Microsoft Xbox Reveal Event - May 21, 2013

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Or it simply tells you that you have to deactivate it online on the original box first before it can be installed on another one.

I posted this before, but since people still seem to be having such a lengthy conversation about it, I'll post it again:

Also, when you put a new game into the One, the game is automatically installed on your hard drive, meaning that you don’t have to keep inserting the disc when you want to play. This sounds nice, but there’s one catch: If you want to install the game on another Xbox One—that is, if you sell your game—you’ll have to pay a fee to do so, as Microsoft told Wired in a statement. (The company didn’t specify the fee, and it didn’t say whether you could play the used game from the disc without “installing” it to the One’s hard drive.) On the other hand, Microsoft did quash rumors that the One would need a constant connection to the Internet—you can play single-player games without connecting, it says.

http://www.slate.com/articles/techn...ream_device_has_arrived_and_it_s_made_by.html

So it would seem that 1) you don't need an internet connection to play single player games and 2) once a game is installed it is linked to that particular machine and if you want to use it on another machine there will be an unspecified fee to do so.

This should take care of both the always on-line rumor mill as well as the used games hub-bub.

But, I'm sure it won't.
 
I moved back to my country, in a old house (by the way renovating is a painful and slow process :( ), quite a complicated process (order phones, sign up with an ISP, etc.).
In some way it is also relieving (to be freed from the web, it is addictive, very addictive)>

Show us some pictures! I'd love to move to France and move into an old house. Our houses here in the States are junk. They just completely lack character, let alone history.

Good luck with your move, btw.
 
It's not a rumour, it's something they said (every 24 hours). The fact that it's simply not necessary to lock a game to a console is an entirely orthogonal issue.

Okay then, I don't want to miss the point again like I did with Bagel and be debating different facts.

That link I just provided you showed MS quotes that the console doesn't need internet access to play single player games.

It also said that games will be immediately installed and essentially "locked" to the console upon first use. In order to use that disc on another console will be allowed, however there will be a fee.

Taking that in mind, what exactly is your 24 re-authorization talking about?

How is that even possible? If you use the console off-line, obviously there's no authentication possible.

If you are playing on-line with the console that was originally tagged as the user of the game, there's nothing to see or hear here.

So what exactly is it that you have a problem with?

It's pretty clear to me that the 24 hour authentication is set up to make sure that discs that weren't "married" to one console aren't being used on another console without the fee that was specified above.

How is that an issue? The only issue here is the fee. So now used games are worth less than before because not only do you have to purchase the game from somebody, you also have to pay MS in order to use the game.

That's an understandable debate. This whole 24 hour thing doesn't make any sense to me. Who cares how they enforce their policies? Debate the policy itself if that is what you have a problem with.
 
Maybe you don't need to be online every 24 hours if you have the disc? Maybe the 24 hour limit is only if you're using on systems not authorized? You sign in with your profile it authorizes it for 24 hours & you can play it until your heart's content, but after 24 hours you have to log in to re-authenticate it? But all that is because you're not using it on the original system associated with it?

Bunch of upset people over something that won't mean nothing when it's all said & done with.

Tommy McClain
 
I have a problem with needing to be online every 24 hours to play my games.
It's not my case but I know it also happens to many people.

There are 80.000.000 Xbox 360 users in the world right now, and only 48.000.000 are gold / use the internet on the console regularly. You do the math.
 
Bunch of upset people over something that won't mean nothing when it's all said & done with.
You're right that it will mean nothing ... in the end. It does show a fair bit of incompetence at Microsoft though.

It's not like they didn't run full speed into this same wall a couple months ago ... they know exactly the impact it has. There is clearly some force inside Microsoft which keeps thinking they can push this (semi) always online stuff through ... and then reality rears it's head.
 
You're right that it will mean nothing ... in the end. It does show a fair bit of incompetence at Microsoft though.

It's not like they didn't run full speed into this same wall a couple months ago ... they know exactly the impact it has. There is clearly some force inside Microsoft which keeps thinking they can push this (semi) always online stuff through ... and then reality rears it's head.

Uh, no. This is the used game DRM that they are talking about. Take all these issues and make them one.

You can play offline whenever you want. There is no 24 hour re-activation, the quotes I provided before demonstrate MS's position on this.

