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If the Xbox one and PS4 were generationless releases of the Xbox 360 and PS3, they would of been released around 2009 with the Scorpio and the Pro releasing around 2013. We would all talking about the imminent release of the pro's and scorpio's predecessor right now.
Actually they wouldn't have because there was no way that 80x86 in 2009 could have run PowerPC code of just a few years before. That's an inherent limitation of generationless, you're more or less locked into evolutionary technologies and not revolutionary technologies that are fundamentally incompatible for your launch timetable.
The problem with that analogy is that the PS3/X360 generation was ~7-8 years. What if it had only been 3-4 years? The "next generation" comes out and they have to be supported for another 3-4 years. And so PS3/X360 would have gotten game support for 6-8 years.
But to both of your points, I repeat (with some minor edits) a subsequent post I made that epitomises the bleak situation gamers will face in a generation less system and how having to support the lower tier performance envelope will hold us back.
With more and more processing tasks moving to GPUs from CPUs it's advances in GPUs that are most likely going to impact (or limit, given their absence) complex gameplay systems. Scorpio could throw 1.8Tf (the entirely of PS4's theoretical maximum GPU performance) at physics calculations, AI or other complex systems, and still throw more than a PS4 Pro's worth of performance at graphics. But that game would never run on Xbox One. So that won't happen until Xbox One is mothballed in 4-5 Years time, even though Scorpio will be capable of it at launch. As a gamer, that sounds a shitty scenario.
If Microsoft propose having short generationless cycles of performance tiers then consumers will need some assurances that their hardware is still going to get that traditional 5+ years of support and that support needs to be mandated by Microsoft. Otherwise nobody is going to buy into a generation two years after launch for 1-2 year of support, ending when the next console arrives. If the console manufacture guarantees such support they inherently limit groundbreaking games that could only run on the new hardware.
Fundamentally it's taking the decision about when to drop support for older console tech away from the developer and publisher. It's worth noting that Sony's current PS4 Pro development policy of "no additional features" on Pro would have prevented EA from publishing Shadow of Mordor on PS4 with the Nemesis antagonist system because PS3 and 360 couldn't cope with this.
This issue is a problem and dilemma and somebody is going to lose and I think the people who will lose are those people who like to buy new technology and see it used ASAP. Their games will be hamstrung by the older version of the console. You'll only ever see your console used to it's fullest years after it launches and not because of a learning curve but because of an arbitrary publication policy. Generationless sounds great in theory and the idea of taking my games to my next console is great, but blurring the lines between generations creates a lot of problems.