Official GT5 discussion thread

I think its pretty obvious PD are now very limited with what the PS3 will allow them to do. Naturally tracks and cars are no problem, certain UI functions can be simplified, but certainly any technical aspects to improve won't happen. The big question for me is, how will they approach GT6. Also, can i just point out that the Ferarri F10 with the ForceGT is absolutely jawdropping, simply breathtaking!! One thing they absolutely nailed on BIG style is of course the friving model, for me.unmatched.
 
Is it "only" multimonitor support or is there perhaps 3d support with multiple ps3's too? Might look pretty incredible if two ps3's were combined to render 720p 3d visuals.

Yeah that would be cool, or multiple PS3 to get higher (or more stable framerate).

Multimonitor is considerable investment, I was hoping you don't need multiple copies of GT5. Anyway, from the link here

http://eu.gran-turismo.com/gb/support/d22037.html

Regarding Angle of Screen Curvature and Screen Angle
The vertical field angle of the interior view in Gran Turismo 5 is 52 degrees. On a 16:9 monitor, this equates to a horizontal screen angle of 82 degrees. If the horizontal width of a monitor is 1m, if you view the screen at a distance of 1.15m from the monitor panel, your field of vision will match your field of vision in real life, taking up your full horizontal field of view.

If you want to set up a true to life viewing field, you should set the Angle of Screen Curvature and Screen Angle based on this.

For example when you have 3 monitors, if you set to an Angle of Screen Curvature of 120 degrees, with a Screen Angle value of 69%, it will cover your field of vision all the way to the direct sides, and the view in each monitor will be facing flat towards your viewpoint, providing an image with no distortion.(Fig. B)

So if I go with 3 screens setup, I have to set it up with 120 degrees curvature ? Seems a little extreme. The 5 screens setup at 80 degrees curvature seems nicer on the eye. But freaking hell five PS3 and GT5 ain't cheap.

I was thinking of three 54" screens at first, but I don't like the extreme curvature, I think I can fit five 32" screens but I do like the height of the bigger screen. Polyphony really need to recommend people the rig for multmonitor setup, I am confused as hell.
 
Yeah that would be cool, or multiple PS3 to get higher (or more stable framerate).

Multimonitor is considerable investment, I was hoping you don't need multiple copies of GT5. Anyway, from the link here

http://eu.gran-turismo.com/gb/support/d22037.html



So if I go with 3 screens setup, I have to set it up with 120 degrees curvature ? Seems a little extreme. The 5 screens setup at 80 degrees curvature seems nicer on the eye. But freaking hell five PS3 and GT5 ain't cheap.

I was thinking of three 54" screens at first, but I don't like the extreme curvature, I think I can fit five 32" screens but I do like the height of the bigger screen. Polyphony really need to recommend people the rig for multmonitor setup, I am confused as hell.

Cant you just use 3 screens if you want?
 
Is it "only" multimonitor support or is there perhaps 3d support with multiple ps3's too? Might look pretty incredible if two ps3's were combined to render 720p 3d visuals.
You are talking about rendering S3D 720p to two montiors with two PS3s, since one PS3 already renders 720p S3D visuals in GT5, right?

What would be the major challenges of combining 3 monitors with 3 PS3s rendering panoramic 720p S3D across all 3 monitors?
 
You are talking about rendering S3D 720p to two montiors with two PS3s, since one PS3 already renders 720p S3D visuals in GT5, right?

S3D in GT5 comes at the expense of resolution, framerate and possibly lower geometry and framebuffer effects etc. I think what he is after is using 2 PS3s to render totaly uncomprimised S3D.
 
I don't understand the compromise in resolution you mentioned. He asked for 720p S3D. That's the exact resolution the S3D mode runs at on one PS3, so there no compromise in what he's requesting. Is there any other evidence of a difference between the 2D 720p mode and the S3D 720p mode, besides the framerate and AA?
 
I don't understand the compromise in resolution you mentioned. He asked for 720p S3D. That's the exact resolution the S3D mode runs at on one PS3, so there no compromise in what he's requesting. Is there any other evidence of a difference between the 2D 720p mode and the S3D 720p mode, besides the framerate and AA?

Looks lower resolution to my eyes. I guess its the lower AA that makes it look like that. Also i normally play in the 1080 mode so that may be a reason. Either way id love to be able to use 2 PS3s for an uncomprimised 3D mode, the drop in framerate makes me not really want to use s3d mode..
 
