World of Warcraft: Cataclysm

Discussion in 'PC Gaming' started by Kaotik, Aug 22, 2009.

  1. Kaotik

    Kaotik Drunk Member
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    I figured it might be time for this, with all the confirmed info and such floating around now

    So, what is WoW: Cataclysm? The next expansion, coming sometime 2010, my own bet is 2nd half. Azeroth is torn apart when Neltharion the Earth-Warder, later known as Deathwing the Destroyer, returns. Queen Azshara has her share of fun, too.

    hat's new in it? Shameless copy pastes (with possible small edits by me to remove most obvious doubles) from http://www.mmo-champion.com (my apologies for possible doubles)

    Trailer:
    [gt]54775[/gt]

    First MMO-Champions original leak
    Next a general description of things, lore and so on

    Then a Q&A type of thing
    And finally other, general info -type stuff

    General
    •Level cap will be 85 because developers wanted to focus on the right things: redoing Azeroth and providing more end-game content.
    •A new guild advancement system will let you earn guild perks and level a guild through 20 levels with points to spend in a talent tree. You will access abilities such as cheaper repairs, less durability loss on wipes, or mass resurection.
    •Phasing can now add and remove terrain based on your progress. Coasts will be progressively more flooded depending on how far you are in a storyline for example.

    Path of the Titans
    •Talent trees won't be extended, you will just get 5 more talent points.
    •The Path of the Titans will let players follow a path (not restricted to classes), this is a new talent system with new skills and passive abilities.
    •A mastery system is being added as well, a lot of talents will be reworked to be more fun. The point is to get rid of a lot of the talent skills and not make you spend all your points in a talent tree just because it gives you more damage or higher crit chance.


    Deathwing
    •Deathwing, the leader of the Black Dragonflight will be the main vilain of the expansion.
    •Deathwing heard the whispers of the Old Gods after the arrival of the Burning Legion, he eventually grew very powerful and also became very very crazy.
    •His plan was to catch the Alliance and Horde unaware with something so massive that it would bring up the Elemental Planes.
    •The Elemental Planes were created by titans to contain the elementals, they weren't happy with this decision and some of them like Ragnaros got really angry.

    Old World
    •We all left a little part of ourselves in Northrend and the old world will be much darker than it was to make heroism and brotherhood more meaningful like Warcraft should be.
    •Every zones will be revamped with new quests, items, and art. The old world will be a brand new experience and you won't have to deal with the annoying agility/spirit quest rewards anymore.
    •Azeroth is now flyable. Pretty much all the zones will be changed to some extent, some of them like Elwynn Forest won't change too much but others like The Barrens will be sundered in two by Deathwing.
    •The Wailing Caverns are now a lush and verdant Area.
    •Desolace now has a lot more waters and a lot of plants can be seen in the screenshots.
    •The Horde finally conquered Southshore.
    •Auberdine was destroyed and the night elves have set up a new camp north of it. Garrosh wants to expand the horde and has built a fortified camp at the south of the zone.
    •Stonetalon has been cleaned by the Goblins, Azshara will be the new Goblin zone, and are using quarries in the mountains of Azshara to build their town.
    •Apparently Orgrimmar will be rebuilt and reinforced with steel, it now looks a lot like Garrosh strongholds...
    •Undercity has been redesigned to be flyable, it now looks much more impressive from the outside.

    New Zones
    •7 new zones will be added : Twilight Highlands, Mount Hyjal, Deepholm, Uldum, Gilneas, The Lost Isles, Sunken City of Vash'jir.

    Starting Areas
    •The Worgens and Goblins starting zone level goes from 1 to 15.

    Vasj'ir
    •Sunken City of Vashj'ir will be an underwater zone and was the home city of Lady Vashj before the original sundering, this is a gateway to the Abyssal Maw. Going through the Abyssal Maw will take you to the Elemental Plane of Water, even if the zone will be underwater you will be walking on the sea floor here, new underwater mounts will be available and should have the same speed as normal flying mounts.

    Deepholm
    •Deepholm will be the new hub of the expansion, you will have portals here to let you teleport to Hyjal, Uldum, etc ... The Twilight's Hammer now serves Deathwing and have brought him back to full health in the Temple of Earth at the center of the map.
    •Deepholm isn't really connected to Azeroth, the connection is where Deathwing emerged from the ground.

