And that is exactly why I like Alex Evan's and MM and appreciate Sony.
It's absolutely unclear if there is a market for it, though LBP moved enough units, but they'll invest money in something that's completely different.
I don't need another FPS or RTS or Racing Game, I want to see new experiences and I have a soft spot for enabling end users, so it appeals to me.
Me too ! But in this case, painting or sculpting in the air is hard. I tried.
For a simple Beat Sketcher sketch, it's manageable after 5 tries.
For a more elaborate painting, it took me 30-45 minutes to complete a simple Totoro sketch, mostly to experiment and workaround some human limitations. While Move is accurate, it's not so easy to control the strokes in mid-air. It is especially difficult to draw a vertical (or horizontal) line in free space. The strokes will almost always turn out crooked or slanted in 3D space. There is also some drift after a while (in Beat Sketcher).
If they are serious about user creation with Move, I think they will need to devote a lot of resources into the project. The mouse or tablet may be a better tool (or they drag Move on a table to draw). It's an extremely difficult challenge because most end users are not talented, impatient, and need motivation.
If they want to empower everyone, the creation process needs to be second nature (like Draw Something), or it may not work.
If they want to empower the same LBP creators, then they need to focus on the promotion and reward aspects. I would to see a follow up to the PS3 user creation tools (from inFamous 2, LBP2 to Modnation). I doubt it will happen though.