If you want to play on-line, you need to be playing on the system that initially had the disc registered. There will be a 24 hour re-authorization to make sure this is happening.

This is the downside to the upside of not having to have the physical disc in the system.

If you have the system that initially authorized the disc, it doesn't matter and won't effect you.

If you DON'T have the system that initially authorized the disc, you have up to 24 hours to play the game before it will kick you out, provided you haven't paid the fee (that I also provided quotes for above).

Again, where's the problem?

Unless you thought full game installs was going to allow you to buy one copy of a game, install it and then give/sell to your friends so they could do the same?
 
It's not my case but I know it also happens to many people.

There are 80.000.000 Xbox 360 users in the world right now, and only 48.000.000 are gold / use the internet on the console regularly. You do the math.

How many of those not paying for Gold or not using the Internet affect their bottom line? I have no idea. Maybe Microsoft are no longer interested in targeting those folk? Maybe they want to target another group(live TV users) that will?

Tommy McClain
 
How many of those not paying for Gold or not using the Internet affect their bottom line? I have no idea. Maybe Microsoft are no longer interested in targeting those folk? Maybe they want to target another group(live TV users) that will?

Tommy McClain
Alas there is a market for this sort of walled gardens and quite restrictive requirements.

The mobile devices from Apple definitely prove that. But where Apple have these concepts and are proud of them in a boisterous way... Microsoft are a different company and their unclear stance on these questions only mute any major hype for now.

I hope that silver users at least can benefit from the cloud too, but I am trying to come to terms to the 24h periodical online activation and stuff like that. -could you connect in a place without internet (vacation etc), maybe using your 2G/3G mobile phone?-

There have to be other solutions to whatever they want to solve.

EDIT: Regarding what you mention. Giving the could shoulder to 40,000.000 people isn't a good idea at all, imho!
 
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How will they handle multi console owners?

I have four rooms setup for example. Or a lan store that hosts Xbox matches.

Heard about the special use codes for military, etc. But I for one hate the hassle of owning several copies of xbla, since I use a family account. I really hope they can make it easier.

Sent from my RM-820_nam_att_100 using Board Express
 
I lived without internet for one week and half, that is not as tough as I would have thought :LOL:

I missed the Xbox One announcement (awful name imho), read really short summary about it but I read nothing about pricing, did I miss something?

Other than that I think that MSFT approach of that product was centered way too much on the US market, I think they won't make any step forward in Japan and in Europe they are going to do two steps backward.
Speaking only for my-self, I'm back in Europe and whatever the xbox one does with regard to media it seems all of sudden a lot less relevant to me.

Read the gamecentral article. They interview Chris Lewis head of Microsoft gaming studios Europe. Europe will receive at least equal footing to the us.
 
I lived without internet for one week and half, that is not as tough as I would have thought :LOL:

I missed the Xbox One announcement (awful name imho), read really short summary about it but I read nothing about pricing, did I miss something?

Other than that I think that MSFT approach of that product was centered way too much on the US market, I think they won't make any step forward in Japan and in Europe they are going to do two steps backward.
Speaking only for my-self, I'm back in Europe and whatever the xbox one does with regard to media it seems all of sudden a lot less relevant to me.
I certainly loved the name to death -expected Xbox Infinity, which was ok for me too, but Xbox One sounds a lot better to me-.

That name has that something... difficult to describe.

I find this picture quite humorous -thanks Piliver for the link-

1369573225037.jpg
 
Phil Harrison says they aren't using Kinect to snoop.

They apparently have fine privacy policies.

http://www.vg247.com/2013/05/27/we-arent-using-kinect-to-snoop-says-harrison/

Microsoft Games Studios vice president Phil Harrison has said the platform holder has “very, very good” privacy policies and won’t use Xbox One’s admittedly creepy always-listening feature for any nefarious purposes.

“Microsoft has very, very good policies around privacy. We’re a leader in the world of privacy, I think you’ll find,” Harrison told Eurogamer.

“We take it very seriously. We aren’t using Kinect to snoop on anybody at all. We listen for the word ‘Xbox on’ and then switch on the machine, but we don’t transmit personal data in any way, shape or form that could be personally identifiable to you, unless you explicitly opt into that.”

Every Xbox One will come with a new Kinect sensor, which Harrison said is hugely improved from the hit-and-miss performance of the first generation of camera motion control tech.