    Uldum
    •Uldum will have at least two dungeons and is heavily inspired from Egypt. The sea at the west of Tanaris was just an illusion created by the Titan and Uldum is actually a brand new zone. It is rumored to hold a super weapon. Uldum is also the home of the Tolvir, a race of stone-like cats created by the titans.

    Plane of Fire
    •Ragnaros used the cataclysm to come back from the Plane of Fire where we sent him and is now sieging the World Tree in Mount Hyjal to burn it down. Malfurion is back from the Emerald Dream. The whole zone (Hyjal) will make extensive use of phasing.

    Twilight Highlands
    •The Twilight Highlands will feature Grim Batol, Deathwing literally broke open Grim Batol as he emerged from the ground. This is the new Twilight's Hammer base in Azeroth and both Horde and Alliance will have a new port town with boats here. The Red Dragonflight is still here but has been pushed back to the west of the zone near the Wetlands.

    Dungeons & Raids
    •The Firelands will be a new raid dungeon, it will let you go to the Elemental Plane of fire and visit Sulfuron's Keep, Ragnaros will be here and he's really pissed.
    •Uldum will feature two new dungeons, the Lost City of Tol'vir and the Halls of Origination (a titan city)
    •Grim Batol will have a level-up dungeon and a raid instance.
    •Skywall (Air Elemental Plane) will have a level-up dungeon and a raid instance.
    •The Deadmines and Shadowfang Keep will be back in a brand new level 85 heroic version.
    •Blackrock Caverns will be a new level-up dungeon located in Blackrock Spire. This is an entirely new dungeon, new art, new creatures, new everything.

    Player vs. Player
    •Battle of Gilneas will be a new battleground where the objective is to control the city by controlling as many districts as possible.
    •Tol'barad will be a new PvP zone and will also be the most important daily quest hub. Just like Wintergrasp a battle will happen every few hours and the winning side will get access to the Tol'barad Prison and extra daily quests, the really profitable ones.
    •Rated battlegrounds will be added to the game and should get you the same rewards as Arenas.
    •New arena maps will be added.

    Archaeology
    Archaeology is the new secondary profession that will be joining the ranks of cooking, fishing, and first aid in World of Warcraft: Cataclysm. Archaeology allows the player to unlock new abilities and rewards by discovering ancient treasures throughout the world. Each archaeologist uses the profession to uncover clues hidden in the world around them, such as troll relics or map fragments, and decipher their meaning, enabling the clever archaeologist to manipulate pieces of the past, learning the location of a treasure cache or valuable artifact. Such artifacts are highly sought after by the Archaeology Society, and they pay in gold and items for their return. Those who have mastered archaeology can find Titan artifacts, earning special currency used to unlock character paths and allowing the player to further customize their character.

    Reforging
    •Reforging is another way to customize your gear.
    •It will be relatively cheap, you will need a Blacksmith / Leatherworker / Tailor / Jewelcrafter / Engineer to do it. Each profession get to reforge a type of items.
    •It lets you reduce one stat for another. Some restrictions will apply, you can't put the extra stat on something that is already on the item.

    Professions
    •Multi-gains will be added, while you level up your trade skills, rare items will give you more points as you skill up. (Rare items will give you 5 points for example, while green bracers will only give one)
    •Gathering should be a little more fun.
    •Engineering is a very fun tradeskill, but it's either amazing or it sucks and everybody drops it. More convenient items like Jeeves or Wormhole Generator will be added to the profession in the future to get back to the roots of Engineering.
    •Fishing will also have some big changes, no details yet but it's going to be more fun.

    Itemization
    In World of Warcraft: Cataclysm, there are plans to streamline the statistics found on items. We want to remove all unnecessary stats, make all existing stats understandable, and make all "core" stats more appealing. Here are some examples of such plans.

    •MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability.
    •Spell Power: Spell Power is being removed from items as well. Don't panic, we'll be improving Intellect so that it provides mana and Spell Power.
    •Attack Power: We're removing Attack Power from items as well. Instead, we're allowing Agility to provide the necessary Attack Power for leather and mail wearers. Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers.
    •Defense: The Defense statistic is also being removed from items so that players no longer have to worry about juggling around "the cap." Tanks will receive the necessary anti-crit from talents, like Survival of the Fittest.
    •Armor Penetration: This ability is too confusing and "mathy." It is being replaced with Mastery, a stat that makes you better at what you do. More on that later!
    •Haste: Will also increase the rate at which you gain energy, runes, and focus. Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit.
    •Block: Block Value is being removed. Blocking will now always mitigate a percentage of damage.
    •Stamina: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed.

