MGS4 realtime demonstration by Kojima

SGX-1 said:
He didn't say anything about it running 100% of the time all the time with everything else going on. That's what you are expecting. Weren't you also the one expecting that "unamed game" CGI trailer to be achievable?

.

So what is he going to cut Snake hair physics off when more than 10 people are on the screen? :LOL: Come on man you gotta think. If it's in there, then it's in there. And yes I still to this day think that the unnamed game will be achieved. No big deal.
 
SGX-1 said:
Oh and Phil...please stop abusing your reputation voting priveleges just because you have them. You seem to make trollish statements and when somebody of a lower rank uses your own trolling words as a parody your trigger happy reputation voting finger starts to get itchy. Next time leave your name and a reason instead of a cowardly empty blank negative reputation. Maybe then I'll have some respect for you.

are you talikng to me ?

1 what are "reputation voting priveleges"
2 what trooling did i do ?
3 WTF what are you talking about ?

you have to explain .
 
_phil_ said:
are you talikng to me ?

1 what are "reputation voting priveleges"
2 what trooling did i do ?
3 WTF what are you talking about ?

you have to explain .

I'm not talking about you _phil_, I'm talking about Phil.
 
mckmas8808 said:
So what is he going to cut Snake hair physics off when more than 10 people are on the screen? :LOL: Come on man you gotta think. If it's in there, then it's in there. And yes I still to this day think that the unnamed game will be achieved. No big deal.

If it's physics to write home about then somthing needs to be cut somewhere. Next gen is not as powerful as you dream. Also 10 people on the screen is not what I said. It's just a marketing ploy that you're swallowing hook line and sinker. Check that trailer out again. Do you see his clothes get dirty? Why dedicate physics to a stupid mustache when his clothes doesn't even get dirty from rolling on the floor? It's like trying to hide with your tail sticking out. Remember the gimicky physics based glass shattering in MGS2? Was the physics used all the time on all the glass that you shoot on all the levels?
 
SGX-1 said:
If it's physics to write home about then somthing needs to be cut somewhere. Next gen is not as powerful as you dream. Also 10 people on the screen is not what I said. It's just a marketing ploy that you're swallowing hook line and sinker. Check that trailer out again. Do you see his clothes get dirty? Why dedicate physics to a stupid mustache when his clothes doesn't even get dirty from rolling on the floor? It's like trying to hide with your tail sticking out. Remember the gimicky physics based glass shattering in MGS2? Was the physics used all the time on all the glass that you shoot on all the levels?

Now you are comparing PS2 with PS3? Rofl...
 
SGX-1 said:
If it's physics to write home about then somthing needs to be cut somewhere. Next gen is not as powerful as you dream. Also 10 people on the screen is not what I said. It's just a marketing ploy that you're swallowing hook line and sinker. Check that trailer out again. Do you see his clothes get dirty? Why dedicate physics to a stupid mustache when his clothes doesn't even get dirty from rolling on the floor? It's like trying to hide with your tail sticking out. Remember the gimicky physics based glass shattering in MGS2? Was the physics used all the time on all the glass that you shoot on all the levels?

Your going to be really surprised with what the X360 and PS3 can do then. A person like you should think a game like Full Auto is impossible. Do you know how much physics is being played into that game? The whole city is connected to something in that game. Just wait fellow you'll see.

Anyways here's what Kojima was saying during that demo conference.



Following an airing of the TGS trailer (the same one that was being run in Sony Computer Entertainment's PS3 theater) booth, Kojima and the MGS4 staff ran a demonstration of MGS4 running off an actual PS3 development kit with a PS2 Dual Shock used for control. The demonstration consisted of one segment from the trailer -- a scene of Snake wielding a gun as he prepares to take shelter in a ruined building -- but midway through, a member of the development staff paused the action and began zooming in and out and rotating the camera.

This alone would have been a clear demonstration that the clip was running in real time, but the demonstration didn't end there. In order to further show off some of the technology behind the game, Kojima demonstrated some of the lighting and effects possible with the new PS3 engine. "I've always wanted to do self shadowing, but couldn't," Kojima explained, touching upon an effect known as self-shadowing where characters cast shadows onto themselves. The lighting in the scene shifted to show off the game's new self shadowing routines. "I can finally do it!"

