dukmahsik said:
Hehe very nice...
dukmahsik said:
SGX-1 said:Hehe very nice...
.Divus Masterei said:Way better? Maybe in stills you can call it comparable, but I've just seen the high-rez vid from gearsofwar.com and you can easily tell it's not just the animation. The lighting on the characters themselves looks better in MGS4, the actual lvl of geometry on the GoW models becomes apparent when they move, when interacting with shadows and when they get close to the camera, and you can tell that most of it is just textury as it doesn't look properly 3d in that vid, outside of the face it looks like the rest of the body is low-poly and limbs are low-poly cylinders with some tacked on textures in motion, at least to me.
Anyone who sees these vids/trailers side by side will obviously notice it, you won't get away with it like with pic comparisons, and it's not just animations, framerate, Particle Effects, Polycounts, lighting, etc. Epic won't get away with using 4-5k poly bodies and tacking on Normal Maps, I've been complaining about UE3-epic models for quite a while now(ever since that engine was unveiled, prior to even knowing anything about GoW.), and I'll keep doing it till I see a vid where the characters impress me.
therealskywolf said:Actually, looking at GOW and MGs4 and not being able to tell wich one looks better only prooves that Epic is working with some sick Tech, because GOW is an Action game.
.
Josh378 said:Someone put Snake's head on that GoW pic....
-Josh378
Qroach said:...and how the heck would you know? You've never developed anything with it.
reptile said:I hope you werent talking about me, i dont see how i pushed any of these rules.
reptile said:Artistic differences aside, i fail to see the big difference between those two pictures. High-poly characters, normal mapped details. Since perception is subjective (by its very definition) i take the "pretty clear" part back.
I still dont see the character complexity difference. At least, not to be "very far behind". It's like, i could say that texture-wise mgs4 is very far behind (look at the tank normalmaps - very bad), but i dont think it is. I think they both have their advantages and disadvantages, but neither is far behind the other. Is it really that difficult to accept an opinion that is not favoring one over the other?
I dont know about the framerate. It could be 60 or 30. No evidence yet for either. Not to mention, that the HD pictures you can find online are obviously scaled up from a 640 resolution.
(Honestly i'm hoping for a 60, but since mgs3, im not holding my breath)
Titanio said:I wouldn't completely disagree with this. Asides from what's been said elsewhere, I would have thought this was a more obvious and immediate point of contrast. Even if you want to compare stills, the complexity of the Snake model vs that of GoW are on totally different levels. GoW's character design is such that it hides complexity, in the traditional mould of character design. We don't want to model hair, so lets make him bald (and don't even consider convincing facial hair). We don't want to model the human form, the muscle (let alone animate it!) so let's clothe him in bulky armour that hides. If you take away the face, the model does not look clearly and unambiguously human - they look almost robotic outside of the faces, and that's clear in the (many) characters that are hiding faces with helmets. Kojima obviously is not concerned with technical (and other) expense with the Snake model, and that much is indeed evident in just stills alone. In fact he's being gratuitous, and almost taunting with that model, putting Snake in a skin-tight suit that hides little of the human complexity underneath.
reptile said:The post-processing is pretty much standard now. MGS has it, GOW has it, everyone's doing it. Admittedly, we're doing narrow-scope comparison here. MGS is a killer as far as direction and animation goes, and the gow trailer had some very impressive, detailed shots of urban architecture. I'll repeat myself: i like both, personally i prefer MGS, but technically speaking i dont see the big difference.
The rest of the picture is, as i mentioned about a zillion times before, that mgs is a better trailer as a whole. Better animation, direction. Technically, i stand by my opinion, it's not better. If you're interested in details, ask away
wrongdoer said:They are different games. MGS, japan games in general, like to show more cinematic closeups. MGS4 is still the best next gen demo. That is not to say it will not be match in years before its release. Team Kojima is good, Konami is japan 1st or 2nd largest third party, with Sony VIP treatment, their next gen assets is ahead of the rest atm.
On Snake hair, imo, is one of those this gen carried forward. You get the top strains flowing, yet the bulk of the crop is static as present.
Josh378 said:Someone put Snake's head on that GoW pic....
-Josh378
While in your reply you're continously making fun of my comment being a coder, i only stated it to make it clear: im not an artist, so i can only do one thing when comparing stills: i can look at the two pictures in question, and tell if i can see a serious difference between them, detail wise. And i couldnt. And still cant. And im not buying the argument that they've designed their character just to make it work. (Heavy armor)Phil said:Inspite of you yourself calling yourself a coder, I was really hoping you'd be able to tell us the details, which make you believe that GOW is not far behind. I've already mentioned on which side of the fence I'm standing - it's really a question of what's there in that GOW that makes you believe it's close.