    Goblins
    •Goblins are a technological race from Kezan, their society is broken up into trade cartels run by trade princes. They are new factions and not the ones you can already see in game.
    •The Cataclysm hit Kezan really hard and it's possibly destroyed. The goblins are now refugees on the Lost Isles.
    •As a goblin you start as a neutral cartel and eventually join the horde as you progress through the questlines.
    •Rocket Jump - Activate your rocket belt to jump up to 20 yards, every 2 min
    •Rocket Barrage - Fire your belt rockets at an enemy within 30 yards, every 2 min. (Shared cooldown with Rocket Jump)
    •Time is money - Cash in on a 1% increase to attack and casting speed.
    •Best Deals Anywhere - Best possible gold discount, regardless of reputation.
    •Pack Hobgoblin - Calls in your personal servent, allowing you bank access every 30 min.
    •Better Living Through Chemistry - Alchemy skill +15, Your potions give more health / mana
    •Goblins can be all classes except Paladin or Druids

    Worgens
    •Other races were discussed for the alliance, but the developers really felt that the alliance needed a monstrous race and horde needed something fun and tiny.
    •Genn Greymane closed the Greymane Wall to block the Scourge's plague. Gilneas got nervous as the Scourge progressed to the south.
    •Arugal was a patriot, he called the Worgens to battle for Gilneas but eventually was surprised by how dangerous what he called down was.
    •Worgens are from somewhere else ... or even someWHEN else. They have a wolverine temperament and spent a lot of time trying to contain the beast within.
    •Darkflight - Activate your true form, increasing movement speed by 70% for 6 sec, every 3 min.
    •Viciousness - Increase damage by 1%.
    •Abberation - Reduced duration on Curses and Diseases used against you by 15%.
    •Flayer - Skinning skill +15, you skin creature fast, and you don't even need a knife.
    •Worgens can be all classes except Paladins or Shamans

    Worgen Form
    •The Worgen Form is cosmetic only
    •out of combat you can pick between Human or Worgen.
    •In combat you will be a worgen.

    Hunter
    •Hunter's mana is GONE!!!
    •Hunters now use focus, no longer care about intellect or mana regen.
    •Focus regenerates contunously, Steady shot improves the rate of getting focus bag.
    •Rogue energy comes back at a 10 / sec rate, Hunter focus comes back at 6/sec (12/sec with steady shot)
    •A shot costs 30 to 60 focus.
    •Hunters will have fewer cooldowns on abilities
    •Ammos will become an item, not a consumable.

    Warlock
    •Soul Shards are no longer in your bags. The goal is to make them fun, not a hassle.
    •Soul Shards will be integrated to the user interface. (Just like Death Knight runes)
    •You get three shards per fight, they will regen very quickly out of combat.
    •It will be possible to get more for long fights or mistakes through Drain Soul.
    •Soul Burn (New Spell) : Cost 1 Shard, 30 sec cooldown, off the GCD. Empowers your next spell, many (not all spells) behave differently when empowered.
    •Empowered Searing Pain : Next 3 Searing Pains crit
    •Empowered Summon Demon : Instant Cast
    •Empowered Soulfire : Instant Cast
    •Empowered Fear : Instant Cast
    •Empowered Death Coil : Longer Horror, more healing received.
    •They are only used in combat, summons or demons won't use your shards.

    Quote from Blizzard staff
    •Casters will finally get a Legendary item in one of the first raids of the expansion.
    •Cataclysm will change the ways abilities are learned. Abilities ranks are gone and ability will just scale progressively with levels instead.
    •Most of the Talent Trees will be changed dramatically, a lot of the passive bonuses will be removed and talent trees should be more fun. (No more "Hurray! Level up! I just got 1% more hit!)
    •There is no plan to allow players to train more than 2 profession.
    •There is no plan to allow more than 2 specs with the dual-spec system.
    •Bags might get slightly bigger with Cataclysm.
    •You will never be able to cleanse the Corrupted Ashbringer.
    •Developers want shaman to be good AE healers and might buff Chain Heal even more.
    •Multi-passenger flying mounts could be added in the future. They might also allow crafters to craft 310% flying mounts if they already completed an achievement rewarding one.
    •Every healer class can now dispell magic, the niches will other debuffs.
    •Engineers might be able to craft bows in the future.
    •If you already own a 310% mount, you might be able to boost the speed of all your 280% mount to 310% just to let you use the one that you prefer.

