Predict: Next gen console tech (10th generation edition) [2028+]

The Switch launched in 2017, and its successor is launching next year, so it'll be around for a while. That will be Sony's competition; a PS4 kind of portable would have enough power to go toe to toe with it, current manufacturing processes can make it, current memory can feed it, and it needn't cost the earth.

18CU's and 8c/16t could clock at 1.115GHz and 1.75GHz respectively when portable, and 2.233GHz and 3.5GHz when docked. This would mean any developer that can get their game running in portable mode would be able to run it at 60 when docked, double the resolution on the PS5, and PSSR to 4K60 on the Pro.

My only concern is whether a Zen 2 at 1.75GHz be able to match the Switch 2's CPU in portable mode?
Or maybe they will use Zen 4c cores so there's no need for high clock speeds to match Zen 2. If they need to patch games then they can use diff arch aswell alongside RDNA3.5/4 GPU with PSSR.
 
My above post kind of already responded to this but to be very clear on this: trying to replicate the success of Switch by just making an Xbox handheld will fail, because the reason Switch succeeded is because kids love Mario and handhelds. Nobody is going to buy a device to play Senua’s Sacrifice and Halo Infinite on the go.
Your knowledge is incomplete on several points. How do you know how many adults play Switch? Because there are many. How do you know how many people play Switch in TV mode? Because there are many.

Price matters a lot in a world where the next generation of consoles has to target a much higher selling price than before. A technically advanced desktop console with up-to-date graphics can now be purchased from a starting price of only $700 due to the rising prices seen in the industry. It makes no sense to come up with an expensive basic console at such a price, as evidenced by the market's ability to absorb it based on previous similar examples. Parts prices are no longer falling, and the proof of this is that none of the console manufacturers have reduced the prices of their products that have been out for 4 years. Another important aspect is that the nextgen handheld console will not only be used in mobile mode, but can also be connected to a TV, so it can also be used as a traditional desktop console. Although it will not be as powerful as a high-end PC, that is not its purpose. Its purpose and function is to provide entry-level console entertainment at an affordable price. Then a secondary upgrade hardware can be added to this, which raises the gaming experience to a high-end level. For those who want more and are willing to pay for this experience. This model has much less risk than an expensive main unit console. The point here is to reach customers, which can be achieved much more efficiently with cheaper entry-level hardware, and according to the current state of the technology, this can probably only be done with a handheld.
 
Your knowledge is incomplete on several points. How do you know how many adults play Switch? Because there are many. How do you know how many people play Switch in TV mode? Because there are many.

Price matters a lot in a world where the next generation of consoles has to target a much higher selling price than before. A technically advanced desktop console with up-to-date graphics can now be purchased from a starting price of only $700 due to the rising prices seen in the industry. It makes no sense to come up with an expensive basic console at such a price, as evidenced by the market's ability to absorb it based on previous similar examples. Parts prices are no longer falling, and the proof of this is that none of the console manufacturers have reduced the prices of their products that have been out for 4 years. Another important aspect is that the nextgen handheld console will not only be used in mobile mode, but can also be connected to a TV, so it can also be used as a traditional desktop console. Although it will not be as powerful as a high-end PC, that is not its purpose. Its purpose and function is to provide entry-level console entertainment at an affordable price. Then a secondary upgrade hardware can be added to this, which raises the gaming experience to a high-end level. For those who want more and are willing to pay for this experience. This model has much less risk than an expensive main unit console. The point here is to reach customers, which can be achieved much more efficiently with cheaper entry-level hardware, and according to the current state of the technology, this can probably only be done with a handheld.
Well you're already running on the unsafe assumption that these companies simply cant offer lower prices, rather than them simply choosing not to.

Either way, if such an assumption is true, it doesn't matter what we're talking about, it's all unviable. A $1000 next gen console wont fly, and neither will a $500-600 portable alternative with much weaker specs. It's all moot. Console generations are done. Finito.

But if we assume that further improvements in performance per dollar are still possible(which I fully believe they are), Xbox is going to run into a whole nother issue - Valve. Anything they can offer in terms of handheld specs for a given price, so can Valve. And because Xbox is putting all their games on PC, there's no reason to buy some Xbox-branded portable versus some Steam Deck successor that can do all the same things and way more and likely with an even better general experience and ecosystem.

I cant stress this enough - Xbox is much less equipped to take on Steam than they are Playstation.
 
Well you're already running on the unsafe assumption that these companies simply cant offer lower prices, rather than them simply choosing not to.

Either way, if such an assumption is true, it doesn't matter what we're talking about, it's all unviable. A $1000 next gen console wont fly, and neither will a $500-600 portable alternative with much weaker specs. It's all moot. Console generations are done. Finito.

