New Virtua Fighter 5 Pics!

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the best scrnshoot i have seen so far !!!!KICK ASSSS
 
Nerve-Damage said:

CPU: Intel Pentium Processor 3.0Ghz with 1 Megabyte L2 Cache, Hyper Threading Compatible, 800MHz FSB

Memory: 184pin DDR SD-RAM PC3200 512 Megabytes x 2 (dual)

GPU: NVIDIA GPU, 256 bit GDDR3 Memory 256 Megabytes. Compatible with Vertex Shader 3.0 and Pixel Shader 3.0. Can output same or different video stream to two screens

Sound: 3D Audio Synthesizer Chip, Max 64 channels, Compatible with 5.1 channel output

Input/Output:

Video: Analogue D-Sub 15 pin, Two DVI-I Terminals

Sound: 5.1 Channel (front 2 channels use RCA Connectors), SP-DIF (optical)

LAN: On board: 10/100/1000 BASE-TX. JVS I/O Connector

Serial: 2 Channel (can switch one channel between 232C and 422)
USB 2.0 x 4

Other: Original security system, compatible with All.Net, games distributed on DVD.

1. Nice to see the death of dedicated arcade hardware, too expensive and not enough volume.

2. Why the old cpu and motherboard? Left over stock?

3. I think the system memory, unless it's running full windows, and the graphics card are excessive.

4. Overall, I'd say Lindberg is inferior to Xbox 360, so why not just use Xbox 360? I'd say a PC would need at least a dual core to compete cpu wise, and the difference in graphics chip is a trade off thing.

BTW, even if models approximating the quality of last gen CGI are seen on next gen (current gen now?) systems, the filtering, anti aliasing, and resolution will be nowhere near the level of the CGI. What was impressive in a CGI video will just be a blurry pixelated mess with too much detail that isn't approximated anywhere near close enough to make it impressive.

FF9 had WAY better CGI than FF8.

I'm still not over Bahamut vs. Alexander.

I hated the battle system of FF8 so much that I never tried 9. Were the summons included in 9 as actual story elements instead of just spells?

It looks good, but these shots don't make it look visually better than DOA4 imo.

The character models look better than those plastic dolls of DOA4...maybe even the environments and effects (lighting has been a highlight of VF since the 2nd game right?) look better, but DOA4 (screenshots at least) looks much cleaner. VF5 IS a blurry, aliased, moired, shimmering (most likely) mess.
 
Fox5 said:
1. Nice to see the death of dedicated arcade hardware, too expensive and not enough volume.

Yes, but don't kid yourself, Lindbergh is still expensive. Last I checked its about $5000 for the board and game and $10000+ for the deluxe cabinet.

2. Why the old cpu and motherboard? Left over stock?

Single core CPU hasn't really progress that much, I think they probably wanted something more reliable, compare to something that will overheat. Beside these are arcade game I think P4 is plenty, considering Sega already license that physics board, that they can add to Lindbergh if they need it.

3. I think the system memory, unless it's running full windows, and the graphics card are excessive.

Most likely it has some kind of OS there, I thought 1 GB of memory is pretty much the bare minimum for PC hardware for todays games.

4. Overall, I'd say Lindberg is inferior to Xbox 360, so why not just use Xbox 360? I'd say a PC would need at least a dual core to compete cpu wise, and the difference in graphics chip is a trade off thing.

Considering the shortage that X360 experience at the moment ? I am sure there are other factors such licensing cost, upgradeablity, etc.

I hated the battle system of FF8 so much that I never tried 9. Were the summons included in 9 as actual story elements instead of just spells?

In 8 the summons are sort of included in the story, but in 9 the summons play much bigger role in the story.

The character models look better than those plastic dolls of DOA4...maybe even the environments and effects (lighting has been a highlight of VF since the 2nd game right?) look better, but DOA4 (screenshots at least) looks much cleaner. VF5 IS a blurry, aliased, moired, shimmering (most likely) mess.

VF5 screenshots are scaled down and jpeg into oblivion. It looks better when its on screen, especially with all the lighting that are going on. But yeah, I wish they would tone down those highlight that make things look like plastic. If they want to make it look like doll, at the very least they can make the skin somewhat closer to the Square Enix PS3 FF7 demo. At least in that demo the plasticity is not overdone.
 
1GB is the bare minimum for modern pc games, but an arcade machine doesn't need a full fledged OS. A 64MB windows embedded install would be enough.

Why is Lindbergh $5000? Is it the fact that the game has to cost something too (thus Sega using the cheaper costs for higher profits for themselves, and not passing on the savings to the arcades) or does it have some kickass display included?

