Despite this thread being more Sony/Nintendo bickering than discussion of technology, I'll thrown in my points.
I rate EyeToy2 as more technologically advanced than Rev controller. Rev controller uses established techs, motion sensors and triangulation, to work. EyeToy and EyeToy2 are using image recognition techniques. Well EyeToy 1 was very crude in that way, but EyeToy2 and Cell and ideally suited seeing as SPEs are good at image processing. If you saw the article a while back on using Cell for graphics there was a system to remove the background from an image so you were left with only the moving person and a blue ground, which could be colour compositied with other surrounding. To get EyeToy2 working well might be harder such as needing more light. I don't know what it's infrared mode (if it realy exists) is like.
EyeToy2 can provide new alternative interactive gameplays as the wand demo shows Interacting with a game through motions as though you're standing in the screen is AFAIK something not really done before. Rev controller allows from the off some different play models such as point-and-shoot. That said, perhaps EyeToy can manage the same with a gun and optical cues like red light up front, green light behind, working out a vector that the gun is pointing along? There was talk of using props before.
As for EyeToy2 being a peripheral, it's been mnetioned it comes as standard with PS3. It should be there in every PS3 owners house and every game will have access to it. The rev controller has no advantage in that respect.
The key difference in my mind is how these sytems are used. Revolution HAS to use the controller in different ways as there's little else to use without selling peripherals. Unless games are limited to D-pad and a fire button. Nintendo will be driving different games and hopefully attracting 3rd parties to do the same. For PS3, though EyeToy is included it's likely to be much less used. Unless Sony provide a reasonable library devs are going to need to create their own image filtering and motion detection systems which is an extra pain. The Rev OTOH just returns position and direction values directly.
As we've already seen, PS3 is accruing lots of games but how many are boasting use of Eyetoy? How many incorporate Augmented Reality or player-movement based interactivity? Does the camera in MGS drop down when the flinches? Can you peer around corners by leaning to the side? There's been no talk of such AFAIK. That's not to say it won't make it into the final game, but there's no word. Whereas you can be sure Rev will have motion based games because, as I said, there's nothing much there to supprt non-motion control
That said, the DS hasn't really been flooded with unique innovative games. Much that it has can be run on any old console or handheld, with a few touch-menus which a cursor could manage just as well, even though the hardware offers more variety. Perhaps the presence of conventional controls has kept devs 'playing it safe', something that they won't really be able to do on Rev?
In summary, EyeToy2 might well have as much potential as Rev controller, though with different strengths and weaknesses, but how well it'll be used as such is an unknown. Even if it's assumed to be included with the PS3 as standard.
I rate EyeToy2 as more technologically advanced than Rev controller. Rev controller uses established techs, motion sensors and triangulation, to work. EyeToy and EyeToy2 are using image recognition techniques. Well EyeToy 1 was very crude in that way, but EyeToy2 and Cell and ideally suited seeing as SPEs are good at image processing. If you saw the article a while back on using Cell for graphics there was a system to remove the background from an image so you were left with only the moving person and a blue ground, which could be colour compositied with other surrounding. To get EyeToy2 working well might be harder such as needing more light. I don't know what it's infrared mode (if it realy exists) is like.
EyeToy2 can provide new alternative interactive gameplays as the wand demo shows Interacting with a game through motions as though you're standing in the screen is AFAIK something not really done before. Rev controller allows from the off some different play models such as point-and-shoot. That said, perhaps EyeToy can manage the same with a gun and optical cues like red light up front, green light behind, working out a vector that the gun is pointing along? There was talk of using props before.
As for EyeToy2 being a peripheral, it's been mnetioned it comes as standard with PS3. It should be there in every PS3 owners house and every game will have access to it. The rev controller has no advantage in that respect.
The key difference in my mind is how these sytems are used. Revolution HAS to use the controller in different ways as there's little else to use without selling peripherals. Unless games are limited to D-pad and a fire button. Nintendo will be driving different games and hopefully attracting 3rd parties to do the same. For PS3, though EyeToy is included it's likely to be much less used. Unless Sony provide a reasonable library devs are going to need to create their own image filtering and motion detection systems which is an extra pain. The Rev OTOH just returns position and direction values directly.
As we've already seen, PS3 is accruing lots of games but how many are boasting use of Eyetoy? How many incorporate Augmented Reality or player-movement based interactivity? Does the camera in MGS drop down when the flinches? Can you peer around corners by leaning to the side? There's been no talk of such AFAIK. That's not to say it won't make it into the final game, but there's no word. Whereas you can be sure Rev will have motion based games because, as I said, there's nothing much there to supprt non-motion control
That said, the DS hasn't really been flooded with unique innovative games. Much that it has can be run on any old console or handheld, with a few touch-menus which a cursor could manage just as well, even though the hardware offers more variety. Perhaps the presence of conventional controls has kept devs 'playing it safe', something that they won't really be able to do on Rev?
In summary, EyeToy2 might well have as much potential as Rev controller, though with different strengths and weaknesses, but how well it'll be used as such is an unknown. Even if it's assumed to be included with the PS3 as standard.