Whats exactly problem with Reach tech?
From what i played Reach,it has,hands down best particle effects this gen,they are razor sharp,I was enjoying looking at them sparking.
There is camer/object motion blur,there is HDR lighting,SSAO,lighting looks really great and character models(Spartan) and textures(as well as AF) are up there with best.Word is quite expansive and its not as restricting like 90% of other shooters.
Problem with Reach is the fact that its artstyle is not something you would describe "in your face".I thought that in lot of instances Black Ops looked better than Reach.Alot of it goes to the fact that Reach world is very very clean,with not much smoke,gritty foggy artistic look is not present and then you get the feeling world is just a tad to "clean".
I think Laa Yosh posted Reach A.I characters and proved that they are really detailedly textured,if not more so than KZ3s characters.But when you play it Reach characters just don't have that "wow" look to them.KZ3s on other hand looked much better,as did(IMO) Black Ops and I'm sure not many people would agree that Black Ops has finer detail on characters.
If you are going to argue game look it would be smarter to look at tech featuring rather than "IMO this looks nicer".
Anyway...I'm ranting here and I sense my try for explanation will go to recycle bin once AL sees it so I'll leave it at this:smile:
Here is a little video from Reach which I would argue looks as good as any other shooter out here.