And the x360 shortage is so much that they can't spare a few thousand for Sega? Heck, I'm sure there are x360 chips that can't hit the speeds required, they could sell sega the ones the cpus and gpus that hit only say 80% of max speed instead of max speed. (then again, lindbergh does have the option to continually upgrade as needed, x360 hardware doesn't)
 
!eVo!-X Ant UK said:
Now to me that seems a more reasonable representation of what it will look like.

I don't think even the PS3 will manage that in realtime. (I do hope so)

"GPU: NVIDIA GPU, 256 bit GDDR3 Memory 256 Megabytes. Compatible with Vertex Shader 3.0 and Pixel Shader 3.0. Can output same or different video stream to two screens"

So..is this a model of the Geforce-6 or 7 series?
 
3roxor said:
I don't think even the PS3 will manage that in realtime. (I do hope so)

"GPU: NVIDIA GPU, 256 bit GDDR3 Memory 256 Megabytes. Compatible with Vertex Shader 3.0 and Pixel Shader 3.0. Can output same or different video stream to two screens"

So..is this a model of the Geforce-6 or 7 series?

Well, it could be a 6800 series considering that the cpu is a nearly phased out one, and the game's been in development for a while. On the other hand, if we go by the hardware available in the pc market now, I'd guess 7800GT. Would Sega have stockpiled enough hardware to make a 6800 based Lindbergh viable? Would nvidia produce more 6800s just for Sega? Or will future Lindberghs use faster graphics chips?
 
Fox5 said:
1GB is the bare minimum for modern pc games, but an arcade machine doesn't need a full fledged OS. A 64MB windows embedded install would be enough.

Don't know what OS they have in there. But consider 1 GB is bare minimum for modern PC games, ie todays games, this board probably be more for upcoming PC games that may require 64 bit system :)

Why is Lindbergh $5000? Is it the fact that the game has to cost something too (thus Sega using the cheaper costs for higher profits for themselves, and not passing on the savings to the arcades) or does it have some kickass display included?

New games normally are around $1000, but since there aren't many Lindbergh around yet, I've yet to see them sold seperately. $5000 is just for the board and the game (That tennis game, VF5 likely to be more expensive by quite abit.) The $10000+ (more like $12000 if I recall correctly) is the one that comes with the whole cabinet and display. These are normal price actually, so maybe Sega Sammy is running away with the profit. Once there are more of them around, they'll drop in price on the used market.

On side note I really want to know how much is that quad GPU Dell that was announced at CES, that one seems to put Lindbergh to shame :)

And the x360 shortage is so much that they can't spare a few thousand for Sega?

Considering MS, back off their projection, I don't think they can spare any at the moment.

Heck, I'm sure there are x360 chips that can't hit the speeds required, they could sell sega the ones the cpus and gpus that hit only say 80% of max speed instead of max speed. (then again, lindbergh does have the option to continually upgrade as needed, x360 hardware doesn't)

I am sure Sega will experiment with X360 and PS3 hardware for arcade in the future, but just not in these early stages.
 
Wow, I really don't think the arcade market can survive with that kind of pricing. I'm surprised coin-operated consoles aren't more popular. I've seen a few arcades with setups like that, why pay thousands of dollars when they can say...buy a dreamcast for $200 and then the games at $50 a pop. Of course, now adays, short of securing a couple Xbox 360's, the best they can do is Lindbergh. (or one of the few coin operated PCs running PC games, but those are usually even less beefy than Lindbergh)

On side note I really want to know how much is that quad GPU Dell that was announced at CES, that one seems to put Lindbergh to shame

It doesn't just put Lindbergh to shame, it destroys it and then desecrates the remains. Lindbergh is only a mid-range PC. That dell, with a much higher clock speed and dual core has got to offering roughly around twice the actual cpu performance and probably at least 10x the graphics power. Probably costs as much as a brand new Model 3 system cost upon launch.
BTW, since Lindbergh went with nvidia graphics, can we assume Sega's relationships with PowerVR to be over?
 
Sega Sammy is still using PowerVR for their Aurora system, expected to be utilized as a highly integrated arcade/pachinko/pachislot type board. A 150-MHz MBX+VGP is integrated into Renesas's SH3707 SoC alongside a 300-MHz SH-4.

PowerVR's hardware wasn't proprietary to the arcades; SEGA had stopped designing that way after the Model series boards. The NAOMI line was just an implementation of the architecture they targeted at high performance devices like desk/set top systems, same as the chip nVidia is supplying.

