Haven't the last 2 new Halo games been collabs between 343 and other studios? That's probably what's happening with H:I as well making that 200k some a bit lower.343 have around 400-500 employees. Over $200000 per year per employee seems a little high?
Haven't the last 2 new Halo games been collabs between 343 and other studios? That's probably what's happening with H:I as well making that 200k some a bit lower.
Yeah, I was mistaken. I was thinking of Gears 5 but got mixed up with halo/343.They had a little help from Certain Affinity with some of the 360 games & was mainly multiplayer. Only XB1 work was on MCC. Halo 5 was all 343. You might be thinking of Ensemble Studios & Creative Assembly that worked on Halo Wars 1 & 2 respectively.
Tommy McClain
Exactly. You gotta take a risk to alienate your core base. Apple regularly cannabalizes their own products because if they won’t they know someone else will.This god of wa making of video was interesting. Super surprising to me to see how difficult it was for santa monica studio to make game(s). Also interesting to see how badly it was going for god of war franchise and how difficult the reboot was for them. I believe some microsoft game series/studios might be in similar position. You can only keep doing that same thing for so long and change and success can be difficult despite having a lot of resources/past success.
Chasing established trends is a problem too.
Bleeding Edge.
I think one of the problems with passion projects that one's wanted to do for years is by the time you get to do it, it's outdated. Personally, in creating a Star Control type game, the people who enjoyed the slower-paced 1 on 1 tactical combat back then might prefer the various other types of games available now; perhaps it was only much loved back then because there wasn't anything better. You can't know what the market likes until you test it, I guess.I can see why you said it, but seems unfair? Certainly got the impression it was a passion protected for the Ninja Theory team involved.
UEIntresting indeed, what engine is hellblade 2 running on, did we get any information on that?
Why?What's even more interesting to me is they're using UE4. Seems an odd choice, b