Microsoft Xbox Reveal Event - May 21, 2013

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I don't think they countered their opponent at all.. they really acted like they didn't even exist. The second presenter should have showed us him PLAYING Forza then going back to movie. All the presenters should have had gamers come on stage and play the games in front of us... Much like their WP8 reveal with Kids corner, they make interesting presentation choices which their core doesn't really get...

MS had all the cards in their hands and still didn't know what to do with them.

That said I do like the all in one feature set of the box... I'm more interested in the tech than the games these days. I'll probably sell my 360 in the next week or so.

As was stated by Microsoft leading up to this event, Games will be showcased at E3. This reveal was to focus almost entirely on the Xbox itself.

Regards,
SB
 
So im trying to analyze some of the things the tech panel mentioned...

- The out of order custom CPU with its 8 Cores
- The GPU with super computer design again custom
- Move Engines
- BUS is also mentioned as very custom to achieve High bandwidth , low latency
- The Kinect 2 including the apparently impressive custom cmos chip
 
The difference being the #1 software company in the world with billions vested into Cloud Computing or Krazy Ken and Krew that didn't have a fuckin clue about software as evident by the abortion that was PSN when it launched.

The difference being even if we're all on Google Fiber it can't really augment real-time simulations the way they imply it can. At least Ken was thinking about local Cell processors on your LAN over gigabit.
 
Ok I was going over this with a friend.

Is 500GB HDD really enough space?
Will games be fully installed like on Xbox 360 or Partially Like on PS3?

If the discs have a capacity of 50GB that's only 10 games for full installs.
 
So im trying to analyze some of the things the tech panel mentioned...

- The out of order custom CPU with its 8 Cores
- The GPU with super computer design again custom
- Move Engines
- BUS is also mentioned as very custom to achieve High bandwidth , low latency
- The Kinect 2 including the apparently impressive custom cmos chip


The was a rumor a while back that an out of order CPU from IBM A2 could be in the Xbox Next -- and the guy that could make it happen was this

http://www.linkedin.com/pub/miguel-comparan/4a/b92/808

and I know that some sites are suggesting its Jaguars BUT im still yet to get confirmation from actual MS folk on this!
 
68GB/s + 102GB/s = 170GB/s from leaks

So 30GB/s, maybe they increased the clock on the eSRAM? There isn't really any headroom on the DDR3. Maybe he is just counting the same bandwidth twice, like adding the Move engine bandwidth and some other stuff to the other numbers.

1.03 GHz clock gets you to 130 GB/s on the eSRAM. 1030 * 128 bytes/clk = 130 GB/s

That's just going from the math in the vgleaks document, but I don't know what else that clock would affect. Is that just GPU or CPU as well?
 
I think we can safely say the vgleaks info is accurate. It doesn't benefit Microsoft to detail out their specs if they don't compare favorably vs. the PS4. So look for Sony to bring that fight to MS and not the other way around. Sounds like a lot of people here were expecting that for some reason which I think is naive or dumb. And they pretty much confirmed everything anyway without really intending to (ie. 768ops/clk GPU, embedded RAM, 8GB DDR3, 8core x86, move engines, etc.) Still wish someone would leak a "real" system diagram, just because I find them interesting.

And also as expected, they clearly are attempting to be at the center of ALL entertainment experiences and not just be one (gaming) component of many. Remains to be seen if that strategy works, but at least they are looking forward in terms of providing platform flexibility and feature integrations. Seems like Sony is also trying to reserve CPU/MEM resources for future applications, but their UI and exhibited feature set seem more targeted at improving existing functionality, than fundamentally changing how a console is used.
 
Is 500GB HDD really enough space?
Will games be fully installed like on Xbox 360 or Partially Like on PS3?

I think it will be full installs, but the OS will back up the contents to the cloud and free up space when necessary. It's reasonable to assume that most games will be playable with a minimum base install size, something like 2 to 5GB, of which you can keep hundreds on the HDD locally. Then whatever you start to play will automatically re-download the erased parts from the cloud in the background.
 
The difference being even if we're all on Google Fiber it can't really augment real-time simulations the way they imply it can. At least Ken was thinking about local Cell processors on your LAN over gigabit.
Yes, it actually can. Gaikai manage a usable latency system _including_ cloud compute and cloud rendering and video encoding. So why, somehow, can you not manage it when you leave out two of those things? The round trip time on a fiber or cable network for one hop (which they specifically mentioned) is well within a single frame time. I'm getting an average of 11 ms here (from my laptop on wifi to the local Comcast Burien node - and Burien is where a huge data center is).
Min 10, Max 13, Avg 11
 
I think it will be full installs, but the OS will back up the contents to the cloud and free up space when necessary. It's reasonable to assume that most games will be playable with a minimum base install size, something like 2 to 5GB, of which you can keep hundreds on the HDD locally. Then whatever you start to play will automatically re-download the erased parts from the cloud in the background.

If games are available as digital downloads, then that makes a good deal of sense. Still a 500GB hard drive may not go a long way in the direct download world. Maybe USB 3.0 externals will be allowed. Ha ha ha, who am I kidding?
 
I think it will be full installs, but the OS will back up the contents to the cloud and free up space when necessary. It's reasonable to assume that most games will be playable with a minimum base install size, something like 2 to 5GB, of which you can keep hundreds on the HDD locally. Then whatever you start to play will automatically re-download the erased parts from the cloud in the background.

That sound ludicrous, sorry. People have caps, even in the US. Not to mention the bandwidth from an ISP is a fraction of even the BD drive, which means if I jump around in the game, I will be missing data and will have to endure how many minutes of loading?

I bet the install is the complete game and never gets uninstalled until you chose it, just like Steam.
 
the guy in the major nelson panel spoke of esram cacheS which still made no sense to me.

Yeah, I heard that too..

I don't know about all this, I find it incredible if the One is 33-50% less powerful then PS4, I get the sense they've really got more of a custom architecture then we know about, but that's getting into special sauce territory..

Be good to get some developer feedback (in time)..
 
So im trying to analyze some of the things the tech panel mentioned...

- The out of order custom CPU with its 8 Cores
- The GPU with super computer design again custom
- Move Engines
- BUS is also mentioned as very custom to achieve High bandwidth , low latency
- The Kinect 2 including the apparently impressive custom cmos chip


Engadget confirmed it was 8 Jags and DirectX11.1 from AMD.
 
If games are available as digital downloads, then that makes a good deal of sense.

You don't even need that, the cloud backup may be content agnostic completely. Dynamically allocate space to subscribers like Google Drive or whatever.

Still a 500GB hard drive may not go a long way in the direct download world.

Again, think about how it works on the PS4, or on the PC with something like Diablo 3. You can start playing with something like 5-10% of the data and download the rest in the background.
If you bought the game and installed it from disc, you only need to keep that small base size of each game on the 500GB HDD online to have your entire game collection instantly playable without the disc.

So the tech is there to do it and it seems MS implemented it.
 
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