A PowerVR solution for a new arcade board should've been competitive for cost, especially considering the cost effectiveness of their technology. Just because they don't have any other new desk/set top parts in production doesn't mean they'd make Sega Sammy pick up the tab for R&D. PowerVR's technology is already developed scalable to target high performance markets, so they'd adapt an implementation and have to be competitive in pricing if they wanted their Series 5 to win the contract and break into the sector. Also, high performance PC chips don't ship much volume, so Sega Sammy can't be getting passed much savings from economy of scale by going with an nVidia PC part. The high pricing of arcade boards can absorb a lot of the cost of expensive parts anyway.

Arcade systems are priced so high because the vendor is selling to the operator a license for them to potentially make a lot of money off of their system. The actual hardware isn't much more costly than usual. The huge monitor used in Lindbergh's cabinet, however, is among the first of the HD era of arcade sets.
 
Lazy8s said:
Sega Sammy is still using PowerVR for their Aurora system, expected to be utilized as a highly integrated arcade/pachinko/pachislot type board. A 150-MHz MBX+VGP is integrated into Renesas's SH3707 SoC alongside a 300-MHz SH-4.

PowerVR's hardware wasn't proprietary to the arcades; SEGA had stopped designing that way after the Model series boards. The NAOMI line was just an implementation of the architecture they targeted at high performance devices like desk/set top systems, same as the chip nVidia is supplying.

A PowerVR solution for a new arcade board should've been competitive for cost, especially considering the cost effectiveness of their technology. Just because they don't have any other new desk/set top parts in production doesn't mean they'd make Sega Sammy pick up the tab for R&D. PowerVR's technology is already developed scalable to target high performance markets, so they'd adapt an implementation and have to be competitive in pricing if they wanted their Series 5 to win the contract and break into the sector. Also, high performance PC chips don't ship much volume, so Sega Sammy can't be getting passed much savings from economy of scale by going with an nVidia PC part. The high pricing of arcade boards can absorb a lot of the cost of expensive parts anyway.

Arcade systems are priced so high because the vendor is selling to the operator a license for them to potentially make a lot of money off of their system. The actual hardware isn't much more costly than usual. The huge monitor used in Lindbergh's cabinet, however, is among the first of the HD era of arcade sets.

How scalable is PowerVR's tech? Surely you don't mean they can take an MBX, clock it sky high, and sell it as a high end chip? For that matter, I don't think a 32-chip sli type system would go over well either.

Nice to see arcades finally get HD, though I do remember some Naomi and System 246 (or whatever the PSX based arcade was) using computer monitors. Once in a while Tekken 4 would be a progressive scan display. I think it hurts the arcade industry to use interlaced CRTs, especially poor quality ones (when they reuse the cabinets and just replace the boards). Why go to the arcade when Soul Calibur 2 can be played in 720P on Xbox, or even progressive scan on Gamecube? My friend's dad just got a DLP TV and upon seeing Soul Calibur 2 in progressive scan remarked "Boy, those arcades are sure going to be in trouble now." I felt that was kind of funny considering that arcades have going out of business since like 1994, and not the good kind of going out of business that people keep claiming is happening to Nintendo. (as in, still sell millions with record profits, instead it's close arcades all over the world, game production almost stops, attendence greatly drops, and arcade hardware becomes vastly outclassed by consoles)
 
Fox5 said:
Wow, I really don't think the arcade market can survive with that kind of pricing. I'm surprised coin-operated consoles aren't more popular. I've seen a few arcades with setups like that, why pay thousands of dollars when they can say...buy a dreamcast for $200 and then the games at $50 a pop. Of course, now adays, short of securing a couple Xbox 360's, the best they can do is Lindbergh. (or one of the few coin operated PCs running PC games, but those are usually even less beefy than Lindbergh)

Arcade is still lively in Japan, but yeah its on a decline. You mentioned Dreamcast thing, there are actually something like that being sold around Dreamcast time. Its illegal, but I wouldn't be suprised if some places in HK adopted it.
 
V3 said:
Arcade is still lively in Japan, but yeah its on a decline. You mentioned Dreamcast thing, there are actually something like that being sold around Dreamcast time. Its illegal, but I wouldn't be suprised if some places in HK adopted it.

Why is it illegal? The games aren't licensed to be played in a public place?

I remember seeing NES and SNES combo arcade systems all the time back in the day in America, not sure if they were a Nintendo sanctioned product or not. Picture something similar to xarcade or ultracade though, but with an actual console instead of a PC emulating it.

