It seems to me that HBCC refers to a feature that enables using the higher performance local video memory that is on board a graphics card or GPU package more intelligently. Since Scorpio is probably not going to have a separate pool of memory dedicated to the GPU, this feature probably doesn't apply.
RPM will almost certainly be in there, though, if it's what I think it is, since it's in the PS4 Pro's APU.
Hmm, but from what I see and read the Cache and the Controller are 2 separate items. HBCC touches both system and video ram, and network storage... it's writing the values it wants to the HBC -- at least this is my understanding. If it's just a controller without a cache I would agree on your statement without conflict.