Microsoft acquires studios InXile Entertainment and Obsidian Entertainment (RPGs Galore!)

7 new studios in 6 months is incredible. I like the range in variety of expertise as well. I hope next-gen will bring great things for the xbox gamer.
 
https://kotaku.com/microsoft-s-new-studio-acquisitions-show-how-much-xbox-1830383030
Truth is, as Team Xbox has been signaling for quite some time now, and as we’ve gathered from our own conversations with both people in and outside of the company, Microsoft is no longer interested in competing directly with Sony. That’s a battle it lost as soon as Xbox executives started outlining its original, odd plans for Xbox One in 2013. The PS4 has outperformed the Xbox One so resoundingly, Microsoft stopped providing hardware sales figures.

Instead of licking its wounds and trying to fight Sony yet again next generation, the Xbox division under Phil Spencer has taken a drastically different approach. What Microsoft wants most today is studios that will help boost its impressive Game Pass subscription service, its upcoming streaming platform, and its continued stabs at PC gaming. Developing big Xbox exclusives is no longer a priority for Microsoft, and in fact, the company decided in 2016 that it would release future games on both Xbox and PC. Soon enough, Game Pass will also be available on PC, and it wouldn’t be shocking to see Microsoft embrace Steam—or overhaul the Windows store—as it tries to reach the hundreds of millions of people who play video games on computers.
 
TL: DR for why they joined MS.
  • It's getting harder and harder to make games, especially funding them.
    • Has been something they've been battling for the past 15 years, but it gets harder every year.
  • Now they don't have to worry about trying to fund their games
    • Focus more on just creating games
  • Leverage MS resources other than money.
    • Go to MS for people specialized in doing X thing whether game related, tools related, business related, expertise related (infrastructure, Machine Learning, other stuff), etc. rather than finding them themselves
  • Want to expand what an RPG is.
    • Without having to worry as much about funding, it allows them to potentially experiment with game mechanics and narrative more.
    • IE - don't have to necessarily follow a formula in order to maximize return on investment.
  • Biggest thing stressed to MS is that if they change the culture of Obsidian, then Obsidian ceases to be Obsidian, and MS agrees.
Lots more interesting stuff in there, but that seems to be the major points that impacted their decision to no longer be an independent developer.

Regards,
SB
Something VERY important about this conference is that in addition to the old school RPGs that await us -great-, is the amount of strategy games, RPG and fps that we will be able play with keyboard :love: and mouse :love: .
that's a very interesting take. I only think they miss a point about exclusives.

There are people who say exclusives aren't important. But then one drools with some games -say Spiderman, Tetris Effect- they can't have. This shows Phil Spencer's commitment with creating a more rich Xbox environment now that they finally are seeing the potential instead of creating a Netflix hardware device like the original Xbox.
 

It's not how much Xbox has changed, rather, it's how much feedback changed Xbox :). As has been said for years that has either been ignored, character assassinated, or modded out, the next xbox can be feedbacked again to oblivion going forward. But that has been mitigated with play anywhere, sell off of everything under the holistic Cloud banner so that everyone can participate and thus accepted, now game pass, and in the future a real xbox app that has no hardware attachment.

Again there's precedent. Windows Phone no longer exists because reasons, but the apps and services are on everything. Hololens got blasted before it even got close to consumers (fovfovfov) in any form, so it got priced appropriately out of feedback realm and the mixed reality services are moved everywhere. Surface, again, priced appropriately and moved out of feedback realm.

Xbox is clearly next, set into motion by Xbox One feedback. All these acquisitions are padding out the apps and services to run on anything.

So bravo on the articles now showing up. Kudos to all the feedback that got us here. And great job on the article still portraying the real Xbox 2013 policies/hw/services as the end of the world even though they're all in play today, just colorfully worded away or presented from the "right" companies. Optics.
 
A weird turn; Chris Avellone, one of the co-founders of Obsidian who walked away a few years ago, has tweeted at Microsoft recommending [wccftech] Microsoft keep the devs and fire the management of the company. Avellone is currently working on Dying Light 2, which is a more dynamic story and RPG elements.
 
A weird turn; Chris Avellone, one of the co-founders of Obsidian who walked away a few years ago, has tweeted at Microsoft recommending [wccftech] Microsoft keep the devs and fire the management of the company. Avellone is currently working on Dying Light 2, which is a more dynamic story and RPG elements.

Not really a turn if you follow the links in the story. Avellone has been running down Obsidian management in specific terms about specific individuals since he separated from the company. If his representation is correct, than hopefully the MS buyout leads to some changes to how the company is run despite the PR statements from Obsidian about being allowed to run the studio as they have been.
 
Not really a turn if you follow the links in the story.

I'm familiar with Chris Avellone's views on his former company, the weird turn is him lobbying Microsoft directly in such a public way. I looked at his twitter feed and it looks like he may have deleted the tweets.

