the game, no. IRL not really. I used to be, but that phobia ended a while back.
Lucky you, always been afraid of spiders, never got over that. And im living in northern sweden where spiders don't get so big
the game, no. IRL not really. I used to be, but that phobia ended a while back.
pretty interesting feedback , about 2 months ago they did a survey about different levels of realism in games using very low quality spider models that were 3 cricles with block like legs all the way to highly detailed. I am assuming its this game they did it for
Oh god. I bet that bird is horrifying.
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- Smart Delivery support. As expected, Grounded will fully support Xbox's Smart Delivery, which means you'll get the best possible version of the game for your device with no additional costs or effort.
- Performance targets for both consoles. Grounded will deliver to the max on the Xbox Series X at a sharp 4K resolution and 60fps, as we already knew, but now we also know the Xbox Series S will deliver the same smooth 60fps, but at a lower 1080p resolution.
- Improved draw distance. Grounded looks great, but things tend to fade into the distance a little quicker than expected. Next-gen consoles will dramatically improve this.
- Improved shadow quality. Again thanks to next-gen improvements, Grounded will also feature higher quality shadows.
- Reduced load times. The standard and lightning fast SSD included in both of the new Xbox's means loading into Grounded will be faster than ever.
- A performance boost on all platforms. Grounded's next-gen enhancements don't just affect the Xbox Series X and S. Expect some increased performance on very device, including the aging OG Xbox One and One S.
- HDR support. If you have a compatible TV, Grounded will look better with HDR on, featuring better contrast, brighter colors, and more vibrancy in general.
- The pond is now the Koi Pond. As the name surmises, this update focuses on the pond already present in Grounded, completely overhauling it and filling it with all kinds of content, making it an entirely new area for players to explore. Just...watch out for the fish.
- Adds a ton of content. The Pond Update adds underwater mechanics, three new creatures and a major change to an existing creature, new equipment like weapons and armor, new base building options, and a ton of reasons to go and take a swim around.
- No update in October. Because of the sheer size of the Pond Update, it needs a little bit more work. This means there will be no content update in October. Instead, interested players can join a public insider test of the Pond Update starting today, with the full update heading to Grounded's early access sometime in November.
I think they have a creative mode which removes some survival aspects of the game, but I am not sure how that flows in with the story experience.Does anybody know if Grounded viable (and fun) to play solo it?
I think they have a creative mode which removes some survival aspects of the game, but I am not sure how that flows in with the story experience.
I remember watching a stream of Grounded from launch, which I didn't realise was pre-launch, and it's obviously changed hugely since them. The playable space has got, much, much larger. The graphics/presentation are fantastic and they have absolutely nailed the movement of the insects. It's a joy to wander around and because the environment is so dynamic it doesn't feel like there are any truly safe spaces and some critters move so quickly.I've been meaning to dive into as well at some point. It's an MS success story to be sure, kind of like Sea of Thieves.
The graphics/presentation are fantastic and they have absolutely nailed the movement of the insects.