New Xbox 360 reviews tonight!(Kameo, Madden, PGR3, COD2)

Guilty Bystander said:
Sure Cell is not powerfull and is on par with the Xenon cause that's what most people out there are thinking, well dream on!

Cell will be the leaps ahead of the Xenon.
I know this because developers say it is.

Also every developer are basing their opinions on the beta development kits which only have a 2,4GHz Cell and a 7800GTX GPU with 256MB XDR.
Developers that are comparing 360 with the PS3 are comparing this PS3 beta kit (which doesn't have the final Cell and the RSX) with the 360 final kit (which does have the Xenon and Xenos).
No developers out there have even used the final Cell or the RSX which both are more powerfull.
Which with the RSX really remains a mistery untill nVidia or Sony finally speak about the RSX cause people keep assuming it's a higher clocked GTX or GTX 512MB Core (without the 512MB obviously) but what if it isn't and is something much more advanced.
What if it really has NV5x abilities or boosts much more Pixel Pipelines and letting the SPE's handle the Vertex Shading.

Till nVidia or Sony tells us we won't know.

Also on Cell we all know it almost will have twice the amount of floating point performance of that of the Xenon (218GFlop/s vs 115GFlop/s) and IBM has said the Cell is the most efficiënt CPU ever and thus in practice will increase the gap between the Cell and the Xenon.
This will problably make the Cell twice as powerfull in raw perfomance.

Factor 5 was and still is so exited about the Cell that they went from plans about being a multiplatform developer back to being an exclusive developer but for Sony this time.
Konami, Capcom, EA, Epic and lot's of other developers keep stating the Cell is so much more powerfull than anything out there or coming out there in the near future.

How can you guys keep thinking the Cell and Xenon are on par while no knowledged people seem to think so???

I think nVidia already told it ages ago somewhere?
 
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expletive said:
Finally someone getting it right and not rushing out a review just for the sake of it! I think the other sites not including online in their reviews is a definite strike against them. Have i mentioned that yet? ;)

But who would they play with online? There's only a few systems out and it's for the reviewers and stores kiosks.
 
g35er said:
But who would they play with online? There's only a few systems out and it's for the reviewers and stores kiosks.

Yep. So you do one of two things:

1. Wait until there IS someone to play with.
2. Write a review but describe the online side as well, letting readers know you will update the review once you are able to fully test it.
 
rabidrabbit said:
IMO it's fair enough to say, especialy in a review, the length of the game as it is when you've completed the main quest, with the average amount needed to upgrade your stats.
How many players bother to max out their stats after completing the main bulk of the game, just for the sake of maxing out and possibly some "bonuses" like extra costumes for the characters etc..

The majority of games offer similar "extended gametime" after all.
For example a game like Silent Hill 3, where you could open up new costumes and some cutscenes after you'd completed the game once, if you played it again and achieved certain goals. The length of the game is still the length you play it for the first time through.
Or game like Ratchet and Clank 2, would you say the length of the game is when you've earned all the skill points and upgraded your weapons to gold versions, that are not necessary for completing the game?

I don't think xbox360 games should all of a sudden be treated differently, that would be giving them pity points.
Relax, the scores are very good for the xbox360 launch games as they are now, there's no need to artificially bump them all up to the 9's ;)

I agree here but i dont consider being able to play the game content through with other costumes as discreet 'content'. I think what he's talking about are different things to do that are slightly off the beaten path of the main game, stuff thats not instrinsic to beating the game but may be just as satisfying in terms of gameplay as the things that are. All the elder scrolls games have something like 100 hours bandied about if you play all the sidequests, as did Fable (not 100 but a lot more gameplay), you dont need to touch half of those things to 'finish' the game , so i don't think he's asking for any special treatment here.
 
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rabidrabbit said:
Well, he was talking just about upgrading the stats, so that's why I assumed...

Ok maybe i misunderstood. My impression was that there are sidequests in the game that allow you to unlock certain special moves for each of the characters. You dont need to get these moves to finish the game though it prolly makes it more fun and the gameplay to 'get' the moves was differnt levels, etc.

