Mefisutoferesu
Regular
Oh!! I thought this was the new game assassin. I've seen the ruby demo more than enough times. Thanks for the effort though.
mckmas8808 said:I think some of you guys missed the direct-feed video on G4. Well I seen it and it was a world of a difference. It taught me to not trust screenshots anymore. I can see that screenshots will not be the end all be all of what graphics can do. It will be the videos. See this generation comparing screenshots isn't a bad idea to compare one game to another.
But next-gen no. It's just not going to be smart. Special effects next-gen just won't show up as good in a picture as it would in motion. So to all the guys that missed the direct-feed video but has seen the shaking handicams, you missed ALOT of detail. I mean alot of it. I swear the game looks about 30% better.
Atsim said:I don't know, I don't really see a big difference between screenshots and motion. I think the thing is you see less of the bad stuff when it's in motion, but it's still there if you look for it. You also don't see stuff like moving shadows or get the full effect of the bloom effect, but I mean that's pretty much implied in the picture (I can see the effect of the bloom still) and would still be the same in all pictures of all games that have that effect. That said, there's nothing here that hasn't been done before, so I don't see why we can't use screenshots to compare..
For something that looks like a handful of polys plus a texture, that seems like overkill. Did they say anything more about it?one said:According to the demo video, Snake's moustache has the same amount of polygons as one character model in MGS3.
Before they mention the moustache as it has the same amount of polygons as one character model in MGS3, at the beginning of the 1up video, they say something with 60,000 vertices primitives is driven by physics simulation, but what this thing with 60,000 vertices really is is not clear as the video starts in the middle of the explanation. As it's simulated with physics, I think it's the hair of Snake that has 60,000 polygons. Anyway we need more complete version of the Konami MGS show video...Inane_Dork said:For something that looks like a handful of polys plus a texture, that seems like overkill. Did they say anything more about it?
Inane_Dork said:For something that looks like a handful of polys plus a texture, that seems like overkill. Did they say anything more about it?
mckmas8808 said:Are you trying to not listen to others hear? You should know that a moving character on a next-gen system proves many times more of what the end user will play than a screenshot. Have you seen the direct feed video yet? I have and it's WAY better than the screenshot provided trust me.
Atsim said:...
There isn't any motion, you're going to notice that kind of stuff. That's all I'm saying, it's still there and a screenshot shows it. To me it just pops out. You maybe not. You're lucky, you get to enjoy it, but I'm probably going to notice that when I play the game.
Hmm, probably a hi-res version will be released on some magazine DVD! Another wait it seemsmckmas8808 said:WOW! The direct feed is longer and shows more stuff. I didn't even know that there were air planes in the beginning. And did anybody notice Snake running around in the beginning. He was the one doing half of the killing. And the ending is priceless. Kojima even showed the KZ video. You gotta love that guy. Even he believes in Guerrilla.
Inane_Dork said:For something that looks like a handful of polys plus a texture, that seems like overkill. Did they say anything more about it?
I can assure it's not a joke. They repeat "hige dake de" ("in moustache only") to put emphasis on it... (from 00:12 in the 1up video)Laa-Yosh said:I'm quite sure that they were joking...