Re-read my post: i said it could be 30 or 60, and im hoping for a 60. It's not obvious from the video.Phil said:As I said, if you ignore the animation, the framerate (which is quite evidently very smooth in the MGS trailer opposed to a very choppy GOW across all media shown until now) and the art-direction, it still boils down that the Snake character boosts a much higher model complexity. You don't see it? Watch the video.
Let me repeat myself again (done, like, in every post of mine here): i admire the direction, animation, detail, and the overall production quality of the trailer. It's just, programming and tech wise, im not seeing the big deal. No unified lighting, the dof is a bit halo'ed. Does it have to be perfect for me to like it? No.Phil said:Of course it is and yet, the point is, it's not just post-processing - it's post-processing + snake's very detailed and complex character model + the lighting + the shadowing + the framerate AND the animation which is all there at the same time that makes this the impressive thing it is.
Yeah, thanks. Since ive joined this thread, trying to express my opinion, bringing up technical points, ive been called a liar, and questioned as a coder. Nice place.Phil said:If you don't see the technical difference, you either are really stuck looking at static screenshots and compating square-inches (i.e. the tank texture in MGS4 if it makes you feel better) or I really got to question your ability as a coder to compare two games on a technical level based on the footage we have infront of us.
I agree.Phil said:If you don't see how one is obviously more demanding than the other, I really can't help you and we better leave this conversation because we obviously won't reach any sort of agreement.
reptile said:While in your reply you're continously making fun of my comment being a coder, i only stated it to make it clear: im not an artist, so i can only do one thing when comparing stills: i can look at the two pictures in question, and tell if i can see a serious difference between them, detail wise. And i couldnt. And still cant. And im not buying the argument that they've designed their character just to make it work. (Heavy armor)
reptile said:Re-read my post: i said it could be 30 or 60, and im hoping for a 60. It's not obvious from the video.
reptile said:Let's talk about self shadowing, that is so often brought up: take a look at the realtime demonstration video. When they're moving the lights, you can see that the background shadows arent moving. While the shadowed character as a whole is impressive, the tech is not. Please understand, that "as a coder" i'm looking for technical details, but i also understand that it's the final product that counts. So if they manage to blend the static with the dynamic seamlessly, i'll be a happy player
reptile said:Let me repeat myself again (done, like, in every post of mine here): i admire the direction, animation, detail, and the overall production quality of the trailer. It's just, programming and tech wise, im not seeing the big deal. No unified lighting, the dof is a bit halo'ed. Does it have to be perfect for me to like it? No.
_phil_ said:is this a joke? why people can't stop seeing UE3 like the second Coming ? it's not. it's middleware toolset.Not really efficient and general ,but an integrated production pipeline.
Phil said:I love it how desperate some are getting here by finger pointing at statistic screenshots and ignoring the videos of both to get a point across.
But hey, if it makes you feel better about GOW, I guess cary on...
Titanio said:For those trying to push GoW up to a comparison with this level - first, it's only an indication of the relative quality of MGS4 that you feel the need to so insistently try and convince yourself and others of this. Second, be aware that if and when games arrive on X360 that do actually look this good, you're going to have difficulty credibly arguing that they look better than GoW given your position here. But something tells me you'll be all too happy to see the differences then.
All IMO, of course.
scooby said:You know what I love, are some people can't get it through their brains that comparing a 8 minute MGS CINEMATIC to the Gears of Was GAMEPLAY is completely ridiculous.
scooby said:What we can compare are screenshots! But you don't want to do that right?
scooby_dooby said:No, it's simply a reaction to the exagerrations that everone is makign about the graphics of this video, and how it;s really getting out of hand.
Yuu are comparing basically a 9 minute movie, to an actual person playing in-game, and judging the overall experience/details in the two. Geez I wonder which will be better, the scripted cut-scene, or the realtime gameplay...
Like I've said twice already, just watch gamespot's video's of MGS2 TRAILER to the MGS GAMEPLAY, they are not even in the same ballpark. MGS2 was a first gen game on PS2 so it's a very valid comparison to the Trailer vs Finished Product.
But if you just want to ignore that, go ahead.
scooby_dooby said:What we can compare are screenshots! But you don't want to do that right?
Uh, why do people always have to interpret things in the most hostile way possible?Phil said:Well, I thought since you went through the effort of bringing up your profession, I was honestly just disappointed that you failed to add to the conversation in any meaningful way apart from implying the message "I think they're equal and my opinion as a coder is more worth and unbiassed than anyone not agreeing with it".
