I meant you're list should start with PS4/Neo.
I don't consider check boxing the minimal mandatory support for Neo to be targeting the platform. Sony according to leaks is doing a weird handicapping of neo
I meant you're list should start with PS4/Neo.
Not an unfair comment but I believe Sony see it as not disadvantage their cash cow, PS4. It'll be interesting to see how these dynamics, and consumers reactions to them, pan out.I don't consider check boxing the minimal mandatory support for Neo to be targeting the platform. Sony according to leaks is doing a weird handicapping of neo
Not an unfair comment but I believe Sony see it as not disadvantage their cash cow, PS4. It'll be interesting to see how these dynamics, and consumers reactions to them, pan out.
We won't really know for 12-18 months post launch.
I meant your list should start with PS4/Neo. No problems otherwise.
If Scorpio is a 6+ tflop monster and sony is handicapping the ps4 neo it could be a bigger blow out than the start of this generation ..... God only knows what will happen if MS hits the 10tflop number that an earlier rumor was saying.
To be fair, that's because high end PC isn't really being targeted. A game designed from the ground up to make best use of powerful gaming rig would be substantially better than what's actually available which is mostly about scaling up with minimal effort from a lower common denominator. But yes, a two fold increase perofrmance doesn't equate to a 2x increase in on screen wow. Wow is on a logarithmic curve.Going forward I can only see the differences becoming more and more marginal. Just look at high-end PCs for years of proof about the relative advances in computational power and diminishing returns this power can be used for.
To be fair, that's because high end PC isn't really being targeted. A game designed from the ground up to make best use of powerful gaming rig would be substantially better than what's actually available which is mostly about scaling up with minimal effort from a lower common denominator.
But yes, a two fold increase perofrmance doesn't equate to a 2x increase in on screen wow. Wow is on a logarithmic curve.
And PS4's higher CU count isn't really being targeted by existing devs either. Maybe PS4 owners are getting 1080p where XBO are getting 900p or dynamic resolutions but the tangible gap of 50% more compute units is very much in the realm of diminishing returns in terms of what games are delivering. And thats the market leading hardware with 40 million sales to date. People will point at Uncharted 4 as an exemplary example of what PS4 is capable of technically but it's not representative of most games. It's the absolute outlier. Ditto Quantum Break's visuals on XBO.To be fair, that's because high end PC isn't really being targeted.
I know that this may be crazy thinking and that current xbox owners may not like the idea, but this is how I think they should go given the current state of leaks, prices are just general figures.
All supports hdmi 2.0(b?) to allow 4k streaming:
$100
Compute stick device - runs xbox front end but defaults to movies and films(does streaming via netflix, prime etc uwp's). Cant play xbox games, but can play simple uwp games and apps. Has XO controller receiver built in to allow xbox one games to be streamed from xbox.
$200
Xbox mini - Digital only device, plays xbox games, and uwp apps. Same performance as current xbox, using cut down and underclocked version of slims apu.
$300
Xbox slim - upgraded xbox specs e.g. 4tf, in a new slim case.
$400+
xbox scorpio - next year high end device. (By the time it comes out the other devices may have dropped in price a bit)
uwp covers mobile type games also. So it would be able to run them, candy crush, endless runners etcThe chromecast device will not have the power to play UWP games. Dont all the sticks have bad specs?
This was very much in evidence on PC when the new console generation came out. For many developers/publishers there was an immediate larger than "normal" jump in visual quality despite PC hardware not changing significantly relative to any other hardware generation change on PC during the X360/PS3 years.
MS are going to be driving hardon prices for Scropio.
Will esram beat out HBM2 due to cost considerations? Eh? Eh??
I'm looking into my crystal ball and seeing a single (quad) Zen module, 16GB of ram (no more) and a somewhat less than silent cooler...
The good thing about this iterative console stuff is they will finally be forced to leave their crippling E/D/SRAM fixation behind...you cant mess with garbage like that in the real world. It's gonna be 256 bit buses from here out. And good, GDDR5/X is getting so fast. Isn't the freakin GTX1080 on a 256 bus? Well I know the R 480 X is anyway.
Is that Nick Baker responsible for EDRAM? He should be fired.
Well, not impossible. 2Gbit density chips were available, and they'd have needed 16 chips forAt that time 8GB of GDDR5 wasn't even possible.
Well, not impossible. They've already gone over their decision making process. 2Gbit density chips were available, and they'd have needed 16 chips for 8GB, so the other question was whether they'd go for a 256-bit bus considering the memory bus gets in the way of shrinking in the future.