They at least shouldn't want to go below PS4 Pro clocks because front-end of the pipe.
Well, like I mentioned above, I don't know why Vega 10 is seemingly gigantic despite the node shift and with similar compute as Fiji. Something is bloating somewhere.
While you're here .... could you share your thoughts on CPUs? In particular, regarding Jaguar's future?
Phil "Phil Spencer" Spencer said last year that CPU was one of the reason they were waiting for 2017 instead of trying to go in 2016. As this was already long after the Pro leaks, one might assume that this meant he was looking to something faster than a 2.1 gHz cat core. With Zen looking unlikely based on Lisa Su's comments, and Earth Mover cores being relatively big, low IPC relative to Zen and never being seen on anything below 28 nm, what do you think AMD/MS could do to improve Jaguar with least effort?
Looking at the earth mover cores, it seems that shrinking and compacting the cores, allowed them to increase L1 size and reduce L2 latency (even more after reducing L2 size). This lead to increased IPC. With Jaguar now on 16 nm, could AMD easily play around with L1 sizes, L2 latency and L2 throughput (no ULP models to be concerned with now)? Could this lead to a worthwhile increase in IPC, similar to how it did for the earth movers?
What about dat "12nm" though?(because I don't have it in me to hope for more than that for frequency jumps from AMD).
The question raised is what is about about accessing PS4's hardware that is hardware locked such that GPU code doesn't just scale to a bigger GPU? Are there effectively two discrete GPUs in there? It was certainly described that way. Which quite frankly is a waste and a fairly poor design, at least from the outset.Our initial reservations about boost mode turned out to be somewhat correct then, and more persuasion that GNM is very specific.
They're obviously not two discrete GPUs in the sense of the CPU having to communicate with two different devices and all games having to use SFR or AFR while each one taking its share of memory from the unified pool. That would be a total clusterfuck because actual VRAM available would decrease and you would've heard developers complaining about it.Are there effectively two discrete GPUs in there? It was certainly described that way. Which quite frankly is a waste and a fairly poor design, at least from the outset.
In the video they say that it seems to be the gpu running at normal pro speed (14% faster than ps4 non boost mode), also the cpu is clocked back up to normal speed.As for the Boost mode, it looks like it may be activating the "second half" after all. Some games like Project Cars are showing FPS increases so large (up to ~45%)
No, obviously not. But the hardware could be discrete. Cerny's comments were interpreted by DF as double CUs, but his actual remark was doubling the whole GPU.They're obviously not two discrete GPUs in the sense of the CPU having to communicate with two different devices and all games having to use SFR or AFR.
No, obviously not. But the hardware could be discrete. Cerny's comments were interpreted by DF as double CUs, but his actual remark was doubling the whole GPU.
"First, we doubled the GPU size by essentially placing it next to a mirrored version of itself, sort of like the wings of a butterfly. That gives us an extremely clean way to support the existing 700 titles," Cerny explains, detailing how the Pro switches into its 'base' compatibility mode. "We just turn off half the GPU and run it at something quite close to the original GPU."
So we don't know how much was doubled. The most obvious explanation is 36 CUs, half disabled, but it'd be nice to have some clarification on how and why so we know why more CUs aren't used for Boost mode.
That's right. TMUs were probably doubled since they're attached to CUs in all GCN architectures so far. Geometry engines were probably doubled as well because they're attached to shader engines and Pitcairn had two while Polaris 10 has 4.
The biggest question is if they doubled the ROPs as well.
So if PS4 Pro was a straight doubling of compute units and along with an increase in clocks to get 2.3X Flops then maybe AMD has similar strategy for Scorpio to get to aprrx 4.5X flops.
Xbox One had 12 active CUs correct?
So maybe it is as simple as 12X4 to give 48 CUs.
Xbox One gpu was 856MHz I believe?
So clock 48 CUs @980MHz would give about 6TFlops...
Seems like a pretty straightforward way to double or quadruple the power..especially if your primary goal resolution boost.
This may be unrealistic or unfair.
But I expect the Scorpio to play unpatched x1 games at locked max res of the game, with no frame drops.
If there's frame drops then it's either weak cpu (to achieve this) or just a very very badly optimised game that was unplayable on the x1.
Nice benefit would also be if it was able to stream the higher res assets in quicker as can be seen in some 4pro boosted games.
I also don't expect that you would need to select boost mode either, unless it's to show just how much difference it makes. Bit like the Halo anniversary og mode switch.
This may be unrealistic or unfair.
But I expect the Scorpio to play unpatched x1 games at locked max res of the game, with no frame drops.
If there's frame drops then it's either weak cpu (to achieve this) or just a very very badly optimised game that was unplayable on the x1.
Nice benefit would also be if it was able to stream the higher res assets in quicker as can be seen in some 4pro boosted games.
I also don't expect that you would need to select boost mode either, unless it's to show just how much difference it makes. Bit like the Halo anniversary og mode switch.
sorry, my post had nothing to do with yours, it was just a follow on from the discussion about boost mode, and what Ms will do with Scorpio. I probably should've found someone to quote to make it clearer...I never said anything about unpatched games. I only suggested that Scorpio will be a much better "4K" upgrade to Xbone than the Pro is to the PS4.
First because it's significantly more powerful than the Pro, second because the original Xbone is significantly less powerful than the original PS4.
I would be surprised if most of the first party games don't get at least a simple patch, apart from old forza's and horizon 2, and couple others. If I was them I'd even try to get some of the third party exclusives patched up, ryse, qb.Yeah...but I'm fully expecting a game like Halo 5 will have it's own Scorpio version though...probably at native 4K... that will be a "launch title" for Scorpio release.