You have to understantd that traditional gamers have had our tastes catered for exclusively for a while now and we are so very used to that, and now there are way more non-traditional non core gamers out there who are more into the lifestyle games and stuff.
But at the same time you can't leave them as it is not at all clear whether a Nintendo-like business will ever work. They have been crucial to the industry but they became obsolete -it's nothing new, I bought the GC, then the Xbox and I missed being able to play DVDs and watch movies with friends and so on-.
Sony and MS showed, that core gamers are very important for their business model, they can make a machine enjoy great prestige and make your machine to be the talk of the town.
As the studios and publishers go where the money is and look at their business models and see that there is this huge pool of potential customers, we all know they are going to realign their output accordingly.
Btw, point 1 and 2 also apply to casuals, imho.
Welcome to the world of...
- Turn based strategy gamers.
- Turn based RPG gamers.
- Flight simulation gamers.
- Space simulation gamers.
- Many other almost dead gaming genres from the past...
Just think, at one time, Flight Simulations were one of the top 3 game genres on PC. Now? It's barely alive.
Etc. It's interesting that when the NES, SNES, N64, Genesis, Saturn, PS1, etc. were all out, PC gamers considered all of them as casual gamers because games on those systems were so simplistic and easy (except for platformers as PC really didn't have platformers back then) compared to existing PC games of the time.
Consoles were considered in the same light as the Nintendo Wii, only for casual gamers.
It's funny that current console gamers are considered core or hardcore. Compared to PC gamers from the 80's and early 90's the console gamers of today would have been considered casual or ultra-casual.
The games industry continues to evolve. Without radically increasing the price of games, the only way for the games industry to survive is to broaden the appeal of games to draw in more people.
This is now happening with hardware as well. In order for the "core" game market to survive at the current price point that "core" gamers demand (60 USD games, etc.) then the console manufacturers have to do something to bring in more revenue.
Without pursuing more casual people and media services, the "core" game market might just disappears in a similar way to how the Flight Simulation market has virtually disappeared.
Going back to what I mentioned above. The market for Flight Simulation gamers couldn't grow as quickly as the PC game industry or even more importantly with the cost of developing those extremely hardcore games. Now it's just a blip on the PC gaming radar. "Core" games aren't in that dire situation yet, but I'm sure console makers and game publishers have noticed how quickly casual gaming has been embraced on the internet (Popcap style browser games), Wii, and now smartphones.
Those are virtually untapped game markets (Kinect had some success with the Wii casuals) that I'm sure Sony and Microsoft would love to tap into.
So, basically, for the "core" game market to survive, both companies are going to have to find ways to attract non-"core" gamers into not only buying their system but buying services (media or games) on their system.
Regards,
SB