BTW, 8.0 for NFS:MW on IGN.
 
rabidrabbit said:
IMO it's fair enough to say, especialy in a review, the length of the game as it is when you've completed the main quest, with the average amount needed to upgrade your stats.
How many players bother to max out their stats after completing the main bulk of the game, just for the sake of maxing out and possibly some "bonuses" like extra costumes for the characters etc..

LOL. Then you could call Elder Scrolls a 8 hour game, or FF a 12 hour game. How long would windWaker Take if I ripped through it and didn't doa single side quest? 8 Hours?

It's one thing if we're talking about random high score marks, or replayign elevls to gain extra points. But this is an integral part of the game, tha unlocks new moves for the characters, at the very least it should be reviewed AFTER playing these missions. These are not new "costumes", they're full new moves that allow new combos between the different forms, it no different than doing sidemissions in FF in order to level-up.

New costumes can be unlocked, I think by replayign missions for points maybe? And I agree that shouldn't be part of any gamelength analysis, but the reviewr should at least have played ever side mission and every storyline that the game had to offer. They can't even give an estimate for full completion time! When's the last time you saw a review who only told you the length of the main quest and left out the length of the full game?

I'm not saying the main quest length isn't a consideration, but if you TEAR through an action adventure game, without doing at least the majority of the sidequests, then it's a pretty big stretch to criticize it for being short.
 
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I know it was just an example, and i'm only replying cause i'm really seriously utterly bored to death, but i really don't think anyone could finish a FF game in 10 hours even if they wanted to. A FF player needs to spend quite a bit of time levelling up in the game in order to beat the big bosses. And in the end, trying to beat the bosses with underpowered characters would probably waste them more time than levelling up and kill the bosses at the first try.:smile:
 
There are freaks out there that could probably do it.

But that is one thing FF games do well, which is force you to level up, something kameo doesn't do apparantly.

Still, the difference between doing just the main quest in FF10(~20 hours?) and the whole thing (100+ hours) is huge, and this game was never knocked for length. So the additional content packed into a game is usually taken into account in reviews.

Who knows, maybe Kameo is that short, but these reviews seem really rushed.
 
scooby_dooby said:
There are freaks out there that could probably do it.

But that is one thing FF games do well, which is force you to level up, something kameo doesn't do apparantly.

Maybe that's because Kameo is an action game, and not an RPG.

And honestly, when was the last time you played an action game that lasted 20+ hours without getting boring?
 
TeamXBOX Weighs in on Kameo - 8.8

"Not the 20+ hour epic adventure that we were told it would be. There are plenty of hidden items and subquests to keep you busy past the 10-11 hour main campaign. Co-op play is a nice bonus, but feels like a throw-in. "
http://reviews.teamxbox.com/xbox-360/1061/Kameo-Elements-of-Power/p1/

So main quest is pretty short, but there's alot to see and do. Typical game experience will probably be 15-20hours I'd imagine. Not bad. Not great.
 
Powderkeg said:
Maybe that's because Kameo is an action game, and not an RPG.

And honestly, when was the last time you played an action game that lasted 20+ hours without getting boring?

Devil May Cry - the first one? Not sure how long that lasted but i'm sure i spent a few good hours on that and it was pretty awesome.
 
london-boy said:
Devil May Cry - the first one? Not sure how long that lasted but i'm sure i spent a few good hours on that and it was pretty awesome.

7-12 hours of gameplay, according to Amazon.com
 
Powderkeg said:
7-12 hours of gameplay, according to Amazon.com

I like taking it slow, i'm sure i spent more than that on DMC. I spent more or less 13 hours on ICO the first time which apparently can be completed in much less...
 
Powderkeg said:
Yes, that lasted forever.

But that should also tell you how rare such a long yet completely enjoyable game is in this genre.

majora mask lasted a long time also .


Of course celda was also a long game from what i remember .

Both kept my intrest .


Seems like zelda is the way to go haha
 
jvd said:
majora mask lasted a long time also .


Of course celda was also a long game from what i remember .

Both kept my intrest .


Seems like zelda is the way to go haha

Zelda is clearly Nintendo's true saving grace and IMO, far surpasses any game including that fat plumber.
 
Powderkeg said:
Zelda is clearly Nintendo's true saving grace and IMO, far surpasses any game including that fat plumber.

Is it me or has Mario grown slimmer and fitter on each instalment? I think he's on the Atkins diet.
 
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