MGS4 realtime demonstration by Kojima

Indeed like three times.

The talk about how they're still researching particles and should improve even more. A little garble from over lapping voices (sorry, couldn't make it out exactly) and then talk about it having more than MGS3, which I believe kojima chimes in with the moustache comment. One's ears are spot on as far as I can tell.
 
one said:
I can assure it's not a joke. They repeat "hige dake de" ("in moustache only") to put emphasis on it... (from 00:12 in the 1up video)

It's all part of the hype game. Same thing happened with the physics based shattering window in MGS2.
 
SGX-1 said:
It's all part of the hype game. Same thing happened with the physics based shattering window in MGS2.
I don't know if the final version of the game has it or not as they have to add and subtract things to get the best possible configuration, but the point a PS3 beta devkit can handle this configuration of the demo in realtime stands *shrug*
 
SGX-1 said:
It's all part of the hype game. Same thing happened with the physics based shattering window in MGS2.

What hype?
hype: Exaggerated or extravagant claims made especially in advertising or promotional material:
You don't mean this defintion do you? So who are you going to believe? Kojima the man working on the game or some forum poster that tells you something different?

And guys wasn't BigBoss made up of 5,000 polys?
 
one said:
I don't know if the final version of the game has it or not as they have to add and subtract things to get the best possible configuration, but the point a PS3 beta devkit can handle this configuration of the demo in realtime stands *shrug*

In a cutscene with not much going on ie one or two characters onscreen at a time.

What hype?

The one that you seem to be caught up in.

Read my reply to one.
 
SGX-1 said:
In a cutscene with not much going on ie one or two characters onscreen at a time.



The one that you seem to be caught up in.

Read my reply to one.

So do you think that MGS4 will not look like that when it's finished?
 
In a game show where you're wanting to entertain people, showing gameplay usually isn't the best idea. Most games are fun to play, not watch. All this arguin over the appearance of TGS trailers is ridiculous. We all know they're not in-game footage, we all know that there can be a difference between in-game and cut-scene footage, and we all know that what's seen in realtime cutscenes is still indicative of the level of graphics seen in game. It's not like you'll go from MGS4 cutscene graphics in these trailers to MGS2 graphics in the game.

Every trailer that goes up, some people say they like it, some say they don't, and then the same old arguments come up. 'Oh, it'll look better in the final game.' 'Oh, it won't look that good in the real game.' 'Oh it's alright but this game is better looking, though I probably won't say WHY I think it's better.' Every trailer is the same. There's no need for anyone to post. I'm sure DaveB can readily knock up a script to generate the same tired 'debates' automatically and save your keyboards.

Let's knock the crystal-ball predictions of what the real games will or will not be like and just appreciate what's being shown for what it is...great (or not so great, depending on the game) graphics running in realtime on hardware we'll get our sticky little mits in 2-8 months that shows what these machines can achieve in FIRST generation titles. I'm sure when we're enjoying the games no-one's gonna be scrutinising them closely enough to say 'Hey, hang on! MGS4 in game has half the texture resoltuion of the cutscenes! I've been had!' If you want to deabte, talk about the techniques used, what the hardware's doing, hoe this differes from current gen, what new things are possible, how gameplay is improving/getting worse. Positive technical debate and discussion. Keep a thread's discussion to the game listed in the title.
 
mckmas8808 said:
So do you think that MGS4 will not look like that when it's finished?

I'm talking about the PR stunt of claiming 60,000 vertices in the mustache alone and the physics based hair and all that crap. You actually think that stuff is going to be running realtime 100% of the time when you are actually playing the game with all kinds of stuff going on??? Get real.
 
SGX-1 said:
I'm talking about the PR stunt of claiming 60,000 vertices in the mustache alone and the physics based hair and all that crap. You actually think that stuff is going to be running realtime 100% of the time when you are actually playing the game with all kinds of stuff going on??? Get real.

Ummm.. Yeah. Why can't the hair be physics based? I mean that in the sense that the hair on the top of his head moves depending on how hard the wind blows. And one said he thinks that Snake is made up of 60,000 vertices not the hair.
 