But if we assume that further improvements in performance per dollar are still possible(which I fully believe they are), Xbox is going to run into a whole nother issue - Valve. Anything they can offer in terms of handheld specs for a given price, so can Valve. And because Xbox is putting all their games on PC, there's no reason to buy some Xbox-branded portable versus some Steam Deck successor that can do all the same things and way more and likely with an even better general experience and ecosystem.

I cant stress this enough - Xbox is much less equipped to take on Steam than they are Playstation.
Hardware is only one side of the coin, there is also software. In my previous comment, I only talked about a possible console hardware concept, which is largely determined by industry trends. However, software is just as important, if not more important. Therefore, it is likely that the next consoles will need a new popular feature and games that are based on this feature(s). Based on current predictions, this will be the integration of interactive AI features into games.
The simplicity of consoles is important for people who just want to relax and just play, so there will always be consoles, and even PCs are slowly becoming consoles.
 
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Your knowledge is incomplete on several points. How do you know how many adults play Switch? Because there are many. How do you know how many people play Switch in TV mode? Because there are many.

Price matters a lot in a world where the next generation of consoles has to target a much higher selling price than before. A technically advanced desktop console with up-to-date graphics can now be purchased from a starting price of only $700 due to the rising prices seen in the industry. It makes no sense to come up with an expensive basic console at such a price, as evidenced by the market's ability to absorb it based on previous similar examples. Parts prices are no longer falling, and the proof of this is that none of the console manufacturers have reduced the prices of their products that have been out for 4 years. Another important aspect is that the nextgen handheld console will not only be used in mobile mode, but can also be connected to a TV, so it can also be used as a traditional desktop console. Although it will not be as powerful as a high-end PC, that is not its purpose. Its purpose and function is to provide entry-level console entertainment at an affordable price. Then a secondary upgrade hardware can be added to this, which raises the gaming experience to a high-end level. For those who want more and are willing to pay for this experience. This model has much less risk than an expensive main unit console. The point here is to reach customers, which can be achieved much more efficiently with cheaper entry-level hardware, and according to the current state of the technology, this can probably only be done with a handheld.
Your whole reasoning for why a handheld is necessary is to provide a cheaper entry. Even assuming this is the case, why do this in a handheld format? Why would they make a handheld for people to use docked? Why not just make another Series S type console? It would be way cheaper to do that instead of shoehorning in a mobile functionality that most people don’t care about.

Talking about adult switch users using it docked does not support the idea of Xbox/PS making a handheld, why even bother with the mobile functionality if the focus is to create a low cost docked console??
 
Your whole reasoning for why a handheld is necessary is to provide a cheaper entry. Even assuming this is the case, why do this in a handheld format? Why would they make a handheld for people to use docked? Why not just make another Series S type console? It would be way cheaper to do that instead of shoehorning in a mobile functionality that most people don’t care about.

Talking about adult switch users using it docked does not support the idea of Xbox/PS making a handheld, why even bother with the mobile functionality if the focus is to create a low cost docked console??
The handheld concept is probably important because it provides players with a significant trendy plus user experience. If only they launched another Series S/X-like desktop version, they would be in the same place as they are now. New functions and features are needed and mobile consoles have become trendy, more than ever.
 
Hardware is only one side of the coin, there is also software. In my previous comment, I only talked about a possible console hardware concept, which is largely determined by industry trends. However, software is just as important, if not more important. Therefore, it is likely that the next consoles will need a new popular feature and games that are based on this feature(s). Based on current predictions, this will be the integration of interactive AI features into games.
The simplicity of consoles is important for people who just want to relax and just play, so there will always be consoles, and even PCs are slowly becoming consoles.
Xbox is not in position to be leading the way with gimmick features that nobody asked for and thinking it'll be some huge selling point for a new platform generation. Absolutely nobody is going to be making games exclusively for such a system in the first place, and definitely not based around taking advantage of whatever new gimmicks there are. Nobody.

Look how long it took to get real next gen exclusives this generation on any system. Now imagine the insanity of deciding to make an early next gen exclusive title that they cant even sell on Playstation 5 or XSX/XSS, only some new Xbox machine. They might as well just literally throw money down a drain.

And any such strategy by Xbox also basically goes against their strategy of moving towards multiplatform releases. These two things just dont fit together.
 
Xbox is not in position to be leading the way with gimmick features that nobody asked for and thinking it'll be some huge selling point for a new platform generation. Absolutely nobody is going to be making games exclusively for such a system in the first place, and definitely not based around taking advantage of whatever new gimmicks there are. Nobody.

Look how long it took to get real next gen exclusives this generation on any system. Now imagine the insanity of deciding to make an early next gen exclusive title that they cant even sell on Playstation 5 or XSX/XSS, only some new Xbox machine. They might as well just literally throw money down a drain.