    Hunter
    •Hunter's new ammos might drop from bosses or bought with emblems, nothing is decided for the moment.

    Priest
    •Shadow Priests will most likely get a nuke without cooldown in Cataclysm.

    Shaman
    •Shamans (Elemental) looks like "turrets" in PvP for the moment, the idea is to make totems funnier in the future ("put a totem down and something cool happens") but not a lot of details for the moment.

    Warrior
    •Warriors won't be as affected as other classes by the itemization changes, the goal is to make other classes gears look a lot like what warriors have.
     
    #1 Kaotik, Aug 22, 2009
    Last edited by a moderator: Aug 22, 2009
  2. Silent_Buddha

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    Ahahahaha. I can't stop laughing. As if leveling was ever hard or painful in WoW? hehehe... Oh my sides hurt.

    C'mon Blizzard, just put in the big shiny red "I Win" button and get it over with. :p

    Regards,
    SB
     
  3. Rootax

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    Well you can't really lose in WoW so... :twisted:
     
  4. Kaotik

    Kaotik Drunk Member
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    It's mostly to ease the job of making alts even more, since most players have done the quests once or twice at least already. It'll only affect lvling from 1 to 58 (which is when you go to outlands)
     
  5. Dresden

    Dresden Celebrating Mediocrity
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    BE warriors is the most exciting thing I've seen. I don't really like how this is clearly geared for newer players/older players intended to reroll.
     
  6. Davros

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    Sorry couldn't resist :D
    [​IMG]
     
  7. Dresden

    Dresden Celebrating Mediocrity
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    Here's some videos I stumbled upon:

    Worgen Gameplay (cam)

    http://www.gametrailers.com/user-movie/wow-cataclysm-worgen-gameplay/328310?playlist=featured

    The Lost Isles

    http://www.gametrailers.com/video/lost-isles-wow-cataclysm/54809

    Gilneas

    http://www.gametrailers.com/video/gilneas-showcase-wow-cataclysm/54808

    At Blizzcon they talked about an upcoming patch showcasing a cross-server looking for group channel. Plus the addition of paid faction change (probably with patch 3.2.2). This will come in handy so I can bring my warrior over to Horde :)
     
  8. Grall

    Grall Invisible Member
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    Considering how bad the questing gets once you pass level 40 or so with numerous fly-across-the-entire-continent-for-20-mins-only-to-talk-to-one-single-NPC-and-then-return-again type quests it really needed a cleanup.

    They originally put in those quests to slow down people's progression (and because they were newbs at making MMOs and didn't know much about what's actually fun for people to play...), but now that's just a giant anchor dragging you down as you strive towards the newest expansion.

    But if you enjoy doing the Linken quest chain for example or the Fallen Hero of the Horde chain, by all means go knock yourself out repeatedly while you still have the chance... ;)
     
  9. Dooby

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    Um, follow a decent quest guide, like wow-pro or similar, and above lvl 40 many quests can be done in large circles, so you do 2 or 3 full trips round a zone and complete all the quests there. I found that BELOW lvl40 is where the run-out-run-back stuff is found. The Outlands certainly flies past very quickly and nicely doing these circular routes.
     
  10. Dresden

    Dresden Celebrating Mediocrity
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    BUMP

    Cross server looking for group went into effect. Along with the new dungeon search tool, http://www.wowwiki.com/Dungeon_Finder, which automatically finds a group for you, comes a "Satchel of Helpful Goods" which contains one blue, and is a reward from completing a random dungeon. So now, there's incentive to do random dungeons, making looking for a group easier than ever. Depending on your level range, the gear alternates. Basically, come level 50, you can have almost an entire set of armor from the satchels alone: http://www.wowwiki.com/Satchel_of_Helpful_Goods

    A few days ago, here comes my favorite part, Blizzard updated the Armory website, enabling users to view a 3D model of their character. For those of you who don't have a character I'll post my baby rogue's armory page so people can see the features firsthand: http://www.wowarmory.com/character-sheet.xml?r=Frostwolf&cn=Blakkheim

    The Armory also now states what gear you recently obtained along with achievements.

    Finally, Cataclysm is now available for pre-order: http://www.bluesnews.com/cgi-bin/board.pl?action=viewstory&threadid=106438

    Things are looking great for the induction of Cataclysm!
     
