DudeMiester said:I can't imagine that the first car picture is real time. We know the Xbox2 is a rasteriser and not a ray tracer, but those reflections could only imho be done with a ray tracer. If it was a rasterised reflection then there would be streaching and warping of the pixels as it reflection bends around the surface. However, there is not. The pixels in the reflection directly correspond to the pixel location in the final image, which is what a ray tracer would do. Therefore, it must be a pre-rendered image.
Are these areas not stretched and warped?
http://host.picturewizard.com/2004-10/194670/726_000221.JPG
I just think that they have another way of doing realtime reflections