You're wasting you're time shifty. I tried to say that, and it didn't change a single thing. You have a lot more credit than me though, so hopefully something will come of it. I must say though, Kojima called it. At the very begining of the trailer MGS becomes Metal Gear Shock, and that's darn well what's going on. People can't shut up about it. Debates are raging-- PS fans are on the charge Xbox fans are on the defense. Meanwhile the kickin' slew of current gen games shown off go unappreciated. Ah well, "cry me a river", right?

Still, I keep trying to find a nice HD direct feed version of the trailer, so I'm probably a hypocrite.
 
mckmas8808 said:
Ummm.. Yeah. Why can't the hair be physics based? I mean that in the sense that the hair on the top of his head moves depending on how hard the wind blows. And one said he thinks that Snake is made up of 60,000 vertices not the hair.

Then you must be expecting really crappy hair physics or really crappy physics from somewhere else in the game cause it isn't gonna be all happening all the time at the same time at any good quality level. Nobody is saying the hair cannot be physics based, but if you're going to be using physics for the hair, it's going to be very simple physics and it won't be realistic at all, unless there's nothing realistic going on somewhre else.
 
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SGX-1 said:
Then you must be expecting really crappy hair physics or really crappy physics from somewhere else in the game cause it isn't gonna be all happening all the time at the same time at any good quality level. Nobody is saying the hair cannot be physics based, but if you're going to be using physics for the hair, it's going to be very simple physics and it won't be realistic at all, unless there's nothing realistic going on somewhre else.

Look even your beloved X360 will produced those type of physics in-game with great graphics. I can't wait until you see what the X360 and PS3 will really be able to do. You will explode in the future.
 
Nemo80 said:
Uhm, yeah, besides that 20 soldiers, some tanks robots and so on...

So when they show those troops, the PS3 is still rendering 5000 polys in the mustache too with physics? So you'll be able to fight all of those troops with physics in the hair and physics in the mustache plus all the physics in every object onscreen and physic in the smoke and physics in the wind?
 
SGX-1 said:
So when they show those troops, the PS3 is still rendering 5000 polys in the mustache too with physics? So you'll be able to fight all of those troops with physics in the hair and physics in the mustache plus all the physics in every object onscreen and physic in the smoke and physics in the wind?

One word. YES.
 
SGX-1:

How about you quit that sad crusade of yours and go argue with the guy that made the claim (H. Kojima) - because you certainly are not going to get very far here because we can all only speculate about it and take his word for it. I think inspite of what Kojima has achieved, he deserves the benefit of the doubt. It doesn't matter if the moustache has x or y polygons - it looks bloddy fantastics and that's what counts. We heard your opinion, but it's time to move on now.
 
SGX-1 said:
it's going to be very simple physics and it won't be realistic at all

things can be realistic AND simple. Physic based hair animation (softbodies ) allready existed last gen.The problem with all offline hair simulation is hairstyling It's a total mess unless you have only Nalu like peoples.In fact , it 's less realistic.
 
mckmas8808 said:
One word. YES.

You know this for a fact?

It doesn't matter if the moustache has x or y polygons - it looks bloddy fantastics and that's what counts. We heard your opinion, but it's time to move on now.

First of all there is no crusade, second Snake's mustache doesn't look all that realistic and you're dreaming if you think you can actually spot the underlying physics.
 
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mckmas8808 said:
Yes. Hideo Kojima said it himself. Just learn to live with it.

He didn't say anything about it running 100% of the time all the time with everything else going on. That's what you are expecting. Weren't you also the one expecting that "unamed game" CGI trailer to be achievable?

Oh and Phil...please stop abusing your reputation voting priveleges just because you have them. You seem to make trollish statements and when somebody of a lower rank uses your own trolling words as a parody your trigger happy reputation voting finger starts to get itchy. Next time leave your name and a reason instead of a cowardly empty blank negative reputation. Maybe then I'll have some respect for you.
 
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