“You have to look at the quality of hardware innovation that Microsoft has put together. The team they have assembled is world-class,” he said.
They have designed a modern piece of hardware, which has the capabilities of the chips in the box, plus the power of Kinect, plus the power of the cloud, working in harmony.”

The executive also noted that Microsoft won’t force developers to integrate Kinect into game, and hopes that future uses of the tech will be more appealing to gamers.

“It could be just as simple as a voice command, or it could be just as simple as knowing there’s more than one person in the room at the same time, and being able to automatically populate options and user interface – knowing there are two people playing or three people playing,” he said.

“Things that can be really subtle but really joyful to the player. It doesn’t have to be jumping up off the couch and running around your living room – it can be quite subtle.”

Xbox One will “absolutely” redeem Kinect in the eyes of core gamers, he added.

“I think that if you are at the leading edge of technology in the home then you will want the power of Skype working with your TV and with your game experience seamlessly, and being able to switch smoothly between them,” he said.

“Just being able to have the game snap to the screen and have a Skype call on the side doesn’t have to impact the game at all, but adds a degree of socialisation and social features to games that were never there before, so I think that’s going to be very credible and I hope very compelling.”

We’re still waiting for all the details on Xbox One, but we know it features game ownership locked to profiled rather than discs or hardware, which will enable some sort of used game trade system.

We don’t know if all that TV magic will work outside the US, but Microsoft seems pretty serious about making inroads in Europe this generation rather than letting Sony continue to dominate its traditional stomping ground.

Catch up on everything we do know in this massive Xbox One reveal über-report.
 
"We take it very seriously. We aren’t using Kinect to snoop on anybody at all. We listen for the word ‘Xbox on’ and then switch on the machine, but we don’t transmit personal data in any way, shape or form that could be personally identifiable to you"

Weasel words ... basically this almost certainly translates to data gathering, which is then anonimized through aggregation. So have fun being puppets dancing in Microsoft's advertising testing lab.
 
"We take it very seriously. We aren’t using Kinect to snoop on anybody at all. We listen for the word ‘Xbox on’ and then switch on the machine, but we don’t transmit personal data in any way, shape or form that could be personally identifiable to you"

Weasel words ... basically this almost certainly translates to data gathering, which is then anonimized through aggregation. So have fun being puppets dancing in Microsoft's advertising testing lab.

You walk in front of 100+ cameras a day. They know who you are and they know where you live and that your tinfoil hat is screwed on too tight.
 
"We take it very seriously. We aren’t using Kinect to snoop on anybody at all. We listen for the word ‘Xbox on’ and then switch on the machine, but we don’t transmit personal data in any way, shape or form that could be personally identifiable to you"

Weasel words ... basically this almost certainly translates to data gathering, which is then anonimized through aggregation. So have fun being puppets dancing in Microsoft's advertising testing lab.

That's why I don't use google, or the internet.
 
"We take it very seriously. We aren’t using Kinect to snoop on anybody at all. We listen for the word ‘Xbox on’ and then switch on the machine, but we don’t transmit personal data in any way, shape or form that could be personally identifiable to you"

Weasel words ... basically this almost certainly translates to data gathering, which is then anonimized through aggregation. So have fun being puppets dancing in Microsoft's advertising testing lab.

I really hope you've never been to the city of London. Far worse.
 
Uh, no. This is the used game DRM that they are talking about. Take all these issues and make them one.

You can play offline whenever you want. There is no 24 hour re-activation, the quotes I provided before demonstrate MS's position on this.

If you want to play on-line, you need to be playing on the system that initially had the disc registered. There will be a 24 hour re-authorization to make sure this is happening.

This is the downside to the upside of not having to have the physical disc in the system.

If you have the system that initially authorized the disc, it doesn't matter and won't effect you.

If you DON'T have the system that initially authorized the disc, you have up to 24 hours to play the game before it will kick you out, provided you haven't paid the fee (that I also provided quotes for above).

Again, where's the problem?

Unless you thought full game installs was going to allow you to buy one copy of a game, install it and then give/sell to your friends so they could do the same?

If this is indeed how it will work then I'll be very happy because I hate having to swap X360 game discs even though all of my games are already installed on the HDD. Swapping discs every time I want to play a different game is a PITA especially when they're already resident on the HDD. This is an awesome feature and makes it much more convenient.
 
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