Shifty Geezer said:According to Wiki, GT sold 26 million on PS2, and 7 million on PS3. Sony must be aware of that.
Wait. Does thus include all GT titles released on PS2?
Shifty Geezer said:According to Wiki, GT sold 26 million on PS2, and 7 million on PS3. Sony must be aware of that.
Wow. The end.Not true. Forza 3 and 4 both have more new content than GT5 does.
They could have created those old tracks from scratch but I am sure, although possible, it would have been lots of work and pain in the ass to recreate them with that detail at above 720p rez 60fps and optimize them to run at a decent framerate.fearsomepirate said:Given that the new tracks look pretty good, I don't think that wall was "reuse PS2 assets." IMO the game has the thumbprint of a management team that didn't know how to prioritize and direct the content creators in such a way as to create a consistent level of good quality across the entire game, rather than the wildly fluctuating level of quality this product has. How good the Corvette's headlights look in a photo mode close-up shot doesn't matter so much when in the game, you're driving it past blurry textures on trapezoid-shaped ridge lined with fourteen instances of a single plus-shaped tree.
They need to get their crap together for GT6. I doubt the market or their bosses will tolerate this for much longer.
Innaccurate. That doesnt say anything about total content. Total content it still more in GT5 even if we assume that F3 and 4 have more new content than F2. But that would still be unsurprising considering how much F2 lacked in terms of contentfearsomepirate said:Not true. Forza 3 and 4 both have more new content than GT5 does.
Uh, it's 100% accurate. Maybe you should look up the definition of new?Innaccurate.
And the Splinter Cell Classic Trilogy HD has more content than the upcoming Splinter Cell: Blacklist. Difference is it's not new. Other developers don't try to bundle in last-gen content with a paltry amount of current-gen content and pass it off as a new product. PD is literally the only studio I've seen pull this on the PS3 or the 360.That doesnt say anything about total content. Total content it still more in GT5
Turn 10 managed to do it, and in less time, too--Forza 3 came out a year earlier.They could have created those old tracks from scratch but I am sure, although possible, it would have been lots of work and pain in the ass to recreate them with that detail at above 720p rez 60fps and optimize them to run at a decent framerate.
Anybody who thinks modeling functional interior buttons in a driving game is more important than modeling race tracks is not competent to manage a team of any size.(simply search for GTPlanets interior photomode images and you will get your jaw dropped. The interiors even have functional buttons),
definition of new does not equal more.fearsomepirate said:Uh, it's 100% accurate. Maybe you should look up the definition of new?
But this comment was not referring to a bundle not to the assets but to the amount of modes, options, racing conditions, styles of racing yada yada for which many could have been complaining if they didnt make itAnd the Splinter Cell Classic Trilogy HD has more content than the upcoming Splinter Cell: Blacklist. Difference is it's not new. Other developers don't try to bundle in last-gen content with a paltry amount of current-gen content and pass it off as a new product. PD is literally the only studio I've seen pull this on the PS3 or the 360.
with triple the employees, cars that werent fully modeled, no 1080p forced in their asses by MS,no weather conditions and nightime changes, no all tracks made it to the sequel, lots of fictional tracks, tracks that arent as accurate as many of the real location based tracks that were done from scratch for GT5, car lod model inaccuracies...they also made many sacrifices or omissions to get that result sooner. F is not the same game.....did you read my post carefully?Turn 10 managed to do it, and in less time, too--Forza 3 came out a year earlier.
Those functional buttons are visible in cockpit while you play. Those buttons turn on and off according to daylight transitions.Anybody who thinks modeling functional interior buttons in a driving game is more important than modeling race tracks is not competent to manage a team of any size.
Uh, it's 100% accurate. Maybe you should look up the definition of new?
And the Splinter Cell Classic Trilogy HD has more content than the upcoming Splinter Cell: Blacklist. Difference is it's not new. Other developers don't try to bundle in last-gen content with a paltry amount of current-gen content and pass it off as a new product. PD is literally the only studio I've seen pull this on the PS3 or the 360.
Turn 10 managed to do it, and in less time, too--Forza 3 came out a year earlier.
Anybody who thinks modeling functional interior buttons in a driving game is more important than modeling race tracks is not competent to manage a team of any size.
According to Wiki, GT sold 26 million on PS2, and 7 million on PS3. Sony must be aware of that.
GT3 did amazingly for PS2 as a 'photorealistic' racer that really highlighted the generational advance and gave a great game to boot. However, had GT5 been similar on PS3, would it really have done as well? It appears tastes are shifting away from racing games. GT5 has been available for years yet still sold only half as many as GT3. That's basically half the racing gamers not interested in racing in GT. Assuming other racers aren't taking them away, it appears the genre is just on its way out. That's happened to every genre so is to be expected. I don't know how much blame can be attributed to execution. I feel GTHD probably did more harm then good, but PD needed a product. I really think they should have aimed at less launch content but awesome polish, and released DLC over the years to grow the content to make the ultimate car experience they wanted. I suppose DLC was too much an unknown in the design phase though to commit to such a course of action.If the finished GT5 would have been released 2008 it would have sold shitloads and really pushed the PS3 in the market as well. Unfortunately for Sony and us gamers, PD could not deliver that.
I find that...shocking! More profitable than ND? 7 million units of GT5 with a massive development crew, versus 14 million Uncharteds plus DLC with I believe a smaller dev team - how can PD be more profitable?FWIW from the numbers I've seen Polyphony is still Sony's most profitable studio, changing development process externally when that's the case is a hell of a risk. IME you have as good a chance of killing the studio as changing it for the better.
GT5 has been available for years yet still sold only half as many as GT3
I find that...shocking! More profitable than ND? 7 million units of GT5 with a massive development crew, versus 14 million Uncharteds plus DLC with I believe a smaller dev team - how can PD be more profitable?
Fair point. Double the install base of PS2 would mean about similar sales.
On another note, Roberts point about where in the lifecycle of the product sales were achieved is important. I have seen $20 sales on GT for a while. Collecting budget sales that bump up total title sales isn't a reflection of how well the title did compared to previous ones if those had mammoth launch window/$50 sales points.
On another note, Roberts point about where in the lifecycle of the product sales were achieved is important. I have seen $20 sales on GT for a while. Collecting budget sales that bump up total title sales isn't a reflection of how well the title did compared to previous ones if those had mammoth launch window/$50 sales points.