Shadowrun might be tough to develop when it competes with Cyberpunk 2077 for the setting.I could see Shadowrun being a relatively easy fit for GaaS. :V
ahem.
Game Pass called out @ ~3:30 mark.
Shadowrun might be tough to develop when it competes with Cyberpunk 2077 for the setting.
Was thinking more along the lines of the isometric style, so not a direct competitor.Shadowrun might be tough to develop when it competes with Cyberpunk 2077 for the setting.
Truth is, as Team Xbox has been signaling for quite some time now, and as we’ve gathered from our own conversations with both people in and outside of the company, Microsoft is no longer interested in competing directly with Sony. That’s a battle it lost as soon as Xbox executives started outlining its original, odd plans for Xbox One in 2013. The PS4 has outperformed the Xbox One so resoundingly, Microsoft stopped providing hardware sales figures.
Instead of licking its wounds and trying to fight Sony yet again next generation, the Xbox division under Phil Spencer has taken a drastically different approach. What Microsoft wants most today is studios that will help boost its impressive Game Pass subscription service, its upcoming streaming platform, and its continued stabs at PC gaming. Developing big Xbox exclusives is no longer a priority for Microsoft, and in fact, the company decided in 2016 that it would release future games on both Xbox and PC. Soon enough, Game Pass will also be available on PC, and it wouldn’t be shocking to see Microsoft embrace Steam—or overhaul the Windows store—as it tries to reach the hundreds of millions of people who play video games on computers.
Something VERY important about this conference is that in addition to the old school RPGs that await us -great-, is the amount of strategy games, RPG and fps that we will be able play with keyboard and mouse .TL: DR for why they joined MS.
Lots more interesting stuff in there, but that seems to be the major points that impacted their decision to no longer be an independent developer.
- It's getting harder and harder to make games, especially funding them.
- Has been something they've been battling for the past 15 years, but it gets harder every year.
- Now they don't have to worry about trying to fund their games
- Focus more on just creating games
- Leverage MS resources other than money.
- Go to MS for people specialized in doing X thing whether game related, tools related, business related, expertise related (infrastructure, Machine Learning, other stuff), etc. rather than finding them themselves
- Want to expand what an RPG is.
- Without having to worry as much about funding, it allows them to potentially experiment with game mechanics and narrative more.
- IE - don't have to necessarily follow a formula in order to maximize return on investment.
- Biggest thing stressed to MS is that if they change the culture of Obsidian, then Obsidian ceases to be Obsidian, and MS agrees.
Regards,
SB
that's a very interesting take. I only think they miss a point about exclusives.
A weird turn; Chris Avellone, one of the co-founders of Obsidian who walked away a few years ago, has tweeted at Microsoft recommending [wccftech] Microsoft keep the devs and fire the management of the company. Avellone is currently working on Dying Light 2, which is a more dynamic story and RPG elements.
Not really a turn if you follow the links in the story.
Brian Fargo: So I've been at it on the front lines, raising money by negotiating deals, chasing contacts, crowdfunding, raising equity, you name it, just to keep the lights on and keep everybody going - and in many ways keeping my guys oblivious to the chore of keeping money coming in the door. Now I get to really take a longer view and get the resources we [need].
We've always known as a small developer what our goals are, but we don't have unlimited money - and I'm not talking about going crazy, ramping up to these huge triple-A projects, that's not what we're trying to do. But we want to step it up a bit because there's this uncanny valley between the double-A and the triple-A. We could come out with a game like Bard's Tale [4] and we could say, 'Hey, it's a 35-person team and it's only $35,' but the people playing it are like, 'Nope. I'm just looking at The Witcher 3 and I don't really care.' We don't get to explain; we just need to close the gap.
The other thing is, with role-playing games especially, we don't get the luxury of saying, 'Well let's just do a tight, eight-hour experience,' that's just not an option. We have to do pretty large-in-scope games, so it's extra tricky when you do products of this nature.
Are you working on something now?
Brian Fargo: Well, we've had a project in development for some time we haven't announced that they're quite keen on, so we'll be looking at that and saying, 'Okay, what does this product look like now we're going to be given extra time and resources?' Evaluating how we could make it better.
Hmmm.We're [inXile] looking for a Senior Unreal 4 Multiplayer Engineer for an unannounced VR project!
Meanwhile, in Investor Land!
For those of you who invested in Wasteland 3 beyond just backing the game, be sure to check your Fig-affiliated email for news on a 132% return on your investment. For our non-investment game backers wondering what it means for you, the answer is “Not a darn thing.” Wasteland 3 is still arriving on all the promised platforms, and everyone will still be getting their backer rewards. This was just part of the acquisition by Microsoft that got squared away, and was done with full understanding that it wouldn’t impact our backer commitments for the game.
This probably isn't exactly altruism on MS' part. I haven't read the entire actual Fig prospectus for WL3 in detail, but IIRCthese were heavily retail revenue focused.So, something cool that Microsoft didn't have to do WRT Wasteland 3.