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You are talking about rendering S3D 720p to two montiors with two PS3s, since one PS3 already renders 720p S3D visuals in GT5, right

Render left eye on one ps3 and right eye on the other ps3. Then compress let's say right eye image and copy that over network to other ps3 and let that ps3 transfer complete 720p 3d image to tv.

GT5 does already 720p 3d but the image quality is compromised compared to 2d as there is need to lower resolution/AA and render lower lod detail to achieve reasonable performance on 3d mode.
 
Cant you just use 3 screens if you want?

b_imagea.jpg


That's the recommended 3 screens setting, I've tried putting 3 screens like that and I just don't like the result.

a_imagea.jpg


5 screens setting looks nicer, not too angled.

PD really need to support multi-projectors instead, with edge blending and curved screen correction. I am sure multiple PS3s can handle that.
 
Render left eye on one ps3 and right eye on the other ps3. Then compress let's say right eye image and copy that over network to other ps3 and let that ps3 transfer complete 720p 3d image to tv.

GT5 does already 720p 3d but the image quality is compromised compared to 2d as there is need to lower resolution/AA and render lower lod detail to achieve reasonable performance on 3d mode.

Yes, but I'm curious to see the combined power on a 720p 2D presentation first. Each PS3 will only need to render half a screen in 2D. Heck, we can even run some other stuff in the background at the same time.
 
Yes, but I'm curious to see the combined power on a 720p 2D presentation first. Each PS3 will only need to render half a screen in 2D. Heck, we can even run some other stuff in the background at the same time.

They did the 240Hz demo with 4 PS3 and FED display using Alternate frame if I remember right. I am sure they can do it if they wanted too.
 
What additional hardware is needed besides 2 PS3 and 1 HDTV (and 2 GT5) ?

EDIT: Yes, alternate frame would work too ! Like a 30fps GT5. Should open up the opportunity for more and better effects. ^_^
 
What additional hardware is needed besides 2 PS3 and 1 HDTV (and 2 GT5) ?

EDIT: Yes, alternate frame would work too ! Like a 30fps GT5. Should open up the opportunity for more and better effects. ^_^

High speed switching hub and network cables are needed. BTW the multi monitor only work with 3 or 5 PS3, can't work with 2. Multi monitor setup is very tempting, that and the new TS500 wheel might make me go back to playing GT again.
 
High speed switching hub and network cables are needed. BTW the multi monitor only work with 3 or 5 PS3, can't work with 2. Multi monitor setup is very tempting, that and the new TS500 wheel might make me go back to playing GT again.

And I thought I spent to much money on games ;) If you do set that up, please share pictures :)
 
Render left eye on one ps3 and right eye on the other ps3. Then compress let's say right eye image and copy that over network to other ps3 and let that ps3 transfer complete 720p 3d image to tv.

GT5 does already 720p 3d but the image quality is compromised compared to 2d as there is need to lower resolution/AA and render lower lod detail to achieve reasonable performance on 3d mode.
So you are saying the 720p 2D version is different than the 720p S3D in other than the AA and framerate departments? That's what I'm asking.
 
So you are saying the 720p 2D version is different than the 720p S3D in other than the AA and framerate departments? That's what I'm asking.

I have not played gt5 in 3d mode. Based on what people who have tried it say gt5 3d has compromised graphics quality and framerate compared to 2d mode.

edit. Looks like gt5 3d mode actually drops to 2x antialiasing instead of 4x and keeps the lod same. The unfortunate side effect is more drastic fps dips compared to 2d mode. I suppose this makes sense as the engine is tuned to draw up to 16 cars and oftentimes you have less than worst case action on screen so there is some power to save for 3d except when lot's of stuff is happening.
http://www.3dtested.com/2011/01/06/review-gran-turismo-5/
 
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And I thought I spent to much money on games ;)

Tell me about it, just in the last holiday season I picked up more than 10 games, most I haven't play yet and forgotten. Now days when I turned on PS3 it's only to play SSF4, Tekken 6 or VF5. So this year I'm going to really limit what I buy. (Yeah like that's going to happen :) )

If you do set that up, please share pictures :)

I actually did have 3 screens setup before (wasn't anything spectacular, just a desk, 3 monitors and wheel), but I switched it to a single 65" screen since I stop playing racing games and now my playtimes are mostly limited to fighting games (which is really my most played genre). To be honest I'm still burned out from racing games. Even on my games buying spree I skipped GT5. This patch somehow sparks a little interest in me, will see how it goes, but I think it'll be awhile before I get back to it.

Actually I want to make something like this:

http://www.youtube.com/watch?v=dOY2lREuwjU

Seems way better than the 3 screens I had. For the money I'll be throwing I want something like that.
 
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