And any such strategy by Xbox also basically goes against their strategy of moving towards multiplatform releases. These two things just dont fit together.
Not at all. Because I didn't write anywhere that the games running on these new consoles wouldn't run on the previous generation hardware. It will run exactly on them, just as 9th generation games are now being released for 8th generation consoles. There is a migration process, so every game will run everywhere for a few years. The difference will be that the old versions do not use AI features.

The next Xbox will probably be based on this strategy, and players will be gradually transferred to the new generation by popularizing the new functions/features.

The whole concept even includes the fact that the next Xbox console will actually run PC game versions with minimal changes. Both Mobile and Desktop consoles are fully compatible with this model.
 
The handheld concept is probably important because it provides players with a significant trendy plus user experience. If only they launched another Series S/X-like desktop version, they would be in the same place as they are now. New functions and features are needed and mobile consoles have become trendy, more than ever.
They’ve become trendy among a tiny niche of adults and children. Again, nobody is buying a handheld to play Halo, they buy the Switch because kids like to play kids games on the go. This model doesn’t work with ‘mature’ consoles.
 
They’ve become trendy among a tiny niche of adults and children. Again, nobody is buying a handheld to play Halo, they buy the Switch because kids like to play kids games on the go. This model doesn’t work with ‘mature’ consoles.


Switch appeals toa wider audience because of its games and affordability. Children are just one target demographic for Nintendo, albeit a big one. Millions of adults have bought Switch to game on. Do you think Nintendo games don't appeal to "mature" gamers? I can assure you it does.
 
They’ve become trendy among a tiny niche of adults and children. Again, nobody is buying a handheld to play Halo, they buy the Switch because kids like to play kids games on the go. This model doesn’t work with ‘mature’ consoles.
Mr. Cool and Edgy, straight from the early 2000s.
 
Not at all. Because I didn't write anywhere that the games running on these new consoles wouldn't run on the previous generation hardware. It will run exactly on them, just as 9th generation games are now being released for 8th generation consoles. There is a migration process, so every game will run everywhere for a few years. The difference will be that the old versions do not use AI features.

The next Xbox will probably be based on this strategy, and players will be gradually transferred to the new generation by popularizing the new functions/features.

The whole concept even includes the fact that the next Xbox console will actually run PC game versions with minimal changes. Both Mobile and Desktop consoles are fully compatible with this model.
Well then you've correctly identified why this console will be completely unenticing and seen as nothing more than some XSX Pro in reality. Without exclusive new games taking advantage of its new capabilities, it's not actually a new generation console.

But if I'm being picky, then yes, you actually did try and claim that games would be developed based around such new Xbox features. That's your words. I'm quite confused at how you're trying to walk back such claims.

Though all in all, I'm really just highlighting the futility in either situation. You can keep flipflopping arguments here, but in the end, it doesn't even matter. Ultimately, Xbox has destroyed their chances of succeeding in the console space by going multiplatform. Without full-on exclusives, very few people will care.
 
Switch appeals toa wider audience because of its games and affordability. Children are just one target demographic for Nintendo, albeit a big one. Millions of adults have bought Switch to game on. Do you think Nintendo games don't appeal to "mature" gamers? I can assure you it does.
Yes, adults can enjoy the Mario console, but without families/kids buying it wouldn’t have been as successful.

Again, who is buying an Xbox handheld to play Xbox exclusives?

Mr. Cool and Edgy, straight from the early 2000s.

Nothing about this is ‘cool and edgy’ lol.

Switch appeals to adults for the exclusives, not for the mobile functionality. Switch appeals to kids for the same reason the DS did: kids like mobile. An Xbox mobile console would be a disaster, adults don’t buy portables and kids aren’t interested in Xbox first party titles.
 
Yes, adults can enjoy the Mario console, but without families/kids buying it wouldn’t have been as successful.

Again, who is buying an Xbox handheld to play Xbox exclusives?



Nothing about this is ‘cool and edgy’ lol.

Switch appeals to adults for the exclusives, not for the mobile functionality. Switch appeals to kids for the same reason the DS did: kids like mobile. An Xbox mobile console would be a disaster, adults don’t buy portables and kids aren’t interested in Xbox first party titles.

Are you sure about Switch's demographic?

 
Are you sure about Switch's demographic?

Very positive. This is a survey given to people *with emails and Nintendo accounts* way back when the Switch first launched. What 8 year olds do you know that respond to email surveys?
 
Very positive. This is a survey given to people *with emails and Nintendo accounts* way back when the Switch first launched. What 8 year olds do you know that respond to email surveys?
Well, even without a survey I would assume Nintendo Switch has a diverse age range.

On Nintendo ads, you see primarly adults playing the console. This does speak something.
 
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