Sorry but I don't see that anymore with back/forward compatibility based on a tweaked x86/GPU architecture. Until there's a radical paradigm shift in the PC market which then would be adopted for consoles we will get evolutionary console improvement.
Think software. If the software is still the same, just with the graphics turned up, it's not a new generation. When the hardware enables the software to do new things (we're talking about Scorpio having a better CPU here enabling gameplay not possible on 7 Jaguar cores) and software targets it, you have a new gen.
I think you might need to re-try. Some devs didn't target XB1 or PS4 exclusively when they first shipped. They basically made up rez'd versions of 360 & PS3 games at first.
Of course there's a transition for economic reasons, although there were also plenty of next-gen exclusives of titles that couldn't be achieved on the old gen. After a year though, last-gen titles dry up to very few as new games simply won't run on the old machines. IS that likely for Scorpio?
Ok, if it's not a new generation for you because it is mandatory for that to happen to start afresh without looking back. But how would you call if then? Half life refresh? Mid life crisis brush up?
In terms of generations, I'm thinking software now. It doesn't matter how many hardware iterations there are - if the devs aren't writing new games to target and utilise to unique effect the next machines, it's not a generational advance in terms of the games we play. Just as a high end PC doesn't get a generation of better games than a low end PC, it just get the same games in better visual quality. Typically it's taken a hardware step to cause a software change, with consoles providing a clean break with a clear market shift to justify the leaving behind the old, limited hardware. Without such a step it's harder to delineate generational transitions.
If people want to call Scorpio next gen, go ahead. I'm not going to argue semantics and I've elsewhere argued on this board that the concept of hardware generations may be dead. Regards the CPU argument, even if Scorpio has a better CPU to target software not possible on current gen, there needs to be an economic reason for devs to target it and exclude the existing user base. The transition to this gen was clean, covered by both major players, and everyone knew it was coming, so devs could target it knowing they'd have a healthy install base and likely rapid growth for their new games. We now see current-gen titles selling a lot better than last gen. Scorpio isn't going to be ushering in a new era of games though - the economic reasoning isn't there. Perhaps it'll get a couple of exclusives, but it'll be as appealing to developers as high-end PC exclusives are. Only when there's a clear movement or transition in the market (ie. every console is replaced with a new one) will the software change.
Cloud compute (codename hammerhead?) has been used more than once for XB1, and in different ways.
Like?
However the promoted games are clearly different and speak for themselves.
Clearly not because I've never heard of them.
There's nothing on XB1 showing more happening in a level than you'd expect save Crackdown, the poster child for cloud compute.
Now that all the cloud services are similar, any system including Scorpio can leverage cloud compute going forward.
If true, that makes the need for a more powerful CPU even more redundant - remember that's the argument here! Will Scorpio get Zen? It needs it to provide next-gen software, so yes. It doesn't need it as cloud can do that, so no. It doesn't need it as it isn't a new generation of console but a 4K XB1, so no.