And also no DLC ...
And GT-PS3 also had great prologue demo sales as well. But the point was just adding up sales doesn't mean much. Go back to the launch window (first 90 days) and look at the sales and compare that as well as first year sales of GT2/3/4 to 5 and there is, undoubtably, a decline in sales in addition to the GT5 sales being backloaded.
Sure, DLC helps offset some of the decline in revenue--but GT5 also had a huge development window/team. Not to mention that DLC, while making money, also costs money to make.
Obviously asking PS3 owners in a GT5 fan thread their opinion is going to have some very heartfelt and deep convictions but broadening the view to the market response show GT5 did not fair as well critically, in sales, and the gap in metacritic and sales data compared to the competition has changed substantially since GT2/3/4. GT5's sales decline cannot simply be explained as a smaller PS3 install base alone. That is an impact, but the fact other platforms have competing products that have grown in sales and consumer awareness also have a role.
And as hard as it is to believe, having a game perpetually "on the horizon" doesn't help, either. A couple years back I worked for a major company that had an ever struggling balance of "product quality" "product features" and "product availability." The last point was important because even if you had quality and features if your product was not in stores ready for walk in/walk out sales it serious diminished the brands and sales.
GT gearhead affectionados will be sympathetic to the long development cycle but there is a negative market impact of this approach as well.
GT4 and GT3 also had price drops. And GT4 had prologue version and GT3 had some other special versions.
Yes, but my point was GT3/4 had more front loaded sales at higher ASP.