2nd part, and were probably already complied with.

    It's exciting :razz:

    I'm already beginning to wonder when the first in development next gen game screens and/or video will leak. I'm prepared to be blown away.
     
  8. upnorthsox

    Veteran

    Joined:
    May 7, 2008
    Messages:
    2,106
    Likes Received:
    380
    So when asked, PC Developers would like consoles to be subsidized PC's, or better, just go away but leave the money. Oh and fix our broken code for us like gpu guys do. Yea that's a plan.:roll:

    One thing that was interesting,

    "The guys are going to have the freedom to create bespoke rendering systems for whatever they want," he says. "You can have one rendering system for hair, one for skin, one for the bead of sweat on your brow, you'll be able to come up with complete solutions for each of those, and they'll be super efficient, running on high-end GPUs."

    My reading of this is object oriented rendering. And maybe not just rendering but object oriented geometry as well. I'd love to see how this would play out. It's also something that has gone pretty much undiscussed around here.
     
  9. hoho

    Veteran

    Joined:
    Aug 21, 2007
    Messages:
    1,218
    Likes Received:
    0
    Location:
    Estonia
    My guess is it hasn't been discussed because "OO rendering/geometry" simply makes no sense :)
     
  10. upnorthsox

    Veteran

    Joined:
    May 7, 2008
    Messages:
    2,106
    Likes Received:
    380
    It's how the cgi guys do it.
     
  11. ebola

    Newcomer

    Joined:
    Dec 13, 2006
    Messages:
    99
    Likes Received:
    0
    r..e. OO rendering
    i've heard GPU's with function-pointers are on the way, can anyone with more detailed knowledge of gpu instruction sets & roadmaps comment ?

    it seemed strange to me but i guess it will be like branching where if many threads go the same route its more efficient... and it could just be like switch statements in ubershaders

    the thought of pixel shaders actually fetching more code on the fly seemed unlikely to me, bu then again they manage lots of data through textures..


    i like what i'm hearing about 8core rumors, I personally don't like the idea of gpgpu mixed with cpu tasks
     
  12. hoho

    Veteran

    Joined:
    Aug 21, 2007
    Messages:
    1,218
    Likes Received:
    0
    Location:
    Estonia
    I think you are mistaking scene graph with OO. If not please elaborate on what you mean by OO
     
  13. Prophecy2k

    Veteran

    Joined:
    Dec 17, 2007
    Messages:
    2,468
    Likes Received:
    379
    Location:
    The land that time forgot
    If devs hated coding SPUs because they were hard to program for then i can't imagine "to-the-metal" GPGPU coding being any easier at all.

    I may be wrong though...
     
  14. DieH@rd

    Legend

    Joined:
    Sep 20, 2006
    Messages:
    6,387
    Likes Received:
    2,411
    VG247 has fresh x720 rumor article. Notable stuff:
    - bluray
    - always on internet connectin required
    - kinec with every console
    - 4-6 cpu cores, OS and kinect take 2 cores [more likely threads]
    - 2 gpu-s, but not same models connected with crossfire. They specificly mention that they are not connected in traditional PC fashion. "Xbox 720′s graphics units will be able to work independently, drawing separate items simultaneously."
    - gpu's are "equivalent of radeon 7xxx line"
    - release date late 2013
    http://www.vg247.com/2012/04/02/xbox-720-detailed-blu-ray-inside-always-on-netcon-required/
     
  15. GuestLV

    Regular

    Joined:
    Aug 24, 2007
    Messages:
    259
    Likes Received:
    7
    APU+HD7850=AMD dual graphics?
     
  16. Rangers

    Legend

    Joined:
    Aug 4, 2006
    Messages:
    12,791
    Likes Received:
    1,596
    This is the 2nd rumor that said it would have two GPU's. So I mean, that lends it a little more credibility.

    I have my doubts that an net connection required console is feasible, so that makes me think the whole thing could be bunk.

    I dont even really understand this part, at all. Above my pay grade as to what they're even saying there. But I certainly at least hope they have SLI/CFX ability, EG, a superset of.

    That makes me wonder the point, are they going for MONSTER POWER (seems unlikely, but possible) or just better yields?

    So, 7750 to 7970, no spread there...

    Even worst case two 7750's would be pretty dang powerful, though.


    Well I said before, I think the rumors now start to have more credibility due to timeframe, so if we start hearing this two GPU thing more...

    I'm inclined to think there's something too this. Post London Durango conference leaks could be expected...and I'm of the mind that MS cannot keep secrets...

    That just seems, redundant.
     
  17. Prophecy2k

    Veteran

    Joined:
    Dec 17, 2007
    Messages:
    2,468
    Likes Received:
    379
    Location:
    The land that time forgot
    Could be an indication of some low level "composite frame rendering" system, as opposed to split frame and alternate frame rendering like crossfire and SLI implement. Just like that old Hydra/Hydro/Hi-Bro (i forget:razz:) PC chip + motherboard thing, tooted a long while ago.

    That would mean both GPUs in theory wouldn't need to be the same, plus a discrete GPU plus APU could work.

    Still though, all of that AND kinect in every box screams $599+ console.
     
  18. ebola

    Newcomer

    Joined:
    Dec 13, 2006
    Messages:
    99
    Likes Received:
    0
    could this be as simple as a system with memory layout optimized for stereoscopic output.
    (do any traditional multigpu systems allow that.. the wording seems to indicate this isn't what they're talking about)
     
  19. Rangers

    Legend

    Joined:
    Aug 4, 2006
    Messages:
    12,791
    Likes Received:
    1,596
    Bring it on I say :razz:

    Seriously though, I dont think "Kinect in every box" should be a irreversible decision, unless it's physically built in to the console somehow, and I dont think that would work (as kinect currently stands, you place the camera on top of the TV and the like). So, they can just yank it out later and sell a core SKU imo.

    Standard Kinect+standard HDD are not my idea of good strategy though, they do drive costs up. A core SKU is a good idea.
     
  20. McHuj

    Veteran Subscriber

    Joined:
    Jul 1, 2005
    Messages:
    1,613
    Likes Received:
    869
    Location:
    Texas
    Unless, APU = Xbox Lite settop box for live and apps. APU+GPU = Xbox Premium for all settop functionality and high end games.

    They hit both a sub $199 market and a 399+ market at launch.
     
    #11000 McHuj, Apr 2, 2012
    Last edited by a moderator: Apr 2, 2012
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...