    #10 Dresden, Jan 19, 2010
    Last edited by a moderator: Jan 19, 2010
  11. pcchen

    pcchen Moderator
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    The new Looking-For-Group tools is really great. Back then, it's almost impossible to find a group for a low level dungeon, except maybe Zul'Farak. However, now I can simply enter the queue, continue to do normal questing, and ten minutes later I have a group for the dungeon of my choice! That's really something. No longer have these dungeon quests sit on the quest log uncompleted and (eventually) removed :)

    It's even better for high level dungeons. It genrally only takes a few minutes to find a group for a random level 80 dungeon run (which gives two frost badges every day).
     
  12. Grall

    Grall Invisible Member
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    I got both of my moonkin/tree druid and priest characters massively upgraded over the state they were in previously, particulary the priest, which was more like a backup character and is now more fun than the druid, particulary when healing since discipline healing is a bit more reactive and involved than druid healing. Bubbling people with bubbles that eat upwards of 10k damage before breaking is very useful, power infusion is a fun buff to toss on casters when a boss fight comes up, pain suppression is on paper extremely useful but I always forget to pop it when it would be a good time to use it... lol I did remember once though, on the trash past ick/krick in pit of saron. Tank was about to knuckle under, but the suppression allowed me to keep him alive.

    Then there's holy nova too. Druid has no similar defensive offense, like when you get mobbed by weak (but sometimes hard-hitting) adds in certain dungeons, just pop a few novas and they're taken care of while simultaneously your own health is back up to full again. Holy nova has been massively improved since burning crusade when its mana cost was just ridiculous while its damage/healing was almost negligible. My holy nova crits top over 3k sometimes now, pretty sweet.

    Blizzard nerfed divine hymn in some patch previous to 3.3 so it's not quite the imba uber heal it used to be so now tranquility beats it for sheer healing power, but the hymn still hits any player in a raid which gives it the overall edge. Also, its cooldown is somewhat shorter too now than it used to be, so it's not all bad. It's still quite awesome though despite the nerf, used it with inner focus today at the end of a sartharion 10-man when a bunch of people were about to blow up from fire damage and it saved the raid. Or at least a big swathe of it, the boss died just as the hymn ended so it wouldn't have been a total wipe, but some would have died if I hadn't used it. Including myself probably. It also has some of the coolest spell effects of all heals in the game.

    The LFG tool has allowed me to gather pretty much every heirloom currently available to buy using badges, only missing caster gear right now. Starting a new warrior using heirlooms is pretty cool, he critted lowbie mobs in the Nelf starter area for over 100 at level 3. :D Wasn't so fun having to travel all the way to ironforge just to learn axes though, but what the hell... At least I got to pick up a few flightpoints and stuff on the way.
     
  13. Kaotik

    Kaotik Drunk Member
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    I'm not sure on Outland, but on Northrend normal-mode (leveling) instances instead of Satchel, you get 2 Emblems of Triumph per day, and then money if you do more than 1 per day.
    At 80 with HC instances, you get 2 Emblems of Frost from the first and then 2 Emblems of Triumph
     
  14. ERP

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    The thing I like about Blizzards approach to WOW is they realize it's about the game and keeping people playing. They don't get caught up in "but what about the lore" type arguments and they actually evolve the game based on actual statistical data on how people are playing the game as opposed to random rants on message boards.

    The majority of people in the game are at the level cap, they want the ones that aren't in active guilds playing a lot to play more. There is a shortage of Tanks and Healers in the game so they make it easier to level alts, formalize "twinking" with the bind to account gear, reduce the XP required to get through the tedious levels. They make it easier for casual players to get groups and get into end game content, they update the looting rules to get rid of the worst of the Ninja looting in PUGS.

    It's just hard to fault what they are doing for the game.

    I've cancelled my account 2 or 3 times since WOW first shipped, I've played probably half a dozen other MMORPG games over that period, but I keep coming back.
     
  15. Dresden

    Dresden Celebrating Mediocrity
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    I think you get satchel gear until 70. I think. The link I provided shows gear for the level 70 bracket. At that point, it doesn't really matter anymore. Not with the Northrend Outfitter they've instilled. I think there's one for the Outlands, as well.
     
  16. Grall

    Grall Invisible Member
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    Almost 100% of the changes they've made over the course of the last year have been good, or excellent. The badge loot system, the improved dungeon group tool, dual talent spec and so on... All of it is awesome.