Neogeo also had their 5 games in 1 arcade system that you can still find everywhere, or at least the cabinents. Most of the ones I know of have been stripped on the inside and had either some other old arcade game replacing the neogeo stuff, or some naomi game...which I guess can be considered old now that it's been over half a decade. Actually, that's fairly amazing, naomi games still hold up extremely well to modern stuff (excluding xbox 360 games), yet go 5 years back from naomi and there's absolutely no comparision. Eh, I suppose it's mostly just indicative of the stagnation the arcade industry has seen (where naomi is still high end for most arcades) and that ps2, gamecube, and xbox weren't released that long after Dreamcast.
 
Beyond just scaling the clockspeed and the number of cores, the new Series 5 has scalable pipelines and shader units to cover the whole range of the market from handheld to arcade.

They've been continuing R&D for high power devices because working from both ends of the power scale has created a complementary effect. They took the contract to make a high end arcade processor for SEGA (which Sega Sammy is apparently not going to use) back when they had nothing in the way of recent high end parts and basically had just MBX shipping because, in part, the work could be used to drive future handheld graphics technology. And the work they did with MBX taught them ways to make the new Series 5 architecture scalable into the high end.

Arcade vendors disapprove of operators rigging consoles up as arcade machines because the operator wouldn't be paying anything for the right to potentially make thousands of dollars off the vendor's product and, as extra insult, could be costing the vendor money on the console sale since consumer machines are often sold at a loss.
 
Fox5 said:
Why is it illegal? The games aren't licensed to be played in a public place?

Perhaps, but I know that those machine didn't meet the standard regulations for safety, etc. Which is a source for concern in public places.

I remember seeing NES and SNES combo arcade systems all the time back in the day in America, not sure if they were a Nintendo sanctioned product or not. Picture something similar to xarcade or ultracade though, but with an actual console instead of a PC emulating it.

They might work together with Nintendo, like how Nintendo did the same with Gamecube hardware this gen. In contrast Sega would have no intention of working with 3rd party to do this, since they have the Naomi already.

Neogeo also had their 5 games in 1 arcade system that you can still find everywhere, or at least the cabinents. Most of the ones I know of have been stripped on the inside and had either some other old arcade game replacing the neogeo stuff, or some naomi game...which I guess can be considered old now that it's been over half a decade. Actually, that's fairly amazing, naomi games still hold up extremely well to modern stuff (excluding xbox 360 games), yet go 5 years back from naomi and there's absolutely no comparision. Eh, I suppose it's mostly just indicative of the stagnation the arcade industry has seen (where naomi is still high end for most arcades) and that ps2, gamecube, and xbox weren't released that long after Dreamcast.

Neogeo is the same as Sega, they have their home system and the arcade system, though similar, you need to make modification to the cart when you move one into another.

Yeah, Naomi was impressive back in the days.
 
The GameCube arcade hardware didn't play gamecube games, and had better hardware. If not faster clocks, then at least more memory.

The NES and SNES systems, along with the NeoGeo system, could play multiple games. While back in the day when every arcade had to have customized hardware for each cabinet to have a different game, it just seems more sensible to at least do multi game cabinets rather than have several arcade systems with equal capabilities and controls, but just different software.
 
Fox5 said:
The GameCube arcade hardware didn't play gamecube games, and had better hardware. If not faster clocks, then at least more memory.

The NES and SNES systems, along with the NeoGeo system, could play multiple games. While back in the day when every arcade had to have customized hardware for each cabinet to have a different game, it just seems more sensible to at least do multi game cabinets rather than have several arcade systems with equal capabilities and controls, but just different software.

I don't know about NES and SNES ones, but Neo Geo arcade and home system is similar but the games come in different packaging and required modification to make it work. Arcade operator buys the arcade system, consumers buy the home system, the games comes in different packaging, even if you can modified one to work with the other that modification isn't sanctioned by SNK.

What I said was that NES and SNES may be an official deal with Nintendo, similar with their Gamecube arcade hardware was an official work, not some unsanctioned work like these Dreamcast arcade units. Sega wouldn't want 3rd party to make these units because they have Naomi. Where as Nintendo or Sony or MS didn't have any competing arcade division, thus they license their hardware to the like of Namco, Capcom, etc to make arcade board.

Sega on the other hand would have license out Naomi, instead of Dreamcast for Arcade. Even if Dreamcast would have done a good job at it. Thus Capcom Noami game like Canon Spike, Power Stone, Giga Wing2 etc, or Tecmo DOA2 or Sega's own arcade games have their Dreamcast port, but Arcade operators are expected to purchase Naomi and its games, not a modified arcade cabinet with Dreamcast inside and Dreamcast port.
 
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