What a crock of...
It depends how the controller fits into your hands. There is nothing natural about the way I need to hold a ps controller to use the thumbsticks.
The reason I only complain about the left is because that stick is primary to most control schemes with the right my thumb is often on the buttons so its less uncomfortable.
Excuse me? Lol.
If you want to discuss don't act like that.
I specifically stated for people with particular hand sizes.
Small hands are not good for some devices. It can force people to shift hands into comfortable positions. Similarly other controllers can be difficult for larger hands.
The most common complaints I have heard about DS3 for cramping hands is that it is too small. For people with large hands it is obvious how a small controller can cramp your hands just using anatomy.
Similarly the analogous placement on the 360 can be very obvious in the way it can be difficult to use for people with smaller hands.
You want to dispute the anatomy or innervations, then be my guest, but don't call it what you are saying now thanks.
Just because its not computer knowledge doesn't make it irrelevant. The way you hold the device matters. So does the anatomy. Unless you want to tell others that the anatomy is insignificant in product design?
What was the very first thing I stated in my post?
Preference is most important. Why? Because people's hands can still be different, cue personalised medicine advertisement. That doesn't mean the shape of hands and the average hand size and anatomy doesn't matter.
The shape of one's hand, the size of one's hand, the way one holds the controller, and the anatomy of one's hand are all important factors in product design. There is no perfect controller, but some features in controllers are very similar for a reason.
Unless you have designed prosthetics or something I don't think you can tell me my post is a crock of anything.