My point is that if you require explicit online deactivation before reselling then the 24 hour online requirement is not necessary. The 24 hour online requirement makes it possible to allow resale without explicit deactivation, with Microsoft doing it automatically next time the xbox checks in.
It of course also adds an extra layer of security against piracy, but that's irrelevant here ... bkillian associated the 24 hour requirement with the ability to resell games, and the only way it's relevant is without explicit deactivation by the user.
it is confused and uncertain still. My guess is this is all a power play to get Gamestop to cut the pubs in on a deal (as bikilian also surmised)
As for the 24 hour thing it could be for piracy or it could be as simple as being able to ensure to devs that the cloud is viable as most all gamers would be online-ish. Or it could be something else entirely.
My feeling from all the pieces I'm puting together and common sense is that the "used game" issue will be far less entangled than some are making it
I am MORE excited if I can buy all my games in DD format and know that I can get some trade value back from them for new game when done. I am done with discs and I can not be the only one who feels that way
If I had multiple Xboxes in house and kids still or several other gamers in my family/friends circle, I can see why leveraging disc sharing is important and again I doubt they will kill that dynamic completely. Unless GameStop and MS and/or Sony do it so no used games can be exchanged except at retail.