I would expect Microsoft to give Obsidian similar creative freedom but be more responsible with studios burning their money! :yep2:
 
Announcement Video from InXile:


DF Article on InXile -- https://www.eurogamer.net/articles/2018-11-19-inxile-acquired-by-microsoft-the-interview

InXile acquired by Microsoft: the interview
"We've had one hand tied behind our back; now, no longer."

On Saturday 10th November, Microsoft announced buying Californian role-playing game developers inXile Entertainment and Obsidian Entertainment. Two studios independent which had fought for survival for a decade-and-a-half were now under the Xbox umbrella. The message from Microsoft was reassurance: don't worry, nothing will change, we won't kill them - they'll continue to make the games you love, only they'll have more resources and support available to "fully realise" their ambitions. Nevertheless, questions remained.

Both companies are tied up in crowdfunding - particularly inXile, which has Wasteland 3 still to deliver - so what happens there? And what happens to promised PlayStation 4 versions of games - can they still fulfil those as Xbox studios? Moreover, will they leave isometric games behind in favour of glitzier projects?

For this interview, I'm concentrating on inXile, speaking with company founder and video game veteran, Brian Fargo, about the Microsoft deal. I hope to do similar for Obsidian, and I am in contact with the studio, but it's proving trickier to organise.



So what sort of size are you looking to bulk up to?

"We're not necessarily walking away from isometric at all."

Brian Fargo: In the short-term we talk about increasing it 30 per cent or so. We're not trying to become multi-hundred-person teams but just filling the holes we've been desperately wanting to: having a full-time audio person, having a full-time lighting person, having a cinematics person - these things that could help us improve what we're doing.
 

Some things I liked from that.

Brian Fargo: So I've been at it on the front lines, raising money by negotiating deals, chasing contacts, crowdfunding, raising equity, you name it, just to keep the lights on and keep everybody going - and in many ways keeping my guys oblivious to the chore of keeping money coming in the door. Now I get to really take a longer view and get the resources we [need].

We've always known as a small developer what our goals are, but we don't have unlimited money - and I'm not talking about going crazy, ramping up to these huge triple-A projects, that's not what we're trying to do. But we want to step it up a bit because there's this uncanny valley between the double-A and the triple-A. We could come out with a game like Bard's Tale [4] and we could say, 'Hey, it's a 35-person team and it's only $35,' but the people playing it are like, 'Nope. I'm just looking at The Witcher 3 and I don't really care.' We don't get to explain; we just need to close the gap.

The other thing is, with role-playing games especially, we don't get the luxury of saying, 'Well let's just do a tight, eight-hour experience,' that's just not an option. We have to do pretty large-in-scope games, so it's extra tricky when you do products of this nature.

Pretty amazing job they did on The Bard's Tale IV with only a 35 person team.

Are you working on something now?

Brian Fargo: Well, we've had a project in development for some time we haven't announced that they're quite keen on, so we'll be looking at that and saying, 'Okay, what does this product look like now we're going to be given extra time and resources?' Evaluating how we could make it better.

I'm extremely curious as to what that is. I've backed multple projects of theirs through crowd funding and haven't been disappointed yet.

I'm both happy and sad that they aren't independent anymore.

Happy, because now their games should be even better with a polish that they've lacked at launch. Always rough around the edges at launch and then the games get polished up afterwards in patches.

Sad, because now I can't get their games at a steep discount by being an "early bird" funder. :p

Regards,
SB
 
So, something cool that Microsoft didn't have to do WRT Wasteland 3.

Meanwhile, in Investor Land!
For those of you who invested in Wasteland 3 beyond just backing the game, be sure to check your Fig-affiliated email for news on a 132% return on your investment. For our non-investment game backers wondering what it means for you, the answer is “Not a darn thing.” Wasteland 3 is still arriving on all the promised platforms, and everyone will still be getting their backer rewards. This was just part of the acquisition by Microsoft that got squared away, and was done with full understanding that it wouldn’t impact our backer commitments for the game.

Investors are those that invested more money on Fig.co when crowd funding Wasteland 3, this is separate from the backer tiers (IE - backing the game at the 5000 USD level doesn't make you an investor). In return for the larger investment (I think minimum was 1000 USD), you would get some of the proceeds from sales of the game (based on your level of investment) once it was released IF the game turned a profit.

So, basically now that Microsoft has bought inXile, they will be giving people back their original investment + 32%. From what I heard from one person that invested in the game, this is much larger than the projected returns from the material he got before he invested.

Regards,
SB
 
So, something cool that Microsoft didn't have to do WRT Wasteland 3.
This probably isn't exactly altruism on MS' part. I haven't read the entire actual Fig prospectus for WL3 in detail, but IIRCthese were heavily retail revenue focused.

Those FIG shares are actual securities and without settling them somehow, MS might have been legally prevented from doing things they'd want to do. like putting the game on Games Pass day one, or whatnot.

Nor could they buy the publishing rights too cheap, as that could be seen as a transaction to benefit MS and Inxile at the detriment of Fig investors. The last thing they'd want is for the game release to be hindered or burdened by potential legal issues.

In other words, it probably was something MS had to do.
 
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