Okay, n+1th time: i think the two pictures are comparable. I don't see big differences. Saying that the gow pic doesnt have the "muscle" thing, is like saying the mgs one doesnt have the nice armor. If we had two pictures of the same game, on different platform, it could be objectively argued. Right now, they both look equally next-gen to me. Look, i can very well imagine that if you look at the pictures, you immediately see how bigger poly/more realisticly skinned/better shaded the mgs one is. Just try to understand, that there are people who dont. I happen to be one of them.Phil said:IMO that's not the fine way of joining a debate and if it wasn't ment that way, I sincerely appologise but that's the way I perceived your comment. In all honesty though, you still fail to really back up any of your claims with any evidence beyond the statement of your profession.
No, i never said the gow footage wasnt choppy at times. But it's not the dip-fest some people claim it to be, sometimes it jerks but not THAT bad. (I assume we're talking about the second version, which is a lot smoother than the first one shown.) It's blown out of proportion.Phil said:Even if we assume it's just 30, it still a whole lot more smooth than the choppy GOW footage we have in front of us. Do you disagree with this or find this irrelevant, then please state so, and why.
Well my initial "argument" (i prefer: opinion) was that the mgs4 trailer technically is not the second coming some people claim it to be, the shadow-thing is just part of the proof. And believe me, i WANTED to believe that it's more impressive than it really is.Phil said:Oh I agree with your observation no doubt. But you aren't really supporting your argument by picking out flaws in the MGS4 trailer.
If you re-read my previous post, i said exactly this. Almost word-by-word. This is called an impression, and that's why i'm saying that the two screenshots are displaying comparable ammount of detail.Phil said:In fact, and I restate again, it's not the details per say that make the MGS4 trailer so impressive - it's the result of everything coming together as it is, from the shadowing to the textures and the detail across everything.
I think we're talking about two different things. My original post was a reply to a post that stated it's very tiring to read sony-biased people carrying the mgs4 video around like a holy grail, like a final argument about platform-superiority. That's why i said, that while i personally was impressed with the video and its production values, the tech behind it is not THAT impressive. I backed this claim up with f.e. the shadowing, which is/was one of the main points of those who praise its techincal excellence. Please, don't read more into it, than there really is.Phil said:You're entitled to your opinion that it's not "a big deal" - but that in itself is a very subjective claim that you're entitled to, but it doesn't back up your original statements in anyway that GOW and MGS4 are comparable. I just really fail to see what you're trying to achieve by picking out i.e. the shadowing and pointing out flaws in it. Yes, it's not from this world, it's still has flaws - but no one ever stated otherwise really.
I think i pretty much answered all of these in the above paragraphs.Phil said:Excellent, though no-one ever questioned your personal opinion if you liked the trailer or not - it's just not relevant to the discussion at hand. As I just said, you're free to think it's "not a big deal" - in fact, I don't think it is either, though that doesn't really back up your statement that GOW and MGS4 are comparable in anyway. That's is the topic after all and ultimately the answer we're waiting for.
I didnt say GOW was better. I said it wasnt worse. I have no problem having a good conversation/debate as long as i dont have to repeat myself n times.Phil said:In a last hope to extend this argument, how about you state what you believe to be better in GOW and what's there that is technically as demanding. Surely you as a coder should have no problems finding something in that GOW footage we have. And once we have that, we can start objectively fishing out what of that is present in the MGS4 trailer and what isn't, how complex and demanding it is etc. Is that a deal?
scooby said:Yuu are comparing basically a 9 minute movie, to an actual person playing in-game, and judging the overall experience/details in the two. Geez I wonder which will be better, the scripted cut-scene, or the realtime gameplay...
wco81 said:I thought I read it at this site after E3.
Not trying to start anything. If not Konami, didn't some other Japanese publisher/developer license it?
And after E3, there was a lot of buzz about UE3 because of GoW and other X360 games and the Unreal demo at the PS3 press conference.
reptile said:Okay, n+1th time: i think the two pictures are comparable. I don't see big differences. If we had two pictures of the same game, on different platform, it could be objectively argued. Right now, they both look equally next-gen to me. Look, i can very well imagine that if you look at the pictures, you immediately see how bigger poly/more realisticly skinned/better shaded the mgs one is. Just try to understand, that there are people who dont. I happen to be one of them.
reptile said:Saying that the gow pic doesnt have the "muscle" thing, is like saying the mgs one doesnt have the nice armor.