Art director Yoji Shinkawa was on stage along side Kojima and both he and Kojima took the opportunity to explain a filtering effect that will be used in the game. Referring to the trailer, Kojima stated, "There's no sense of atmosphere, so on top of this we add a metal color and make it look like a movie on film. Using various effects, we dirty it up." Shinkawa then demonstrated the filtering effects in real time.

Kojima's discussion touched upon some of the non-technical aspects of the game as well. If you've seen the trailer or screenshots for MGS4, you might have noticed a creature whose upper body is mechanical while its lower body is organic. This is the new Metal Gear. "Half machine, half living -- perhaps this is how weapons will progress from here," Kojima commented. The name for the creature is formed two Japanese characters: one for moon and one for light.

Kojima also went into further details on the game's storyline and themes. "The time period this time is many years after MGS2," Kojima stated. This make senses, considering the age of Snake. MGS4 is, chronologically, the last Metal Gear Solid game, following Metal Gear Solid and MGS2. MGS3 took place years before MGS and was part of a separate trilogy of titles.

Playing an important role in the storyline is, of course, Otacon, who appears in the trailer via a small mobile assistant machine. The machine has a screen that displays a video image of Otacon, with Otacon himself being far away from the battle field. The image on the screen, Kojima stressed, is not video, but is also real time. Getting back to the storyline, Otacon's statements from the trailer apparently have great relevance to the final form that MGS4 will take.

The concept of MGS4 was known to be "No Place to Hide" since E3, and as many had speculated, this was in reference to a war zone. "This time, your infiltration point isn't a place, but a war zone," Kojima clarified. "You'll infiltrate battle fields throughout the entire world." And with a war zone comes soldiers. "This time, there are no friends or enemies -- your opponents are soldiers," Kojima revealed. Solidifying recent statements in Famitsu, Kojima stated that player choice will have a role in MGS4 as you'll be able to make soldiers into friends or enemies. Also, each soldier will have his own set of personal gear. MGS4 uses a different "theme" from previous Metal Gear Solid games. The series has switched from "MEME" to "GENE" to "SCENE," and now ends up with "SENSE." Kojima and his staff are attempting to touch upon the sense of will and spirit that form the root of people. "We are fleshing out areas such as the opponent soldier's psyche and the places that you can't see with your eyes," Kojima explained. Hinting that you'll have a new weapon in MGS4, he added, "We want to demonstrate the psyche of enemy on the battle field as well as the psychological war that makes use of this."

Link http://ps3.ign.com/articles/651/651960p1.html
 
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looks like snake's eye scanner is able to provide him some kind of 'life' information ? tense,fear,concentration..?
will have to wait for HD version to gess more about that.

btw, the mgs2 game ,and later mgs3 got big graphics improvements since the first mgs2 trailer...It only can get better.
 
Now you are comparing PS2 with PS3? Rofl...

Actually I'm not, you just don't get the point..let's just leave it at that.

A person like you should think a game like Full Auto is impossible.

FA looks like crap regardless of the underlying physics. Heck even current generation has very good crash physics in the form of the Burnout games. You are comparing COMPLETELY different types of games. MGS physics to a racing games physics that is doable on current gen??? Utterly pointless.
 
SGX-1 said:
FA looks like crap regardless of the underlying physics. Heck even current generation has very good crash physics in the form of the Burnout games. You are comparing COMPLETELY different types of games. MGS physics to a racing games physics that is doable on current gen??? Utterly pointless.

Hold up what did you just say? Did you just say Full Auto's physics is doable on current gen? Oh ok now I know what I'm dealing with here. You just expose your side guy. Sorry but that is horribly wrong.
 
onanie said:
The point is, you seem quite content to believe that next gen hardware hasn't improved.

Of course it has improved, but the physics isn't going to be an order of magnitude better like some would like to believe. Let's wait and see what kind and level of physics present in MGS4 beyond the gimmicks. People were hyping about the breaking glass physics before MGS2 came out, then when the game came out it was relegated to one scene.

Did you just say Full Auto's physics is doable on current gen?

No I didn't but is it 10 times better? Will you notice it if it was 2 x better vs 10 x better. What does FA's physics have anything to do with MGS4 physics?
 
Physics and simulation were marketed heavily early on Emotion Engine life. Zooming only onto PS2, you get decent to good results with what you paid for then and there. Its just not much game changing when you see across the generation. It is more marketing.

That is too say, we have heard XeCPU and Cell have more than enough flops to simulate a fun next gen gameworld.
 
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