But what does "muddy" mean? In all honesty, when it's about Killzone 3 it doesn't have to mean a thing.
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I judge by screenshots or videos and the muddyness isn't as present as it was before, but they certainly use a lot of filters for this game, it's very difficult to tell what it is exactly. I never thought about the smoke/dust thing, to be honest.
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Another game I found muddy at first was Mass Effect 2, because of the use of the fish eye camera, or whatever it's called, and the film grain filter which I turned off. But I must admit it was a feeling I had at first, then I realized it looked really fine.
If it's a fuzzy, changing feeling, then it may be your personal preferences at work. KZ2 has a soft look with heavy effects. I have read comments from "muddy" to "like a movie" since it launched. but I doubt GG is trying to recreate ME2:
Regarding KZ, maybe they try to recreate something similar to ME2, a heavy atmosphere in a different planet. ME2 is crisp, while KZ2 is blurry I could have a hard time playing it, and KZ3 has improved this, it's closer to ME2 than KZ2.
They are completely different in art and settings. KZ2 literally has a heavy atmosphere with dust, swirl and subtle flare. ME2 has very stylized graphics with clean lines. ME2 has people who speak/yell politely. e.g, Marinda, Jacob, Grunt, .... KZ2 has
Rico and other foul mouthed soldiers.