    WoW's biggest weakness right now is PvP, where certain classes rule supreme due to the enormous burst capability with current gear and players' relatively low health pools. Some classes can destroy upwards of 30k health in a few global cooldowns when they have their big-hitting button presses readied.

    The other issue is the rather cryptic gear stat system in the game, and the lack of any genuine way to determine if swapping one stat for another will lead to an improvement or not. Particulary as certain classes benefit a lot more from one stat than another does.

    Fortunately Blizzard is aware of both of these issues and will fix things in the next expansion. The news that were announced this last Blizzcon with all the improvements that are on the way simply blew me away. I suppose that's what happens when your revenue is a hundred million A MONTH, and your development budget can be sized to fit. :D

    I just wish they'd finally do something with the rather crappy crafting system in WoW. All of the stuff you can easily make yourself is obsoleted either by the time you can make the item, or by a relatively easily acquired dungeon drop. Leveling tailoring for example is a HUGE pain in the you-know-what requiring thousands of pieces of cloth and a lot of gold to buy thread (3 golds per spool, omg!) and enchanting dust, and you get almost NOTHING out of it other than a cloak enchant - and a mount, which is a purely visual effect. Enchanting is just as bad to level - if not worse - but on the other hand you do get more out of it also.

    It took me well over 9 months to finally bring up tailoring and enchanting on my priest to max simply because of the ridiculous amount of materials needed. The dungeon tool played a big part in this, it allowed me to gather a lot more green quality drops and cloth than I otherwise would have in the same time period.

    So there's still stuff to do with the game, but I remain hopeful they will one day get there with crafting as well. :D
     
  17. ERP

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    One of the reasons it's so hard to compete with WOW is the relative cost of continued development
    I saw these figures somewhere a while ago.

    • 20,000 computer systems
    • 13,250 server blades
    • 75,000 CPU cores
    • 1.3 petabytes of storage
    • 4,600 staffers

    What that basically means is that in comparison to the cost of running the game, continued development might as wee be "free".
    I've never really enjoyed PVP in any of the MMORPG's I've played over the years. I have 80's on PVP servers (because I have friends who play there) and it's just more of a tax to playing than a plus to me. I think the reason MMORPG's and WOW in particular are successful is that they are largely positive social experiences. I think world PVP is much more of a niche experience and I wouldn't ever envision it being a big part of WOW.
    It's also very hard to balance a game with a significant number of classes (and skills) for 1 on 1 PVP, nevermind combinations of characters. Even if you go the EQ1 route of not even pretending the same rules apply in PVP as in PVE I've never seen it done well in an MMORPG.
     
  18. Kaotik

    Kaotik Drunk Member
    Legend

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    Finland
    Shameless selfpromotion
    <tontut> raiding, capture & editing by me
    ICC25: The Lower Spire:
    http://www.youtube.com/watch?v=d3gSCr3nxj4

    ICC25: The Plagueworks:
    http://www.youtube.com/watch?v=qfzcIZC3wRY

    (and before I started actually putting any thought to the videos)
    ToGC25: Anub'Arak HC:
    http://www.youtube.com/watch?v=pjEsHChC_cQ

    ICC10: Professor Putricide:
    http://www.youtube.com/watch?v=iGC5fY2KmP0

    Got The Crimson Hall video ready too, but need to upload it first

    edit:
    ICC25: The Crimson Hall:
    http://www.youtube.com/watch?v=nZ0BivPBw1s

    (YT was still processing it when I posted this, so the HD version isn't quite yet available)
     
    #18 Kaotik, Jan 25, 2010
    Last edited by a moderator: Jan 26, 2010
  19. Kaotik

    Kaotik Drunk Member
    Legend

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    Finland
    SPOILER ALERT

    Wrath of the Lich King ending, text in white:
    http://www.youtube.com/watch?v=bJ0EJTeQ5gw&feature=player_embedded

    There you go, as expected, Bolvar is the new Lich King, as there always has to be a Lich King to control the Scourge.
    Arthas dies, which was quite expected but not certain before this.

    I liked the ending, and I'm quite sure that we'll be hearing again from Bolvar in some future Warcraft game (no, I don't consider WoW -expansions as their own games)
     
  20. Malo

    Malo Yak Mechanicum
    Legend Veteran Subscriber

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    Pennsylvania
    Warcraft 4: Re-rise of the Lich King
     
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