Nerve-Damage said:
CPU: Intel Pentium Processor 3.0Ghz with 1 Megabyte L2 Cache, Hyper Threading Compatible, 800MHz FSB
Memory: 184pin DDR SD-RAM PC3200 512 Megabytes x 2 (dual)
GPU: NVIDIA GPU, 256 bit GDDR3 Memory 256 Megabytes. Compatible with Vertex Shader 3.0 and Pixel Shader 3.0. Can output same or different video stream to two screens
Sound: 3D Audio Synthesizer Chip, Max 64 channels, Compatible with 5.1 channel output
Input/Output:
Video: Analogue D-Sub 15 pin, Two DVI-I Terminals
Sound: 5.1 Channel (front 2 channels use RCA Connectors), SP-DIF (optical)
LAN: On board: 10/100/1000 BASE-TX. JVS I/O Connector
Serial: 2 Channel (can switch one channel between 232C and 422)
USB 2.0 x 4
Other: Original security system, compatible with All.Net, games distributed on DVD.
FF9 had WAY better CGI than FF8.
I'm still not over Bahamut vs. Alexander.
It looks good, but these shots don't make it look visually better than DOA4 imo.
Fox5 said:1. Nice to see the death of dedicated arcade hardware, too expensive and not enough volume.
2. Why the old cpu and motherboard? Left over stock?
3. I think the system memory, unless it's running full windows, and the graphics card are excessive.
4. Overall, I'd say Lindberg is inferior to Xbox 360, so why not just use Xbox 360? I'd say a PC would need at least a dual core to compete cpu wise, and the difference in graphics chip is a trade off thing.
I hated the battle system of FF8 so much that I never tried 9. Were the summons included in 9 as actual story elements instead of just spells?
The character models look better than those plastic dolls of DOA4...maybe even the environments and effects (lighting has been a highlight of VF since the 2nd game right?) look better, but DOA4 (screenshots at least) looks much cleaner. VF5 IS a blurry, aliased, moired, shimmering (most likely) mess.
!eVo!-X Ant UK said:Now to me that seems a more reasonable representation of what it will look like.
3roxor said:I don't think even the PS3 will manage that in realtime. (I do hope so)
"GPU: NVIDIA GPU, 256 bit GDDR3 Memory 256 Megabytes. Compatible with Vertex Shader 3.0 and Pixel Shader 3.0. Can output same or different video stream to two screens"
So..is this a model of the Geforce-6 or 7 series?
Fox5 said:1GB is the bare minimum for modern pc games, but an arcade machine doesn't need a full fledged OS. A 64MB windows embedded install would be enough.
Why is Lindbergh $5000? Is it the fact that the game has to cost something too (thus Sega using the cheaper costs for higher profits for themselves, and not passing on the savings to the arcades) or does it have some kickass display included?
And the x360 shortage is so much that they can't spare a few thousand for Sega?
Heck, I'm sure there are x360 chips that can't hit the speeds required, they could sell sega the ones the cpus and gpus that hit only say 80% of max speed instead of max speed. (then again, lindbergh does have the option to continually upgrade as needed, x360 hardware doesn't)
On side note I really want to know how much is that quad GPU Dell that was announced at CES, that one seems to put Lindbergh to shame
Lazy8s said:Sega Sammy is still using PowerVR for their Aurora system, expected to be utilized as a highly integrated arcade/pachinko/pachislot type board. A 150-MHz MBX+VGP is integrated into Renesas's SH3707 SoC alongside a 300-MHz SH-4.
PowerVR's hardware wasn't proprietary to the arcades; SEGA had stopped designing that way after the Model series boards. The NAOMI line was just an implementation of the architecture they targeted at high performance devices like desk/set top systems, same as the chip nVidia is supplying.
A PowerVR solution for a new arcade board should've been competitive for cost, especially considering the cost effectiveness of their technology. Just because they don't have any other new desk/set top parts in production doesn't mean they'd make Sega Sammy pick up the tab for R&D. PowerVR's technology is already developed scalable to target high performance markets, so they'd adapt an implementation and have to be competitive in pricing if they wanted their Series 5 to win the contract and break into the sector. Also, high performance PC chips don't ship much volume, so Sega Sammy can't be getting passed much savings from economy of scale by going with an nVidia PC part. The high pricing of arcade boards can absorb a lot of the cost of expensive parts anyway.
Arcade systems are priced so high because the vendor is selling to the operator a license for them to potentially make a lot of money off of their system. The actual hardware isn't much more costly than usual. The huge monitor used in Lindbergh's cabinet, however, is among the first of the HD era of arcade sets.
Fox5 said:Wow, I really don't think the arcade market can survive with that kind of pricing. I'm surprised coin-operated consoles aren't more popular. I've seen a few arcades with setups like that, why pay thousands of dollars when they can say...buy a dreamcast for $200 and then the games at $50 a pop. Of course, now adays, short of securing a couple Xbox 360's, the best they can do is Lindbergh. (or one of the few coin operated PCs running PC games, but those are usually even less beefy than Lindbergh)
V3 said:Arcade is still lively in Japan, but yeah its on a decline. You mentioned Dreamcast thing, there are actually something like that being sold around Dreamcast time. Its illegal, but I wouldn't be suprised if some places in HK adopted it.
Fox5 said:Why is it illegal? The games aren't licensed to be played in a public place?
I remember seeing NES and SNES combo arcade systems all the time back in the day in America, not sure if they were a Nintendo sanctioned product or not. Picture something similar to xarcade or ultracade though, but with an actual console instead of a PC emulating it.
Neogeo also had their 5 games in 1 arcade system that you can still find everywhere, or at least the cabinents. Most of the ones I know of have been stripped on the inside and had either some other old arcade game replacing the neogeo stuff, or some naomi game...which I guess can be considered old now that it's been over half a decade. Actually, that's fairly amazing, naomi games still hold up extremely well to modern stuff (excluding xbox 360 games), yet go 5 years back from naomi and there's absolutely no comparision. Eh, I suppose it's mostly just indicative of the stagnation the arcade industry has seen (where naomi is still high end for most arcades) and that ps2, gamecube, and xbox weren't released that long after Dreamcast.
Fox5 said:The GameCube arcade hardware didn't play gamecube games, and had better hardware. If not faster clocks, then at least more memory.
The NES and SNES systems, along with the NeoGeo system, could play multiple games. While back in the day when every arcade had to have customized hardware for each cabinet to have a different game, it just seems more sensible to at least do multi game cabinets rather than have several arcade systems with equal capabilities and controls, but just different software.