Lucid_Dreamer
Veteran
I just looked it up. You are right. 4K@60fps and the other one was 1080p@240fps.There were two demos, one for the 4k and the other for 240 Hz, Not 4k@240Hz.
I just looked it up. You are right. 4K@60fps and the other one was 1080p@240fps.There were two demos, one for the 4k and the other for 240 Hz, Not 4k@240Hz.
Actually I want to make something like this:
http://www.youtube.com/watch?v=dOY2lREuwjU
Seems way better than the 3 screens I had. For the money I'll be throwing I want something like that.
I have not played gt5 in 3d mode. Based on what people who have tried it say gt5 3d has compromised graphics quality and framerate compared to 2d mode.
edit. Looks like gt5 3d mode actually drops to 2x antialiasing instead of 4x and keeps the lod same. The unfortunate side effect is more drastic fps dips compared to 2d mode. I suppose this makes sense as the engine is tuned to draw up to 16 cars and oftentimes you have less than worst case action on screen so there is some power to save for 3d except when lot's of stuff is happening.
http://www.3dtested.com/2011/01/06/review-gran-turismo-5/
I have not played gt5 in 3d mode. Based on what people who have tried it say gt5 3d has compromised graphics quality and framerate compared to 2d mode.
edit. Looks like gt5 3d mode actually drops to 2x antialiasing instead of 4x and keeps the lod same. The unfortunate side effect is more drastic fps dips compared to 2d mode. I suppose this makes sense as the engine is tuned to draw up to 16 cars and oftentimes you have less than worst case action on screen so there is some power to save for 3d except when lot's of stuff is happening.
http://www.3dtested.com/2011/01/06/review-gran-turismo-5/
According to some people who have tried 3D they said that the experience with the right 3D settings is great. There are some compromises but those are passable. Actually I am amazed by the quality they managed to maintain in 3D considering what the game is doing.
Just to get an idea 720p 2xAA is how Forza3 runs during gameplay with less cars and effects. Thats quite a feat for GT5 which can have up to 16 cars on screen, more detailed models (Referring to premium), dust/snow/rain effects on top of other stuff we cant actually see with our eyes such as wind pdirection etc.
I wouldn't still mind the 3d mode with 2 ps3's as an options so there would be practically no compromise and no additional fps dips Even better would be if Sony added "sli" option to ps3 sdk so any game could support 3d via 2 ps3's with minimal fuss and highest quality. A good way to prolong this gen and drive in 3d adoption among enthusiasts.
I wouldn't still mind the 3d mode with 2 ps3's as an options so there would be practically no compromise and no additional fps dips Even better would be if Sony added "sli" option to ps3 sdk so any game could support 3d via 2 ps3's with minimal fuss and highest quality. A good way to prolong this gen and drive in 3d adoption among enthusiasts.
Wouldn't that require a different set of assets and code for a higher quality 720p S3D experience beyond better AA and framerate?
According to some people who have tried 3D they said that the experience with the right 3D settings is great. There are some compromises but those are passable. Actually I am amazed by the quality they managed to maintain in 3D considering what the game is doing.
Just to get an idea 720p 2xAA is how Forza3 runs during gameplay with less cars and effects. Thats quite a feat for GT5 which can have up to 16 cars on screen, more detailed models (Referring to premium), dust/snow/rain effects on top of other stuff we cant actually see with our eyes such as wind pdirection etc.
Bah, I'd prefer they not focus on 3d at all and instead support two ps3's to make regular 2d mode on a single tv look better.
For the lower hanging fruit I don't see much if any significant difference between rendering 3d or higher quality 2d. I assume engine is kept simple and not reworked to really distribute properly calculations over multiple machines. For high quality 2d case I assume each console calculates everything but might at rasterization cull so that only the part of screen belonging to that consoles output is drawn.
Can't they "just" render alternate frames for both 2D and 3D modes ? That should give Cell + RSX double the time to complete their work. May be good enough to maintain the parity between 3D and "old" 2D, plus beef up the 2D mode ?
How do you get the picture on the TV?
Main PS3 farms out jobs to secondary, but what about the state etc, does that not impact what to render, ie controller input etc.
I assume that the main PS3 must send it to the secondary, then the secondary does the work and sends it back again and then the main sends it to the TV.
How much delay does the network connecting add here, not just a ping, but data needs to be packed/unpacked moved/manipulated etc.
I actually think its easier with multiscreen because then the main PS3 only sends commands/data 1 way. No real need for the other PS3s to send much info back.
breakdown of GT sales:
http://www.polyphony.co.jp/english/list.html
seems like GT5 sold over 6 million copies so far...which is good, right?
(all this how many sales needed for success make me nervous )
How do you get the picture on the TV?
Main PS3 farms out jobs to secondary, but what about the state etc, does that not impact what to render, ie controller input etc.
I assume that the main PS3 must send it to the secondary, then the secondary does the work and sends it back again and then the main sends it to the TV.
How much delay does the network connecting add here, not just a ping, but data needs to be packed/unpacked moved/manipulated etc.
I actually think its easier with multiscreen because then the main PS3 only sends commands/data 1 way. No real need for the other PS3s to send much info back.
If there was any question on that GT is now a primarily European thing:
Europe – 3.97 million.
U.S. - 1.58 million
Asia - 230,000
Also, apparently these figures are up to and including December ...